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<MinWaveSpawnTime>1980</MinWaveSpawnTime>
<MaxWaveSpawnTime>3600</MaxWaveSpawnTime>
<TotalSpawnEventsPerCluster>25</TotalSpawnEventsPerCluster>
<TimeBetweenWaveSpawns>15</TimeBetweenWaveSpawns>
For testing, I switched the zombies from SPID to SPRT and the SPRT_night troopers from SPRT to SPID, fixed my issue and I was able to spawn zombies on modded planets.
I'm not entirely sure whats going on behind the scenes but it fixed my issue, i did have to make a private mod for it however as MES forces spiders to be disabled.
It is entirely possible this is just an issue with my mod setup.
Second, I have found that this mod conflicts with Victims of Clang by adding a zombie def that seems to override the other mod. I was wondering if there was any way to resolve it?
My theory is based on the fact removing this mod fixes the other one, I also edited a private copy of your mod to remove the zombie and ghost, removing them from the SpawnDef file resolved the issue entirely and the spawns from VoC worked again.
Many Thanks! :)
"Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at AiEnabled.Bots.BotBase.FindPathCallBack(WorkData workData)" etc error (same as what tlupe posted)
Removing this mod stopped the crashes
at AiEnabled.Bots.BotBase.FindPathCallBack(WorkData workData)
at ParallelTasks.Parallel.RunCallbacks()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
>Is there any way to change some text file to get attacked by ONE thing (Only Robots for example) Sounds like ... Pain and yes I like those flying Roombas! xD
Also, this mod crash my game often ... the log say:
[T1] [DS=False] WARNING | GridBase.TeleportNearby: Unable to find placement for bot
my base is "at" a cliff (on the wall and on the ground)