A Total War Saga: TROY

A Total War Saga: TROY

A G O N Y [ overhaul ]
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Update: 9 Jun, 2022 @ 8:17am

hotfix/change release Agony 1.3.3g

hotfix/change
- fixed unresponsive tech tree for horde factions
- added missing major settlement garrison increase for some factions/cultures

Update: 8 Jun, 2022 @ 9:44am

hotfix/change release Agony 1.3.3f

hotfix/change
- cancelling an ongoing construction will now refund only half the invested resources
- corruption and logistical costs will now be calculated every time the amount of resources in the storage change for the player (to make it more transparent for the player)

Update: 7 Jun, 2022 @ 4:00am

hotfix/change release Agony 1.3.3e

hotfix/change
- march malus tier 3 causing both AI and player not to be able to enter march stance until next turn
- AI will now leave march stance at any march malus tier level or might not at all assume march stance

Update: 6 Jun, 2022 @ 9:04pm

Update: 6 Jun, 2022 @ 8:37pm

Update: 6 Jun, 2022 @ 5:02pm

hotfix release Agony 1.3.3d

hotfix
- fixed Hephaestus upgrade values
- fixed excess corruption and storage logistics algorithm bug that did not account for production settlements

Update: 6 Jun, 2022 @ 5:54am

Minor Release Agony 1.3.3c

Excess Corruption & Storage Logistics
- diminishing returns for wood and stone production based on exceeding capacities
- corruption taking part of bronze income based on excess bronze over capacities
- capacities can be increased by owning more production settlements

Forced March changes (AI)
- preventing AI from using forced march until tier 3 march malus expired

fixes & changes
- no sea attrition for AI (100% resistance)
- calendar based food calculation fix in algorithm
- new/added unit categorizations
- added hiding in the woods passive to all newly added units
- various other fixes

Update: 4 Jun, 2022 @ 11:55pm

hotfix release Agony 1.3.3b

hotfix
- re-emerging factions instant rebellion only on non-human regions

Update: 2 Jun, 2022 @ 6:01pm

hotfix release Agony 1.3.3a

hotfix
- added missing re-emerging regions (initial campaign ruins)
- fixed bug in the re-emerging faction code

Update: 2 Jun, 2022 @ 6:24am

Released Agony 1.3.3

major changes
- Homeric factions are more reasonable in declaring wars
- all minor/major factions are more reasonable in declaring wars and focus on expanding locally rather than across provinces or large bodies of water
- faction with high threat factions in close range are less likely to start a war against other factions, to be ready for major threats and instead concentrate on building up first

changes
- slightly normalized (reduced) high tier unit moral values
- AI Homeric characters can only die to the player
- reduced Hephaestus high tier temple benefits to armor and attack
- re-modeled battering ram to look more grounded
- added tech requirement for battering ram (due to historical context)

fixes
- correct re-emerging faction code for human home region rebellions
- added missing javelins to newly added unit variation definitions
- added missing hiding in woods passive to all new infantry units
- fixed CA script edge-case miscalculation of administration level