A Total War Saga: TROY

A Total War Saga: TROY

A G O N Y [ overhaul ]
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Update: 20 Jun, 2022 @ 8:14am

Minor release Agony 1.3.6b

balance changes
- tier 2 units get -2% replenishment debuff
- tier 3 units get -3% replenishment debuff
- cavalry/chariot units get -4% replenishment debuff

-- above changes are to reflect the difficulty to replenish elite military personal and horses

Update: 19 Jun, 2022 @ 5:02pm

hotfix release Agony 1.3.6a

- added all newly added cavalry units to population table

Update: 19 Jun, 2022 @ 9:44am

Major release Agony 1.3.6

Agony Cavalry
- cavalry for minor and new playable factions (Knossos, Phaiacians, Athens, Dolopians)
- 1x low tier elite cavalry unit per each of the exiting subcultures
- (not yet) make available to regional recruitment
- (not yet) re-balance and diversify unit stats between cultures
- (not yet) customize unit models/variants

Update: 18 Jun, 2022 @ 3:04am

accumulative release Agony 1.3.5 (no version change)

change
- further improved AI build priority

Update: 17 Jun, 2022 @ 11:07am

minor release Agony 1.3.5

changes
- optimized tech&build priorities for AI
- increased CAI priority to stabilize public order / happiness
- added effect to AI factions in order to remove sea attrition
- re-balanced hero catch up feature in favor of AI
- recovered some lost AI budget changes

Update: 15 Jun, 2022 @ 12:27am

hotfix release Agony 1.3.4d

- resolved various dependency issues after linking mod to vanilla database

Update: 14 Jun, 2022 @ 10:22pm

minor change release Agony 1.3.4c

- added anti-exploit measures

Update: 14 Jun, 2022 @ 6:53pm

critical fix release Agony 1.3.4b

critical fix
- population calculation breaking if rare units were present which then could also break calendar calculation

changes
- added various unique traits to rare units

Update: 12 Jun, 2022 @ 6:09pm

hotfix release Agony 1.3.4a

- fixed a typo that broke the rarity calculation :((

Update: 12 Jun, 2022 @ 9:20am

Major release Agony 1.3.4

Unit Recruitment Rarity (1012 new unit cards + 759 new unit variations)
- upon recruitment, a unit can have a chance to gain 1 out of 4 different rarities that modify stats
- common/grey is the basic unit rarity
- rare/blue is the first level rarity that has a 25% chance of triggering
- epic/violet is the second level rarity that has a 8% chance of triggering
- legendary/gold is the final level rarity that has a 2% chance of triggering
- currently affected stats are unit HP, unit attack, unit defense mods, unit ammunition
- improved unit card quality for every unit

changes/fixes
- continuous barters (over various turn) cannot be cancelled anymore in their first turn