Divinity: Original Sin 2

Divinity: Original Sin 2

Luminary
Showing 41-50 of 51 entries
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Update: 24 Sep, 2021 @ 11:02pm

  • Fixed Prismatic not proccing off of certain attacks, like shout spells.
  • Incorporated support for enemy variants of Luminary skills.

Update: 24 Sep, 2021 @ 2:40pm

  • Lumimancy traders should now move back to their original positions after battle/crime. The Fort Joy trader now has a fancy stool she sits on :)

Update: 23 Sep, 2021 @ 10:57pm

  • Damage from Prismatic will no longer crit.

Update: 23 Sep, 2021 @ 4:37pm

  • Updated description for Illuminated Path
  • Fixed memory cost for Crepuscular Wall

Update: 22 Sep, 2021 @ 12:02pm

  • Added light resistance to Warding Gleam status.

Update: 20 Sep, 2021 @ 9:04pm

  • Radiant Strikes and Prominence now show damage in skill and status tooltips.
  • Radiant Strikes and Prominence now show the correct status icons.
  • Updated Radiant Strikes and Prominence visuals.
  • Increased Shining Brand damage by 40% to compensate for lack of Aura effect.
  • Shining Brand now properly works off skills that require a melee weapon. For real.
  • Adjusted Centration to boost only damage and accuracy.
  • Intensify now increases Critical Chance% for 2 turns instead of Damage% for 1 turn.

Update: 20 Sep, 2021 @ 12:09am

  • Shining Brand should more consistently activate on basic attacks and weapon skills.
  • Intensify now has a base 15% Damage and 15% Critical Chance. The boost per prismatic target is still 5%.
  • Updated some icons.

Update: 18 Sep, 2021 @ 6:27pm

  • Prismatic will now trigger on each hit of multi-hit weapon attacks (dual wielding basic attacks, Flurry, etc.)

Update: 17 Sep, 2021 @ 11:16pm

  • Updated some icons.

Update: 17 Sep, 2021 @ 3:00pm

  • Updated ability tooltip icon.
  • Reduced console spam when using some skills.