ARK: Survival Evolved

ARK: Survival Evolved

Mortal Wounds
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Update: 24 Jul, 2023 @ 8:52am

When mortally wounded, diseases/bleeds/etc should be removed properly. Some consequence of that may include possitive buffs(xp increases/etc).

Update: 30 Jun, 2023 @ 6:31pm

Added:
- Config to disable spoil times. DisableSpoiling=False
- Lowered weight from 1.0 to 0.2
- Increased spoil time to 3 hours

Update: 23 Aug, 2022 @ 2:42pm

Minor corrections.
Improved code efficiency.

New Config:
[MortalWounds]
DisableSelfRevival=false

If true, player can not revive himself and must be revived by another player.

Update: 17 Jan, 2022 @ 4:46pm

- Fixed: Unconscious dinos get weird and refuse to take torpor on server restart.
- Fixed: Settings display for whether or not dinos are disabled.
- Fixed: Give up/misery option not working when in pve mode and friendly fire disabled.
- Fixed: Mounted dino wounds blocking player controls.

Update: 9 Jan, 2022 @ 5:12pm

- Fixed give up/put out of misery not working if invul grace period active.
- Fixed not being crafted in S+/etc structures.
- Fixed wounded characters getting stuck on server reboot.

Update: 3 Jan, 2022 @ 3:04pm

- Added hardcore mode. If enabled each death lowers max hp. Disabled by default.
- Disabled mortal wounds functionality while on missions
- Radial should remain untouched until wounded. Ensures cooperation with other mods.
- Healing sparkles display lifetime shortened.
- Fixed mortal wound cooldown reset bug.
- Fixed bug if mortal wounded when unconscious.
- Fixed bug if mortal wounded when mounted.

New Configs:
[MortalWounds]
HardcoreMode=False
HardcoreModeMaxHealthLossPerDeath=40

Update: 22 Oct, 2021 @ 10:18am

- Fixed not dying when wounds expire.
- Fixed healing agent healing time, incorrect display.

Update: 13 Oct, 2021 @ 6:30pm

Changes:
- Changed spoil times from 30m to 2h.
- Healing items allowed in Preserving Bins & Fridges.
- Changed minimum revival times: 3s for dinos and 5s for humans
- Fixed wonky movement speed increase if wounded in water and swam to land

- Config MortalWoundPercentChance default changed from 1.0 to 0.35, mostly to allow the fortitude/stamina changes to make sense.
  • If MortalWoundPercentChance=1, the fortitude/stamina changes effectively do nothing, as you will always get wounded.

Additions:
- Added configs to alter minimum crafting level: MinorCraftingLevel, ModerateCraftingLevel, MajorCraftingLevel. If unset, uses default values(10, 50, 85).
- Added an entry to the player menu to display current mod settings relevant to the player.
- Added healing agents to equus/unicorn inventories

- Added an option to use players fortitude stat for a bonus roll at getting wounded rather than dying: PercentChanceWoundPerFortitude=0.01
  • By default, each point in fortitude increases your chances of getting a wound by 1%.
  • Use a value of -1 to disable this feature.

- Added an option to use dino stamina stat for a bonus roll at getting wounded rather than dying: DinoPercentChanceWoundPerStamina=0.01
  • By default, each point in stamina increases dino chances of getting a wound by 1%.
  • Use a value of -1 to disable this feature.

- Added config: BlacklistedDinos=
  • Comma delimited list of dino classes that should not get mortal wounds.
  • Example: /Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP,/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP_Aberrant.Dodo_Character_BP_Aberrant

- Added config: UseProximityRevivalMode=False
  • This is a new way to revive wounded players/dinos.
  • Rather than needing to use the radial menu for the duration, you initiate revival via radial menu(which is instant).
  • You then must stay close to the target(inside the visual ring) for the duration of the revival process.
  • If at anytime you leave the ring, revival is aborted.

Update: 17 Sep, 2021 @ 9:40am