ARK: Survival Evolved

ARK: Survival Evolved

Mortal Wounds
71 Comments
thetyrantlord 12 Sep, 2023 @ 12:34am 
so I've tested this a bit and it seems when a Dino/person gets hit by a status effect like Carno bleed or Wyvern fire before they get downed, the status effect can insta kill them after they get downed, I don't know if this is intentional or not, but could you make an ini file to adjust downed health, like percent of their total health, example, a Bronto with 10k hp can be left with 1k hp left to prevent statuses from killing through the Invul, I think that could help. i love this mod so far, and cannot wait to see what else you may create.
Quellcrest  [author] 7 Sep, 2023 @ 7:05am 
@Plastic Puppet Still no issues for me...
Plastic Puppet 7 Sep, 2023 @ 5:53am 
about this mod: I tested it without other mods
Plastic Puppet 7 Sep, 2023 @ 5:52am 
Make a mod for the speed of movement of survivors. Vanilla speed is 45 km/h . But people don't run at that speed. Many ark players will be grateful to you if you create this mod. It will add realism and make a deeper immersion in the game )
Quellcrest  [author] 3 Sep, 2023 @ 7:42am 
Unable to replicate this issue. Then again, for all I know you're running 500 mods that wildly conflict with everything else :)
Plastic Puppet 3 Sep, 2023 @ 1:11am 
So explain to me how to make sure that a fallen dinosaur does not follow me and/or does not attack enemy dinosaurs while lying down??
Plastic Puppet 26 Aug, 2023 @ 10:47pm 
When creatures fall, they may continue to follow the player. A nasty glitch. Am I the only one who gets it?
n0proxy 10 Jul, 2023 @ 7:06pm 
Our MortalWoundInvulTimeSeconds=600.0 which is the real problem, that's the important piece of info I forgot sorry. So we should be invuln immediately once going into the Wounded state and for the entire duration (more or less), but still if you get low from a Ravager bleed you will skip Wounded and just die immediately. Thank you for the speedy reply and for being active still!!
Quellcrest  [author] 10 Jul, 2023 @ 7:06am 
When I update next, it'll be fixed. In the mean time, you could always change MortalWoundInvulTimeSeconds to like 11 seconds to avoid it, if it makes sense for your server.

Also, the fix will be a little...mean might be the right now. It'll be removing all buffs that are certain types(diseases/poisons/etc) and everything that has an automatic deactivation time(ie: ravagers). This will likely end up removing some friendly buffs as well, but since you did "die"...Im fine with that :)
n0proxy 9 Jul, 2023 @ 7:13pm 
Seems like the wild Ravager bleed is able to bypass the wounded state and instantly kill players and tamed dinos. Had it happen every time we fight Ravagers so far (our wounded state chance is 100%, works fine everywhere else) on myself and other players and several different kinds of tamed dinos. (dedicated server, pve, no friendly fire, Fjordur, no mods that affect Ravagers).
n0proxy 2 Jun, 2023 @ 1:02pm 
I would also love to see config options for adjusting spoil time and weight of the potions, that would give so much control and flexibility over how to use the mod!
SempfgurkeXP 2 Mar, 2023 @ 12:13pm 
Ah well, thank you very much
Quellcrest  [author] 2 Mar, 2023 @ 10:46am 
A link to the mod configs and explanations is listed in the mod description. It includes how much health players recover, amongst a litany of other options.
SempfgurkeXP 2 Mar, 2023 @ 8:21am 
good idea thanks, but could you change the health you get by respawn, or tell me how to do it, or would that be a bit more difficlut?
Quellcrest  [author] 1 Mar, 2023 @ 11:23am 
Possible? Sure. Going to happen, no.

Feel free to make the crafting costs of the times SUPER cheap(1 berry or something) and then adjust configs for time, percent chance, etc, etc.
SempfgurkeXP 1 Mar, 2023 @ 6:47am 
I love the idea, but would it be possible to just disable the item? So players are always able to revive teammates or dinos, and maybe set the timer to 30 seconds max, AND maybe dont give full hp, instead maybe 1% or something like that

lot of suggestions, but just wanna know if it would be possible
Quellcrest  [author] 26 Jan, 2023 @ 6:21pm 
@Zankle™ Not currently, but I could maybe add a config to disable the spoil timers. You could also change global spoil timer mults(see ark configs) or just make them cheaper to craft(again, see ark configs).
Zanklev™ 26 Jan, 2023 @ 5:58pm 
Is it possible to disable the expiration times on these? I like it but it's hard to justify carrying them with me when they expire fairly fast.
Quellcrest  [author] 15 Dec, 2022 @ 1:06pm 
Yes
Kisma 15 Dec, 2022 @ 7:26am 
does this work with mods that add new dinos?
Quellcrest  [author] 28 Jun, 2022 @ 2:20pm 
@Jinx Probably 35% of the time, as designed. You can make it 1% of the time or 5% or 100% or any other percent you want. Check the configs.
. 28 Jun, 2022 @ 1:07pm 
for me in singleplayer its just full on not working, it only happens sometimes
MannenMyten 14 Jun, 2022 @ 4:21pm 
Today I found out that Eco has left the modding, because toxic people harass her day in and out with negativity about her mods and it has broken her. It makes me sad to hear and I hope she gets better soon.

I just wanted to say that me, my brother and nephew love and appreciate ALL the work you do for the modding community for Ark. I wish more people would tell all of you modders that what you are doing is great! And not complain and bitch about things you get for free.

Thank you! I hope you never feel bad about your modding.

Oh, and also: fck toxic people they can go off and die in a corner.
MannenMyten 10 Apr, 2022 @ 11:09am 
@Quellcrest Oh, I must have missed that. Thanks, I'll check it out.
Quellcrest  [author] 2 Apr, 2022 @ 11:26am 
@MannenMyten Already exists. There's a thread in the discussions with all available configs and explanation.
MannenMyten 2 Apr, 2022 @ 10:45am 
Excellent mod! But I would like to request an INI option to set the countdown as 30 seconds is not nearly enough to rescue a friend that doesn't have bottles.. so we would like to be able to set any time we want before you die.
Quellcrest  [author] 19 Feb, 2022 @ 9:00am 
@Axebeard Couldnt say. No configs are necessary for this mod to work(they have default values that get used if no config is supplied). Perhaps corrupted mod download?
Axebeard 18 Feb, 2022 @ 8:32pm 
I'm trying to put this on my server (CitadelServers) and I get "expected int value" error. This happens with a few other mods too, but this is the one I actually care about. Is this a common Ark problem? I've never set up an Ark server before.
Quellcrest  [author] 12 Feb, 2022 @ 10:08am 
@n0proxy The drowning abb mushrooms and drowning in water for that matter, are not actually damage that can be intercepted. Im actually fine with it. One doesnt typically recover from suffocation, whereas a stab wound you can.
n0proxy 10 Feb, 2022 @ 7:23pm 
Had a player die outright the other day, skipping the 100% Mortal Wound chance... but at least it was pretty funny. He ran over some red and spotted mushrooms on Crystal Isles, lost a huge chunk of health when a big pink cloud poofed up, panic-ran back over them, lost the rest of his hp and died instantly. Somehow we'd never noticed the mushrooms despite our base being right nearby. XD
Quellcrest  [author] 9 Feb, 2022 @ 5:06pm 
Amongst the damages I definitely removed were bleeds and flames. There's like a 99.9% chance it's not that. Also, there's an internal invulnerable time on wounded dinos just for scenarios where 1 little bleed/burn might kill them, before I remove those effects.

If the invul time expired, a dino swinging at dino 1 could also hit dino 2(wounded) and kill it. Im going to assume this is the case unless you can discover otherwise :)

Also, if you don't want that to be a thing, increase invul time to prevent all damage when wounded(whether accidental or otherwise).
n0proxy 9 Feb, 2022 @ 3:19pm 
(Or could possibly have been a Carno, which I think has a bleed attack.)
n0proxy 9 Feb, 2022 @ 3:15pm 
@Quellcrest Thank you!

It was a direwolf we had tamed a few hours prior, she wasn't being ridden but was right behind me. We were running through a griffon canyon with a bunch of new tames (so it was probably a griffon that hit her, though possibly a rock elemental or crystal griffon from the Crystal Isles Additions mod, and we do have Friendly Fire disabled) and they were all taking a lot of damage. We had a few go down into Wounded mode during the trip but picked them each up between waves and continued on slowly. Then one of the times we were being mobbed by griffons, the direwolf suddenly died! She was certainly taking damage and it was an otherwise understandable fall, but having no Wound trigger was a shock. I'll remember to keep my eyes peeled for more details if it ever happens again.
Quellcrest  [author] 9 Feb, 2022 @ 3:03pm 
@n0proxy I dont recall whether or not a 0 or negative value matters for the cooldown. To be safe, just stick it at 0.1. As for the dying dino, a value of 1 should be sufficient. The cooldown is on a per dino/player basis, so you recently reviving another dino isnt relevant. I haven't seen/heard of it happening before, but my best guess would be something like some bleeding/DoT style attack still on the dino. I do remove all sorts of damages when the dino is wounded, but there's a chance I missed some or it was from a mod done in a way I hadn't anticipated.

Effectively remove cooldowns: MortalWoundCooldown=0.1
Guaranteed wound chance: MortalWoundPercentChance=1.0

If you have a dino straight up die again, try and remember what you were doing/what caused it to die, if you can(which dino hurt it, was it a player, how, etc).
n0proxy 9 Feb, 2022 @ 2:48pm 
If I wanted to have absolutely no cooldown, should I set MortalWoundCooldown= to 0 or -1?

Also, we lost a dino the other day (dedicated server) who just died straight out and didn't get a Mortal Wound trigger, even though I have the Wound and Invuln timers set to 600 and MortalWoundPercentChance=1.0. At the time, I had MortalWoundCooldown=1, and we had recently healed a different dino out of a Wound - but by 'recently' I mean several minutes prior. I don't have any more info than that and it hasn't happened again, but I wanted to mention it just in case my config was to blame or you can tell at a glance that I need to change something else if I want Mortal Wounds to trigger 100% of the time.
Ruler Of Worlds 28 Jan, 2022 @ 4:05pm 
Thanks for the response.
Seems perfect for the harsh world of ark in a single player server. Even better that it works for dinos! I played with it last night and when I got downed I couldn't bring up the menu for myself, although i didn't have any revival packs to revive me with. Haven't had a chance to try again, although knowing the world of ark, it won't be long.
Quellcrest  [author] 28 Jan, 2022 @ 7:51am 
You can open the menu, even without any healing agents, but you won't be able to start the revive process.
When the wound timer expires, everyone gets a roll at just standing up(even if you have healing agents). It's not a very good chance to get up, but its there(and configurable). If that fails, you die.
Ruler Of Worlds 27 Jan, 2022 @ 7:55pm 
Seems like a very cool mod, quick question about this part of the description
"If you have any of the Mortal Wounds healing agents on you, you can revive yourself when wounded in your player radial menu(R key). If not, you MAY get lucky and revive yourself. If not, you will die."
What I'm getting from it is that you can only open the menu with the R key if you have healing agents on you, otherwise you roll a chance when the succumb timer reaches 0 to get up on your own?
Quellcrest  [author] 16 Jan, 2022 @ 8:47am 
@n0proxy Works fine for me. Read the mod description about bug reports. Going to need a lot more to go on then "it doesn't work".
n0proxy 16 Jan, 2022 @ 12:27am 
Nobody on my server seems to be able to put themselves or anyone else (including dinos) out of their misery. At first I thought it was because I set the invuln timer to be the same length as the wounds timer, but I changed that (invuln down to a few seconds now, confirmed in the in-game settings display) and we still have the same problem.
D.C 15 Jan, 2022 @ 4:23pm 
thanks. I will configure here
Quellcrest  [author] 15 Jan, 2022 @ 3:45pm 
@D.C Read the configs. It's not a 100% guaranteed chance, by default.
D.C 15 Jan, 2022 @ 3:09pm 
I put the mod on my server and it only worked once. when I die he already dies for good
🐅Kitty Longtail🐆 3 Jan, 2022 @ 9:28pm 
Yeah cus i have the invul timer as long as the down timer and im not able to end myself xd kinda annoying when i forget the healing agents
Quellcrest  [author] 3 Jan, 2022 @ 7:24pm 
@🐅Kitty Longtail🐆 Invul Timer, although it probably shouldn't.
🐅Kitty Longtail🐆 3 Jan, 2022 @ 5:39pm 
Im not able to Give Up when downed and my friend cannot put me out of misery, Is that becus im still in invul timer or a bug?
Quellcrest  [author] 27 Dec, 2021 @ 4:50pm 
@🐅Kitty Longtail🐆 Ah gotcha. It basically shows mine because of the settings display menu, which doesn't really need to be there.
🐅Kitty Longtail🐆 27 Dec, 2021 @ 9:03am 
Ah okay, cus i am trying to open the radial menu for Dino Storage to choose what soul to equip but all that pops up is the Mortal Wounds option. And i like having R for the Cosplay Evolved abilities radial wheel and if i hold it for too long then it is replaced by the Mortal Wounds one. I will see what i can do ^^
Quellcrest  [author] 27 Dec, 2021 @ 8:40am 
@🐅Kitty Longtail🐆 It's built into the players radial menu(same one for fiddling with the tek helmet, etc). If you change reload to something else, sure :)
🐅Kitty Longtail🐆 27 Dec, 2021 @ 7:29am 
Any way to change the hotkey from R to something else?