A Total War Saga: TROY

A Total War Saga: TROY

A G O N Y [ overhaul ]
Showing 181-190 of 309 entries
< 1 ... 17  18  19  20  21 ... 31 >
Update: 28 May, 2022 @ 4:00am

Minor Release Agony 1.3.2d

Hero catch-up mechanic
- recruited heroes are now able to gain levels upon recruitment based on campaign progression (player and AI) and max hero level achieved by the player (only for AI)
- at turn 100, a new character can be recruited randomly into level 5 to 10
- if player max hero level is 20, AI heroes can be recruited randomly into level 5 to 10, regardless of the turn number

fixes
- ZeroOne "milking" bug allowed to exploit broken deal evaluation for factions with no base food income

changes
- added Date to Greek Calendar tooltip, with campaigns now starting in 1195 BC

Update: 23 May, 2022 @ 4:01am

Minor Release Agony 1.3.2c

in preparation to introduce more cavalry units
- reduced cavalry and chariot health
- increased effectiveness of cavalry
- improved unit cohesion (harder/impossible for lighter units to pass through heavier units)
- improved brace mechanic vs cavalry/chariots

Update: 21 May, 2022 @ 3:32am

Minor Release Agony 1.3.2b

- various minor fixes to research panel and loading screen UI

-- save game compatible and non-essential

Update: 20 May, 2022 @ 8:49am

Minor bug fix (no version change)

- added +1 favour to retain-feature for temples (to reach 100 / 300)

Update: 20 May, 2022 @ 8:00am

Minor Release Agony 1.3.2a

- added missing wood costs to royal stone decree
- fixed some RR display issues
- reduced growth multiplier of population for island regions (isolated + balance migration resistance)

Update: 19 May, 2022 @ 11:00am

Released Agony 1.3.2

various economy re-balancing
- lower prayer gold costs, spread out to other resource costs
- some additional hekatomb resource costs
- reduced gold income from treasury hall decree
- decreased elite and risk production building income
- added negative effect for elite and risk production buildings

skills/traits/prayers/cult changes
- reduced strength of most effects (positives and negatives)
- no changes to lineages

battle and ranged changes
- slight increase in reload time for ranged units
- decrease of ammunition for ranged units
- higher armor piercing for non-sling units
- lower base damage for non-javelin units
- less accuracy for ranged units
- higher missile resistances for shield units
- slightly lower armor values
- slightly higher defense values

fixes
- fixed bug that froze some of offensive battle AI units in custom battle (due to missing season information)

Update: 18 May, 2022 @ 12:30am

Minor Release Agony 1.3.1a

minor changes/fixes
- fixed some UI issues for regional recruitment icon and forced march icon
- fixed some rare campaign start issues
- slightly reduced previously increase of auto-repair of settlement buildings
- minor changes/fixes to various effect details displayed on campaign map

-- save game compatible

Update: 16 May, 2022 @ 7:37am

Critical bug fix to Agony 1.3.1 (no version change)

bug fix
- Troy/Priam looses essential resources for upkeep of their units

regional recruitment
- added regional recruitment icon to cities that allow regional recruitment for foreign occupants

Update: 15 May, 2022 @ 6:22am

Adding changes to Agony 1.3.1 (no version change)

Greek calendar and seasons
- added seasonal color/hue to campaign and battles
- color effect is based of season and severity

Update: 14 May, 2022 @ 1:54am

Adding changes to Agony 1.3.1 (no version change)

StrategAI module
- you will be informed now when an AI faction instigates a defensive or offensive action with another faction that is directed towards you

start turn buff changes
- reduced player one time food buff from 5000 to 2000
- added some randomized action to AI on receiving additional income in first turn

other changes
- more emphasis on high quality recruitment for minor factions (note that minor factions do not have very high level units)

new feature
- if the player declares war against a friendly faction, he will receive a cunning debuff which reduces standing with all factions
- the number of turns this debuff will be active depends on how good the standing was with the faction at war