Rivals of Aether

Rivals of Aether

Adam Capybarra
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Update: 20 Jul, 2023 @ 8:26pm

v1.16 - btw minor updates like this dont get their own number

=FIXES=
-Fixed sprite for Spamton compatability

Update: 19 Jul, 2023 @ 10:26pm

v1.16 - Capybalance

=BALANCE=
-Reduced hitstun grav from 0.5 to 0.45 (in interest of making him lighter)
-Ledge invince time reduced from 30 to 2 frames (haha reverse 2framing)
-Increased land time from 4 to 6 (quote from mario: "Please for the lols")
-FTilt damage reduced from 9 to 6
-DAir melee hit endlag increased from 10 to 24
-NAir landing lag increased from 5 to 12
-BAir papers now have a hitstun multiplier of 0.5x
-BAir papers have extended parry stun again this is like the 5th time its changed back and forth
-BAir papers now have a lifetime of 100
-NSpecial minimum time before activating increased from 23 to 38 frames

=FIXES=
-UAir now has whifflag oops !!!!!!
-Apparently DAir endlag increase wasn't even added last patch oops
-DAir projectile now has a proper destroy effect

Update: 19 Jul, 2023 @ 2:50pm

v1.15 - thanks ability aaaaaaa

=FIXES=
-Re-added "About Adam" which was commented out by ability when putting in the patches, also he managed to fuck up adding the patches like 5 times despite me very explicitly saying how to do it and even giving raw munophone code as an example like honestly how did i ever let him near this code hghjgfjhgf

Update: 19 Jul, 2023 @ 2:41pm

v1.15 - ive removed the annoying please now accept my boy

=AESTHETIC=
-Added unique death sound for USpecial for better clarity between it and a normal death
-Voice toggle moved to the CSS
-Lowered the Reversal Meter and paper indicator on the HUD
-Updated victory theme
-Added a charselect.ogg
-Removed Ronald and Seasonal alts
-Added Rainbow and Nonbinary alts
-Renamed "AC Logo" alt to "Big Logo Man" (to better represent its double duty as Adam's logo + a BLM alt)
-FTilt now plays a new hit sound when fully charged
-Victory voicelines now play slightly louder
-Hurt sound BKB threshold lowered and added a KB scaling threshold
-Hurt sound now also has about a 10% chance to play when KB threshold isn't reached (the main goal is just to make multihits not annoying to listen to lol)
-BAir paper movement is no longer tied to their spr_dir (should have less janky looking movement)
-BAir papers sprite offsets adjusted to be better centered on the hitbox
-Textbox now has antialiasing on the name (NAir & platform)
-Jab now uses directional hit effect
-DAttack now uses large hit effect
-Adjusted hit effect offsets on Jab, BAir, and FTilt
-Munophone updated to v6
-Added Spamton compatability
-Raised Y level of the Final Smash meter
-Added patchnotes to Munophone
-Added Munophone cheats
-Changed Munophone to lightweight mode
-Updated Munophone tips to reflect changes

=BALANCE=
-NSpecial reversing now only applies horizontal OR vertical reversing, not both.
It should be fairly intuitive which moves switch vertically or horizontally.

-Nerfed Adam's KB adjustment from 1 to 1.1 (USpecial means he could stand to die earlier)
-Dashstop time increased for 4 to 6 (entirely for animation reasons lol)
-Wait animation times are no longer randomized (which of the 2 you get still is random)
-Reduced time before FSpecial creatures dissapear from 30 seconds to 15
-Buffed DSpecial
-FSpecial Dinock angle changed from 60 to 50 (to help solidify its role as the one that kills)
-USpecial now drifts with slowed momentum during startup (should also help with making Adam die earlier)
-USpecial cooldown now applies during any death
-Walljump now turns Adam around sooner (should prevent accidental ledge misses)
-BAir papers are no longer transcendant
-BAir no longer has parry stun in lieu of the above change (look at these patchnotes im gutting this man he needs it)
-DAir rock is no longer transcendant
-DAir melee hit BKB reduced from 8 to 6
-DAir sourspot knockback reduced from 6 BKB, 0.8 scaling to 3 BKB, 0.5 scaling
-DAir projectile KB reduced from 8 BKB, 0.9 scaling to 6 BKB, 0.4 scaling
-DAir projectile now has x0.8 hitstun multiplier
-DAir throw endlag increased from 24 to 36
-DAir projectile no longer has angle flipper 6 (pointless on angle 270)
-UAir now has a sweetspot that heals Adam 5% instead of the opponent (no extra KB)
-DStrong 6th hit angle changed from 140 to 40 (just starts sending back a few frames sooner)
-UStrong 100% hitbox no longer has angle flipper 4 (pointless on angle 90)
-UStrong center hitboxes now have priority 2
-UStrong <50% side hitboxes now have priority 1 instead of 2
-UStrong side hitboxes no longer have higher active frames than the center
-DAttack angle changed from 40 to 45 (THIS WAS NOT OK)
-DAttack slam knockback reduced from 9 BKB, 1.1 scaling to 8 BKB, 0.8 scaling (SOMEONE TOLD ME THIS WAS OK TO MAKE AND THEY ARE INSANE TBH)
-Final Smash lazer angles changed from 0 and 30 to 45 and 45
-Final Smash changed to Ori style trigger (in case NSpecial is on cooldown)

=FIXES=
-More behind the scenes optimization (its not hard to find smth to fix cuz its all jank back there hdghd)
-UTaunt once again loops correctly
-Gorillanado's attack effect no longer appears when it despawns from idling too long
-Fixed half the platform texts not being in rotation, oops!
-Added fix for directional hit effects when facing left
-Organized DStrong hitboxes so the hitbox number is the same as the order they spawn thanks gare this is why i dissassociated from you dhghd
-DAir throw now works when strong is bound to a button
-Munophone now has a proper hurtbox, not that it matters!
-Dying now sets NSpecial cooldown to 0
-Fixed 80% UStrong randomly having less hitpause scaling
-Adam no longer makes hurt sounds when voiceclips is turned off
-Ledges now horizontally snap on a grid of 16 pixels rather than 32 pixels (vertical grid is very tied to their movement, will fix that too the next big update)
-Gasp voiceclip no longer plays when parried if Adam will not be put in parrystun
-Munophone colour on Adam's sprite now matches the one on the HUD
-Added the init_shader online fix
-Updated Dinock spawn and despawn sprites to match new design

Update: 1 Nov, 2022 @ 2:58pm

v1.14 - Surgical Annoyance Removal

=AESTHETIC=
-Upgraded from Munophone to Munophone Touch
-Updated Munophone tips
-Creatures now have an arrow above their heads to indicate ownership
-Creatures now play the abyss despawn sound when disappearing
-Dinock sprites updated to the new design
-Adjusted Folet and Hopslop colours to look nicer with alts
-Updated CSS code to match Chuckya
-Renamed "Default" alt to "Adam Capybarra"
-Adjusted Parry visuals
-Ledge now blinks faster when just about to dissapear
-Removed Agent N compat
-Added Felix and Sai to the anti-cheapie trigger

=BALANCE=
-Respawn invincibility is no longer applied after USpecial (WOOOOOO)
-Ledge grabbing now applies 30 frames of invincibility
-Reduced ledge grab time by 50
-Running out of ledge time now puts Adam in Pratfall
-Adam now only grabs ledges if he is facing towards them (THIS WAS INTENDED FOR AGES AND IS THE ENTIRE REASON HE TURNS WHEN WALLJUMPING SO WHY WANS'T IT THE CASE AAAAAA)
-Creatures now despawn if Adam dies
-Creatures now despawn after 30 seconds of being inactive during their idle state
-FSpecial (Hopslop) lifetime decreased from 16 to 8 (The bonus duration didn't do much, and I'd rather hone in on having Hopslop as the base average creature leveling the selection out)
-Jab now has Untechable 3 (should no longer have weird interactions with airborne opponents)
-DStrong charging hitbox no longer has hitpause scaling
-DStrong charging hitbox now has an SDI multiplier of 0 (it's small literally just dodge it 5head)
-DAir landing lag reduced from 14 to 10
-FAir landing lag reduced from 10 to 6
-NAir landing lag reduced from 8 to 5
-UAir landing lag reduced from 7 to 4
-DAttack BKB increased from 8 to 9
-DAttack KB scaling increased from 1 to 1.1
-DAttack sourspot lifetime increased from 19 to 24
-Dan Moment (Final Smash) targeting method adjusted (taken from the adjusted code Mr Nart did for Shelly, thanks Nart!)

=FIXES=
-Optimized a smidge of code behind the scenes
-Taunting during respawn no longer causes Adam to glow white (remove invince if respawn_taunt)
-Creatures now face the direction of their spawning projectile, rather than Adam's current direction
-Adam can no longer freely use Limit Break without the proper setup
-Recoded ledge to reduce bugginess
-Respawn platform text no longer blinks out for a frame when taunting
-Taunting now has a white overlay for the invincibility period
-Forward Aerial death voiceline should no longer play when Adam dies
-Fixed Bigshitter cheat code coding being a war crime

Update: 15 May, 2022 @ 7:00pm

v1.13 - A Tiny Babybarra Update

=AESTHETIC=
-Removed cyan pixels on win screen
-No more Toon Link compat because get fucked Felix

=FIXES=
-Moved cancelling music to got_hit

Update: 7 Mar, 2022 @ 8:10pm

v1.12 - Oops Update: Platform Edition

=FIXES=
-Platform text randomizes again

Update: 27 Feb, 2022 @ 3:40pm

v1.11 - Jank Reduction Surgery Update

=AESTHETIC=
-Added 27 new platform texts
-Removed cyan pixels on CSS

=BALANCE=
-BAir now has extended parry stun (even though I don't like it :c)
-UStrong now has extended parry stun (which I swear I added before)
-Under 50% UStrong hitbox active time reduced from 16 to 10
-Over 50% UStrong hitbox active time reduced from 12 to 10
-FStrong back hitbox angle adjusted from 30 to 25
-FStrong overhead hitbox angle adjusted from 30 to 15
-FStrong overhead hitbox set KB adjusted from 15 to 10
-Removed redundant FStrong overhead hitboxes
-Increased size on remaining FStrong overhead hitbox
(All this should hopefully remove the chances of 0% FStrong kills other than in extremely edge cases)

=FIXES=
-Fixed CSS select voice lines not playing
-Remaining sounds that repeated during hitpause are now fixed

Update: 8 Jan, 2022 @ 8:13pm

v1.10 - Oops

=FIXES=
-Fixed my poking around with NSpecial breaking it

Update: 8 Jan, 2022 @ 8:05pm

v1.9 - The Considerably Less Annoying Update

=AESTHETIC=
-Added meter for new NSpecial mechanics
-Added sounds for NSpecial meter
-Added spinning smears to DStrong charge
-Added unique sound effect for parry cancelling USpecial
-Altered Parry sprite

=BALANCE=
-Nerfed DSpecial
-Lowered BKB on starting FStrong hitboxes when reversed
-Added a timer on NSpecial
-Added cooldown on NSpecial
-NSpecial effects are now reverted on death
-Increased cooldown on USpecial from 200 to 300
-I was gonna remove invince when respawning from USpecial but it doesn't work due to messing with invince timers not working at all, thanks d a n
-Re-added parry stun to BAir papers

=FIXES=
-Fixed bug where Ledge Attack would sometimes fling Adam back off the stage
-Fixed bug with idle kick only hitting once
-Fixed typo for Early Access alt
-UTaunt now supresses stage music when used