Men of War: Assault Squad 2

Men of War: Assault Squad 2

Ultimate Star Wars Mod - April 28 Update
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Update: 15 Aug, 2022 @ 1:16pm

Changelog:
-Separatist Citadel AA cannon added.
-Separatist rotatable Flak Gun added
-Republic AA cannon added.
-All vehicle types death sequences completely re-adjusted.
-Taking less damage becaue of hitbox problem solved for few vehicles.
-Low damage cannon ammo problem solved.
-Original AT-DP sound added.
-Original DC-17 pistol sound added.
-Juggernaut collision fine-adjusted for other vehicles and environment.
-Droids/Walkers not playing death animation problem solved.
-Tri Droid cannon sound changed with original one.
-Destroyed texture added for AAT
-Grenades reworked, all grenades deleted and made far-better ones with better symbols
-Multiplayer spawnmenu fixed
-Gunship script improved to %99 perfection
-All gunships got HP buff, heavy ones got more.
-Now when you try get soldiers out from gunship at air, they will fall off.
-Passengers can get into gunship at air problem solved.
-HP Tank and vehicle_heavy_troops scripts optimized and merged as one. Named "sw_vehicle".
-AT-TE weak point health decreased (2-4 of 100mm shot to engine can kill AT-TE) (It will be improved with random critical hit system)
-Some CIS droids got HP regeneration nerf.
-Bot AI improved.
-Droid scripts improved and stabilized.
-Now droids and heavy droids not being dissapear after death.
-Needless fx s in droid die sequence are removed.
-SMG s fire rate decreased.
-Rifles damage increased
-Sniper infantries and weapons fixed.
-Some vehicles like AATs collisions fixed. So they will be more effective in MP.
-Weapon withdraw idle animaion added for B2 and B3
-Rocket launcher pattern for sw created.
-İnfantry rocket launchers got serious damage buff and fire rate nerf.
-İnfantry rocket launchers have curve now.
-İnfantry rocket launchers range decreased to 40. but 70 for players.
-Droid breeds explodes on die mechanic removed.
-sw_general_human.ext created. Now all infantries get adjustments from same file and from same defines. 20 new power tier created for infantries. (It will help to game balance)
-Infantry levelling system simplified.
-Infantries except tankmans vehicle veterancy levels are set low.
-Now AI controlled units gets die in headshot.
-Coruscant guards are named Clone Shock Troopers now.
-Breed names changed
-Some breeds deleted
-Z-50 grenade launcher added for Empire
-Clone Commando skin changed with completely white.
-Current (non-canon) blaster pistols of CIS replaced with Canon RG-4D blaster.
-Droid infantry script created. Now droids like B2, B3 etc. takes fair and stabile damages.
-Damage by range system removed. Now weapon damages are constant. Later this will be isolated just for USW subjects.
-Now grenades gives realistic damage to (vehicle based) infantries/droids. Also they're falling apart according to blast intensity.
-All non-canon stuff and weapon deleted. Except some placeholders.
-Burning body shit completely removed.
-Vehicle based droid infantries HPs re-adjusted.
-HMP gunship rocket replaced with weaker clone wars variant. (few types of rocket weaponary will be added by variants later)
-All cannon damages adjusted.
-Gore mode removed from USW infantries.
-Walker heavy gun deploy script optimized for more easy and practical use.
-Missing cannon blastwave paramters been adjusted.
-Hovertank physics mode on die problem fixed.
-Goddamn B2 Droids got weapon accuracy nerf.
-Droid replaying death animations problem fixed.
-Umbarans with wrong weapons fixed#dev-changelog kanalına mesaj gönder
-Game Start crash fixed
-Maps without skyboxes fixed.
-Tanks without correct script is fixed.

Update: 20 Feb, 2022 @ 9:48am

Update: 14 Feb, 2022 @ 3:57am

-Multiplayer units now showing problem solved.

Update: 5 Feb, 2022 @ 7:21pm

Update: 5 Feb, 2022 @ 11:09am

Update: 21 Jan, 2022 @ 6:16am

Update: 21 Jan, 2022 @ 4:06am

USW Patch 1.0.12.7.00000000001 Changelog

-LAAT no rocket in inventory problem fixed
-Random symbol on LAATs wing is removed.
-Republic symbol on Imperial TX-130t is deleted.
-LAAT, HMP water locomotion codes improved.
-Naboo village map bugged lake fixed.
-Ryloth map narrow spawn area fixed.

Update: 17 Jan, 2022 @ 9:47am

1.0.12.7
> USW been a standalone mod.
> Giga-Advanced Gunship script
> Optimized LAAT (poly count decreased to 14k from 100k+
> LAAT clone wars variant added.
> Droideka script optimized. Now start and stop animations are working . Droids are not unmovable while in start and stop sequences now.
> Now fauna based droids (LR-57, B2, B3 etc.) have human pather id, so they will not stuck with each other and not stop while moving and passing tight places.
> HMP Gunship with optimized model and with gunship script added.
> Localization and icons been set for "Walker Deploy" "Takeoff/Land" "Ascend" "Descend" action bar commands.
> Now droids cant stuck with another and can pass the narrow gaps together.

Update: 16 Dec, 2021 @ 6:12am

Update: 8 Dec, 2021 @ 9:01am

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