Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

[WIP] Cornharbor
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Update: 28 Jun, 2014 @ 3:32am

Update: 28 Jun, 2014 @ 3:00am

Update: 28 Jun, 2014 @ 2:06am

Update: 27 Jun, 2014 @ 3:18pm

Update: 27 Jun, 2014 @ 12:39pm

- New Objective 4 added:
3 Agatha ships + 3 Mason ships + 3 Rescue ships: Agatha players have to run over wood, planks, a small isle or via 2 boats to reach the Mason ships and prevent the Masons from using their ballistas on the Rescue ships.

Version 6 is without rain and with crappy light for performance tests. I will update a optimized version as soon as possible.

- Objective 1 has changed a lot:
a) Because of the dumb AI, Sir Podex is now controlled by a player. At the beginning one Mason player should go into Sir Podex s tent to become him.
b) Besides the Masons have to push Sir Podex s wagon to Cornharbor. Why the wagon? This prevents the Masons from rushing through the objective.
c) Sir Podex should stay inside the wagon. From time to time he will get full health back. I think this is a good motivation to stay inside :P
d) At the outpost and near the mill i add barricades which have to be destroyed to go on with wagon: Two nice Hotspots for Agatha to fight the Masons.

Update: 24 Jun, 2014 @ 10:36am

Update: 24 Jun, 2014 @ 5:22am

Update: 23 Jun, 2014 @ 1:09pm

Update: 23 Jun, 2014 @ 11:22am

Update: 17 Jun, 2014 @ 10:29am

New beta version:
- i changed the weather. A totally new feeling, but i am not sure what weather type i like more. sunny or rainy? hmm... ^^
- here and there some fixes: eg. the house HUDs will go away when villagers left them, so everyone knows which house is next to go to.
The capture point area is 100% clear now.
- point volumes added
- loadout volumes. yes!