Rivals of Aether

Rivals of Aether

Adam Capybarra
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Update: 17 Sep, 2021 @ 9:08pm

v1.0 Pre-release patch dw about it

Update: 14 Sep, 2021 @ 6:55pm

v1.0 - CHANGES FROM JAM BUILD

=ADDITIONS=
-Added voice clips (Taunt at the start of a match to disable)
-Added ledge grabbing (Walljump to spawn a ledge)
-Added Dinock in the pool of FSpecial creatures
-Added recording booth DTaunt
-Added custom particle for BAir papers being destroyed
-Added black lightning when hitting with FAir
-Added unique sprites for directional air dodges
-Added beam effect on USpecial to make it clearer whether Adam used USpecial or died
-Added 1 and 0 particles to the visuals on USpecial and NSpecial
-Added fidgets to the idle animation, one being an attack
-Added cheat code to unlock a unique alt
-Added Taunt gimmick, when doing standard taunt the first 22 frames are intangible, acting as a spotdodge
-Added a cooldown of 200 to a succesful USpecial after dropping from platform
-Added 3 cotton projectiles to DTilt
-Added effect to FStrong dissapearing after flying too long
-Added Anti-Cheapie "support"
-Added support for the characters Otto, Feri, Hikaru, Rat, TCO, Abyss Hime, Toon Link, Wall-E, Moonchild, and Agent N
-Added support for the stages Dracula Boss, Miiverse, Soulbound Conflict, Trial Grounds, Last Resort, and PKMN Stadium
-Added support for the Final Smash Buddy
-Added sound effect to intro animation
-Added unique waveland sound

=AESTHETIC=
-Improved UAir visuals
-Doubled the frame count on FStrong's projectile and added a smear
-Altered FStrong sword colours to not get caught in new colour ranges
-Changed the sunglasses on NSpecial to have the same colour as the rims of Adam's normal glasses
-Changed the outline colour of the BAir papers to black to improve readability on certain stages
-Made the CSS portrait smaller and added more shades to both portraits
-Changed sfx on FSpecial to be more satisfying
-Altered Creature colours to change with alts
-Improved visuals on code particles for USpecial and NSpecial
-Recreated the UTaunt music with a full loop
-Hacking music is now quieter with a full loop
-Monke Mode music now loops more cleanly
-Very minor adjustments to Jumpstart, Land, Landing Lag, and DSpecial offsets
-Altered Kragg Rock colouration due to the color ranges being messed up by it, and added cloned hit effects to match
-Effect for DAir projectile hitting the ground is now lower
-Effect for DAir projectile hitting opponents is now lower
-Removed blue bar from Munophone

=BALANCE=
-Buffed endlag on Jab from 10 frames to 7

-Increased UTilt's visual size and hitbox range

-DTilt's bottom hitbox now sends at an angle of 80 instead of 180
-Nerfed DTilt damage from 7 sourspot, 8 sweetspot to 4 sourspot, 5 sweetspot due to extra hits from the projectiles

-Buffed UAir scaling from 0.4 sourspot, 0.6 sweetspot, 0.6 sourspot, 0.7 sweetspot
-Buffed UAir healing from -8 sweetspot, -6 sourspot, to -6 sweetspot, -4 sourspot
-Nerfed UAir sweetspot BKB from 10 to 9
-UAir hurtbox is now slightly smaller due to visual adjustments

-Extended FAir's visuals, hurtbox, and hitbox to be larger

-Nerfed BAir landing lag from 8 to 12
-Changed BAir's folder hitbox from a circular shape to a rounded rectangle shape
-BAir papers now dissapear when hitting an opponent
-Parrying 1 BAir paper will now destroy any left on the stage

-Nerfed DAir's first hit from 9 frames of startup to 14
-Nerfed DAir landing lag from 4 frames to 10
-Nerfed DAir sweetspot damage from 11 to 9

-Buffed NAir's hitbox size from 90 width, 54 height to 96 width, 60 height

-Nerfed FStrong's startup from 20 frames to 24
-FStrong's projectile lifetime now resets when parried
-Added parry stun to FStrong projectile
-FStrong projectile now uses a circular mask instead of precise collision

-DStrong charging hitboxes changed to flipper 4

-UStrong reworked entirely, overall faster, bottom hitbox no longer lingers.

-Nerfed USpecial to take 40 frames to start instead of 30 to make it more punsihable and worse for camping
-USpecial can now be cancelled into a small upwards boost by pressing dodge (similar to Orcane, Kragg, or Sylvannos)

-Buffed NSpecial from 40 frames to 25
-NSpecial no longer resets to normal knockback when dying

-Buffed DSpecial (more BS)

-FSpecial creatures now summon and dissapear slower
-Wrap effect added to Folet attack
-Folet attack nerfed from 12 damage to the base 6, since the difference is now the wrap effect and not extra damage
-FSpecial now gives a small vertical boost when used in the air

=FIXES=
-FStrong, DAir rock, UStrong, BAir papers, and creature attacks now all reverse properly with NSpecial
-Gorillanado's hit effect now plays on all hits
-UTaunt music no longer continues after being hit out of the move
-FSpecial creatures no longer attack when dodging
-Creatures now move with platforms
-Tried to fix USpecial losing you points during timed matches but it didn't work rip
-FSpecial now uses the proper sprite when used in the air
-Respawn platform no longer dissapears when taunting
-Neutral and Up Taunts now use Adam's hurtbox instead of Sandbert's
-DStrong angle now reverses with NSpecial
-FSpecial attack graphics were mixels and super blurry and somehow I never noticed???