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@Pope Clement XIV your wish is my command sir, you can find the github link in the description. RPP is now fully open source, I don't really care what you do with it. I tried to document all the parameters as best I could. Best of luck if you try and take this mod on!
If anybody wants to pick this mod up or just mess around with it, I can provide all the source files and documentation you need. Just let me know.
@David thanks! Lots of man hours went into this build, glad it works alright.
@minhuc-dev you're welcome bro!
I'll be porting this mod over to Reforger when there's more documentation for the enfusion tools available, I need some kind of simple tutorial on how to export a project into the game because I could not figure that part out. So its on hold for now.
I think deleting the ragdoll overhaul of IFA causes an error on startup saying that it's missing, but I guess I could ignore it(?).
Another thing: Is this also compatible with IFA3? You mentioned for IFA to "delete ragdoll_overhaul.pbo to grant compatibility". Do you mean "ww2_core_c_ve_ragdolloverhaul_c.pbo"? Because ragdoll_overhaul doesn't seem to exist.
What the is difference between this mod and Ragdoll Physics Plus+ v1.12?
You're as a guy who created this beast - can you tell me, please?
@thmaxx @Marc thanks fellas!
@... yeah its a real shame, and is definitely one of the mod's biggest shortcomings. Shotguns look pretty silly as well. I've tried every available command in the config to fix this, with poor results. There's commands to increase/decrease explosion force, but not bullet force, oddly enough! The only way to "edit" the bullet force is by adjusting the weights of the ragdoll, making them lighter adds more bullet force but adds a whole host of new issues, so its not really worth it.