Divinity: Original Sin 2

Divinity: Original Sin 2

Luminary
Showing 11-20 of 51 entries
< 1  2  3  4  5  6 >
Update: 5 Apr, 2022 @ 4:33pm

  • Slightly reduced the chance for NPCs to receive a Luminary upgrade.
  • Edited some skills that NPCs could roll for.
  • Blocked some characters from receiving upgrades, like Origin characters.

Update: 4 Apr, 2022 @ 10:41pm

  • NPCs may now receive a Luminary "upgrade", where they gain some Luminary skills and a boost to their Luminary stat. If you examine an NPC and see their Luminary stat, then they may use Luminary skills in combat!

    The potential to upgrade does not apply to every NPC, but those who are eligible and are chosen are given skills to suit their archetype. Casters will have more long ranged abilities, melee will have more short ranged abilities, rangers will have more weapon-based abilities, etc.

    The amount of skills and Luminary points granted is dependent on the NPC's level. The pool of possible skills is dependent on the archetype of the NPC and the NPC's level.
  • Adjusted AI Calculation Override for several script-reliant skills.

Update: 2 Apr, 2022 @ 6:31pm

  • Fixed missing ability requirements for Chromatic Concord skillbook.
  • Fixed missing ability requirements for Reflective Augury skillbook.

Update: 29 Mar, 2022 @ 8:38pm

  • Adjusted Illuminated Path icon to have rough edges.
  • Adjusted Luminous Touch prepare VFX to remove strobe.
  • Adjusted Oversaturate impact VFX to give more natural movement to the bokeh.
  • Added chat box command
    !Luminary_GetAllSkills
    that gives the character who typed it into the chat box all Luminary skill books. You may need to enter the command in twice if you have not typed anything else into the chat box since launching the game.

Update: 6 Feb, 2022 @ 1:51pm

  • Fixed an issue where Crepuscular Wall would stall combat when used.
  • Crepuscular Wall is now immune to light damage and has had its other resistances adjusted.

Update: 3 Feb, 2022 @ 3:17pm

  • Tweaked Binding Glow script to help prevent cases where characters may have still been pulled in directly on top of each other. This could also cause the AI to skip its turn.

Update: 2 Feb, 2022 @ 2:12pm

  • Small VFX tweaks to various skills.

Update: 2 Feb, 2022 @ 12:06pm

  • Sophine should be blonde like her portrait now.
  • Toned down some of the lighting VFX for Light Infusion and Luminous Infusion.

Update: 2 Feb, 2022 @ 12:12am

  • Increased the gear quality of Luminary vendors to keep pace with Larian vendors.
  • Added missing translated strings for the light infusion resistance effects in tooltips.

Update: 1 Feb, 2022 @ 10:55am

  • Fixed Light's Bargain not resurrecting players.
  • Changed Light's Bargain and Shaped status icons to that of Light's Bargain skill.
  • Fixed End of the Tunnel not resurrecting players.
  • Updated Illuminated Path skill description to state which immunities it grants.