Tales of Maj'Eyal

Tales of Maj'Eyal

Loot Expansion
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Update: 5 Mar, 2023 @ 2:51pm

-Rewrote how Marade's Murderous Cap crit effect works due to un-expected interaction issues with spell crits. (thanks for the report bearhiderug!)

Update: 17 Dec, 2021 @ 3:19pm

-Fixed slight break in the space time continuum
-'See the Threads' from Temporal Warden was having a negative interaction with some Loot-Addon based and some Artifacts that had their max power as a rolled value. They have now been set to a static value at the average between the min and max.

Update: 6 Dec, 2021 @ 8:27pm

-Attempted fix to address shield ego lua error

Update: 19 Nov, 2021 @ 3:49pm

Have added several new Artifacts with cool effects and did a pass tweaking the numbers and phrasing of things. Considering this ready for release as my time to work on it has decreased a bit.

Update: 21 Oct, 2021 @ 10:35pm

-finally dealt with bug for a certain weapon ego causing a lua error.. probably

Update: 20 Oct, 2021 @ 7:29pm

Up to 17 Semi-Random Artifacts and 170 Egos with major expansions to lantern, helmet, and weapons in particular. Mindstars and Staves still need some work. Of particular note are the full set of helmet Egos that increase stats based on the number of enemies nearby.

Once every item type as at least 2 Artifacts and set of ego affixes, I will feel safe calling it ready for 1.0. Please post any errors you encounter so that I can troubleshoot.

See the linked google doc for the current list of everything that has been added so far.

Update: 4 Oct, 2021 @ 11:10am

Fixed some bugs and did a phrasing pass for weapon egos, thanks Erenion!

Update: 3 Oct, 2021 @ 9:18am

Just made a version update that should solve the issue of references to addons that people may or may not have, so the steampower issue on belts should not occur without the Orc expansion being installed.

Also added -

10 new Weapon Egos, some of which can roll up the ability to Sunder an enemy on crit, or afflict them with poison.

5 new Artifacts include the one previewed above - Girdle of the Bearzerker: 20% chance when taking damage to for Bearzerker to activate on its own. 30 Turn Cooldown, shared with manual activation of this talent.

Bearzerker : "Transform into a giant angry bear for %d turns. The duration of this effect is extended by 1 every time you make a kill and has a 50%% chance to be extended by 1 when taking damage. For the duration, increases Strength and Constitution by %d, Physical Resistance by %0.1f%%, Physical Save by %0.2f, and you deal an additional %0.2f Physical and Bleed damage with melee attacks. These bonuses scale with your physical power."

Update: 23 Sep, 2021 @ 11:08pm

- Attempted to address some description errors reported from interaction with the ZOmnibus Addon Pack

- Added new Artifact that grants the following: Volatile Mixture: "Equip a bandolier holding up to 5 volatile alchemical mixtures, allowing you to attack from range. You automatically reload 1 mixture per turn while resting or moving. Each mixture randomly inflicts one of the following effects: %0.1f Fire damage, %0.1f Acid damage that corrodes armor, or %0.1f Poison damage over 6 turns. Damage is based on Magic and Cunning"

Update: 22 Sep, 2021 @ 9:51pm