A Total War Saga: TROY

A Total War Saga: TROY

A G O N Y [ overhaul ]
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Update: 24 Apr, 2022 @ 5:41am

Released Agony 1.2.6

- fixed march malus not always being properly applied for AI
- major/homeric factions are now prevented from confederation (due to otherwise re-emerging homeric factions not having their faction leader available)

Greek Calendar changes
- added option to change from "hellenized" latin month names to attic month names (click on calendar to switch)
- added "Warring Seasons"
-- Spring and Autumn are warring seasons that give attacking armies positive effects
-- Winter and Summer are non-warring seasons that give attacking armies negative effects

Update: 21 Apr, 2022 @ 10:20pm

Released Agony 1.2.5 quick-fix (no version change)

- fixed issue with new faction scripts that were interfering with other faction's start scripts

Update: 21 Apr, 2022 @ 11:08am

Released Agony 1.2.5

fixes
- properly hiding regional recruitment chain in home region of Phaiacians
- workaround of start scripts for new factions, in order to avoid issue with Helen script

landmark locations
- added feature for 17 landmarks on Troy's campaign map
- landmark feature information is shown in a tool tip when hovering with the mouse over landmarks
- landmarks belong to provinces and can be used as locations of worship if
1. the entire provinces is owned by a faction
2. a temple is built in the landmark province
- temples in a landmark province retain +200 percent of their favour
- temples in a landmark province provide various benefits and minor debuffs
- with higher temple level, the benefits increase

Update: 17 Apr, 2022 @ 7:05pm

Released Agony 1.2.2

Fixes:
- fixed new regional recruitment high tier buildings for Memnon and Rhesus factions not appearing

Economy changes:
- population to food income increase changed to logarithmic curve instead of linear (for more reasonable empire growth)
- removed all food bonus (base) income from AI factions
- increased food resource at game start for major AI factions (other than Memnon)
- guard houses (garrisons) now increase happiness but cost food upkeep (since they host units)

Horde (Memnon) changes:
- tweaked AI behavior/priorities
- player requirements to vassalize faction apply exactly same to AI now (take enemy capital)
- adding/purchasing units to the mercenary pool will now apply March Malus tier 3 effect (units tired and campaign movement reduced)

--> overall, game should progress at a steady pace (a little slower at the start) but also more fairly between major/minor and AI/player factions

Update: 4 Apr, 2022 @ 7:13am

Released Agony 1.2.0

Regional Recruitment
- added 7 new regions to RR pool
- added units from 7 factions to RR pool (including Rhesus and Memnon)
- added 15 new units to RR pool
- added 15 new buildings to unique RR chain

Faction: Province - Region

Knossos: Ida - Knossos
Phaiacians: Korcyra - Scheria
Delopians: Sporades - Skyros
Athina: Attica - Athens
Hippolyta: Maeyandros - Eyanthia

Rhesus: Sintice - Siris
Memnon: Krapathos - Arcasia


- various potential AI fixes
- fixed new faction missing start script error

Update: 21 Feb, 2022 @ 8:17am

Released Agony 1.1.1r1

StrategAI module hotfix
- fixed declaration direction of diplomatic treaties such as military alliances or war

Update: 4 Feb, 2022 @ 8:40pm

Update: 4 Feb, 2022 @ 8:24pm

Released Agony 1.1.1

campaign AI
- reduced likeliness of CAI to declare war to distant lands
- slightly further reduced aggressiveness of CAI towards player

Update: 3 Feb, 2022 @ 5:49am

Released Agony 1.1.0

first unit expansion:
- 4x new units for Hippolyta's Amazon faction
- 3x new units for Knossos (Idomeneus)
- 2x new units for Athina (Menestheus)
- 3x new units for Dolopians (Lycomedes)
- 3x new units for Phaiacians (Alcinous)
- hand crafted unit models from a set of almost 400 new model assets
- each unit set promotes a unique play-style for each of the factions
- improved starting economy of Phaiacians (Alcinous) and Dolopians (Lycomedes)

Above changes require to start a new campaign

Update: 26 Jan, 2022 @ 6:18pm

Released Agony 1.0.3r1

- removed any indicator of strength ratio between factions
-- you need to find out yourself, like in older TW titles
-- you can still sort by strength rank though in the diplomacy panel