Space Engineers

Space Engineers

Populated Worlds Ai Enabled NPCs
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Update: 1 Mar, 2022 @ 12:50pm

Updated the pet animals to have voices

Update: 25 Feb, 2022 @ 9:46pm

Human npcs now have voices
Cyberhounds now have loot

Update: 16 Feb, 2022 @ 2:55pm

Gave npcs various weapons.
Rocket launchers have a chance to spawn during a boss wave.
Armored Engineer npcs can now use the M60. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2141527901

Update: 13 Feb, 2022 @ 7:58pm

Adjusted the threat scale so you need a decent structure for stronger encounters.
Adjusted npc accuracy

Update: 11 Feb, 2022 @ 3:48pm

"They fly now!?"

Fixed audio issues with waves.
Adjusted npcs to have various weapon accuracy plan on giving them different weapons in future update.
Some npcs can fly in space or the air. Even travel in water with the water mod. They can board your ships too watch out.
SPRT now have pet Cyberhounds if you use the Bring back Cyberhounds mod.
Alien Engineers have pet spiders.
Red Engineer team are special and get working jetpacks. Sorry Blue team!

-Have fun

Update: 14 Dec, 2021 @ 9:15pm

Small update

Added passive npcs that wander and ONLY will attack if they're attack by you. Wolves,Engineers in super clean white suits and a ghastly lost engineer at night.
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Trying out a temporary solution about the lag impact from the recent Ai enabled update. Hopefully he will fix the issue, for now I have reduced the npc amount drastically.

Update: 2 Dec, 2021 @ 12:24pm

Big Update

REMOVED- wolves and Spiders from cluttering the game with their inferior broken Ai thx Keen. I will be making a new mod that focus on bringing those back along with support for other mobs.

ADDED- The threat detection system. So now you won't end up leaving up to chance for the SPRT army to show up. When you freshly start there will be low threat enemies like 1 guy or zombie as you build up weapons you'll end up attracting more stronger encounters.
(might be best to build fortifications and ammo before building turrets out in the open)

NEW- There are now biome related npcs using Chipstixs suits. Not only the SPRT army is out there and Rogue Engineers there are now biome base engineers that have suits fitted for their environment. Pertam has engineers base on the heavy industry faction too.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2028943594

Update: 5 Nov, 2021 @ 4:35pm

Added proper npc support for "[AaW] Planet Agaris with roads" If you play on this modded planet you should have Earthlike encounters on it and no spider hordes.

Feel free to ask for any other planet mods you like to be looked at.

Agaris - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567339915

Update: 27 Oct, 2021 @ 12:27pm

hotfix

Update: 27 Oct, 2021 @ 12:05pm

Time to beef up security!

With Ai enabled updating grinder npc. I added some to SPRT and Alien squads. Which means those encounters will have less gunners but now they got grinders who will rush you or grind your doors down for the main enemy force.