A Total War Saga: TROY

A Total War Saga: TROY

A G O N Y [ overhaul ]
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Update: 26 Jan, 2022 @ 8:35am

Released Agony 1.0.3

- removed all auto-resolve indicators
- no more auto-resolve balance bar
- no more prediction text
- no unit death/wounded predictions

- slightly increase auto-resolve variance

Update: 25 Jan, 2022 @ 10:33pm

Released Agony 1.0.2

rebellion/re-emerging faction change/fix
- any rebellion of citizen of faction A in region of faction B will now decline the opinion of faction B on faction A (might need to be tweaked later)

changes inspired by Skynos' suggestions
- changed region borders to fit into the map for more immersion (now similar look to roads or lines in sand)
- reduced the size of battle totems by 25%

Update: 25 Jan, 2022 @ 10:25pm

Update: 24 Jan, 2022 @ 5:35pm

Agony quick fix (no version change)

- properly localized the newly added liberation option
(yes it was added earlier and forgot to be mentioned)

Update: 24 Jan, 2022 @ 8:08am

Agony quick fix (no version change)

- increased local rebel army size for capital regions

Update: 24 Jan, 2022 @ 7:57am

Agony quick fix 1.0.1r1

- fixed issues that were caused by the non-deterministic stock rebel mechanics
- replaced local faction rebellions with own script mechanic instead
- foreign faction rebellions still rely on stock rebel mechanics
- local faction rebellions of player will immediately re-take a settlement
- local faction rebellions of AI will immediately take a settlement if re-emerging faction
- local faction rebellions of AI will spawn a rebel force

Update: 20 Jan, 2022 @ 10:29pm

Agony quick fix (no version change)

- changed mission requirements from raze to new options if raze with previously the only option

Update: 20 Jan, 2022 @ 8:00pm

Update: 20 Jan, 2022 @ 6:43pm

Released Agony 1.0.1

general occupation-raze changes
- removed raze mechanic from every faction

general occupation-sack changes
- rewards bronze and gold

horde raze to vassal changes (redone)
- "raze and kill" changed to "loot and kill"
-- "doombringer" effect rewards stone and wood income for 3 turns from looting (cannot stack)
- "raze and enslave" changed to "subjugate"
-- "overlord" effect rewards food income for 3 turns from captives (cannot stack)
-- if used in capital battle and requirements are met, can vassalize the enemy faction for additional per turn income
- both occupation decision reward minor bronze and gold
- the more vassals a horde has, the more likely a stronger vassal breaks off

minor fixes and changes
- fixed Hippolyta loading screen
- fixed some UI bugs and missing elements related to horde vassalage
- reduced horde campaign movement recovery after settlement battle by 50%

Update: 20 Jan, 2022 @ 2:20am

Agony quick fix 1.0.0r3

- removed raze mechanic
- horde factions can still choose "raze and kill" in order to have an option to not vassalize a faction
- removed settlement abandonment mechanic

(this update has also been pushed to mediafire for EPIC users)