Arma 3
[SP] Ragdoll Physics Plus+
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Update: 24 May, 2022 @ 10:52pm

***CHANGELOG***

-Moderate increases in weight across the board. Units should fall a bit quicker now, with more realistic inertia.
-Many skeletal constraints (arms, legs, etc) have been reworked for even more natural looking falls, and more natural final poses.
-Optimized hitboxes even further to ensure compatibility with almost all animations in the game. Mods that add animations such as WebKnight's melee are unsupported, but should work fine for the most part.
-Underwater physics have been improved, units will now sink a bit slower.
-A bunch of other tweaks and improvements to the physx config that I can't remember right now, its mostly jargon so I'm not even going to try explaining it.

***NOTES***

-Torso hitbox is slightly offset by default, meaning the back/spine side will be slightly in the ground and the chest/front side will slightly hover in the air. There's nothing I can do about this, the offset control value seems to be hardcoded.
-There's still not much force applied to ragdolls per bullet hit, again there's no direct control for this, so there's not much I can do. Decreasing the weight results in more force per hit, but makes the ragdolls fall to the ground much slower.
-Ragdolls may still occasionally fall into a silly pose. Its rare, but it still happens. This problem can never be fully mitigated without compromising the current physics model.

Update: 23 Oct, 2021 @ 5:15pm

-Increased the weight of the torso and pelvis slightly, should help give the ragdolls a heavier feel.
-Tweaked torso collision values to prevent clipping
-Fixed heads ending up in awkward angles

Update: 23 Sep, 2021 @ 4:23pm