Space Engineers

Space Engineers

Populated Worlds Ai Enabled NPCs
286 Comments
AL-EX 20 Jul @ 5:46am 
how do i make all of the ai have guns?
V.silverhand 17 Jul @ 12:53pm 
what is the ID for blacklisting the flying robots with guns/grinders ?
Sigma Eight 5 May @ 8:21pm 
Works, but one of the encounters (The one that spawns a wave of hostile human engineer NPCs) seems broken or conflicting somehow. These particular NPCs fire weapons at me and I get screen shake, but no damage taken from their guns. The robots work fine.
Arachnade 1 Feb @ 5:25pm 
This works, you guys just have too many conflicting mods, or mods that clogg up spawn chances.
kirb 17 Nov, 2024 @ 12:23am 
this is just totally broken lol.
Xenon 0w0 30 Oct, 2024 @ 3:18pm 
it isnt spawning anything for me
Emperors_Nightmare 29 Oct, 2024 @ 4:32pm 
@wanuboi stop talking shit
Wanuboi 27 Oct, 2024 @ 11:28am 
Crashes on crashes, even with a beast of a pc
DarkLordDLDL 19 Sep, 2024 @ 4:03am 
This mod creates a TON of lag
JamesBieBoe 28 Jul, 2024 @ 4:52am 
this mod would be way less infuriating if they didnt spawn right in your face. it would be cool if it was like an attack instead of random noobs scattered in your house
moose.mania5528 26 Jul, 2024 @ 2:11pm 
can i recruit neutral npcs?
Reigdaer 1 Jul, 2024 @ 7:53am 
look for this settings

<MinWaveSpawnTime>1980</MinWaveSpawnTime>
<MaxWaveSpawnTime>3600</MaxWaveSpawnTime>
<TotalSpawnEventsPerCluster>25</TotalSpawnEventsPerCluster>
<TimeBetweenWaveSpawns>15</TimeBetweenWaveSpawns>
Reigdaer 1 Jul, 2024 @ 7:51am 
@Church if you go into the MES config files the one calle "creatures" have a small section called "wavespawner" you can set there how long it takes to spawn them
eaglegundam 16 May, 2024 @ 4:57am 
well looks like the turrets form weaponcore wont target them
Kortalaz 22 Mar, 2024 @ 7:56pm 
Is there any way to disable the rocket launchers?
Church 17 Mar, 2024 @ 4:03pm 
Had to uninstall the mod. With a group of 5 people the spawns were out of control and attacks happened every few seconds. Love the premise but its too much for Survival
Church 17 Mar, 2024 @ 1:50am 
Any solution to dropping spawn rate? I play with a group and it spawns accordingly so there's an NPC running up to the base every 30 or so seconds
Kodaxmax 11 Feb, 2024 @ 9:36pm 
is there any way to tone down the spawns? after getting a cargo>basic refinery>cargo>basic assembler and a battery, survival kit and 2 solar panels they spawn almost non stop. i don't even have ship im just using the weapons they drop and my grinder to slowly kill them, but they spawn dozes at a time faster than i kill.
Iron_Phildo69 18 Jan, 2024 @ 2:59am 
For anyone else having this issue, turns out if a creature's faction is somehow disabled, like the spiders and SPID, it will fail to spawn the zombies.

For testing, I switched the zombies from SPID to SPRT and the SPRT_night troopers from SPRT to SPID, fixed my issue and I was able to spawn zombies on modded planets.

I'm not entirely sure whats going on behind the scenes but it fixed my issue, i did have to make a private mod for it however as MES forces spiders to be disabled.

It is entirely possible this is just an issue with my mod setup.
Iron_Phildo69 18 Jan, 2024 @ 1:05am 
Hi, first I love your work and thank you for creating this amazing mod :)

Second, I have found that this mod conflicts with Victims of Clang by adding a zombie def that seems to override the other mod. I was wondering if there was any way to resolve it?

My theory is based on the fact removing this mod fixes the other one, I also edited a private copy of your mod to remove the zombie and ghost, removing them from the SpawnDef file resolved the issue entirely and the spawns from VoC worked again.

Many Thanks! :)
Doompants/SJ 11 Dec, 2023 @ 11:02am 
Ditto. This crash is affecting my dedicated server too. As soon as something happens like the Raider Drop Pods coming down, the server will crash with the

"Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at AiEnabled.Bots.BotBase.FindPathCallBack(WorkData workData)" etc error (same as what tlupe posted)

Removing this mod stopped the crashes
FechterMV 6 Dec, 2023 @ 5:12pm 
Hey, have the same issue like @tlupe. In the "SpawnConditions.sbc" in "Data" Folder in line 20 seems to miss a "]". Maybe this will fix the error?
tlupe 2 Dec, 2023 @ 9:40am 
I get crash after killing some dude, that standing with no reason in far 2023-12-02 22:05:16.519 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at AiEnabled.Bots.BotBase.FindPathCallBack(WorkData workData)
at ParallelTasks.Parallel.RunCallbacks()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
ConanHUN 4 Nov, 2023 @ 3:16am 
anyone have any idea why all of my NPC spawned without weapon/tool and just standing and watching from the distance?
KnightForEyes 14 Oct, 2023 @ 10:40am 
>Is there any way to spawn them even more? I get around 5 of em which is... Bit sad.
>Is there any way to change some text file to get attacked by ONE thing (Only Robots for example) Sounds like ... Pain and yes I like those flying Roombas! xD
AMETHYST 2 Jul, 2023 @ 12:02am 
I put this on an existing save with a base and vehicles on the Planet Agaris and waited half an hour and havent seen anything spawn, this is also the case for all of the other AI Enabled addons except Crew enabled. Pls Help
ButtKraken 20 Jun, 2023 @ 11:02am 
Either this mod or the complementary mod with creatures, introduces enormous lag via trash cleanup every time there is a spawn event and certain bots are summoned. Spiders, no lag. Armed soldier bots, some lag. The balance seems to cause minutes of lag, 3-7 minutes of TC running freezes the game until it runs its course. My experience.
Verlian 29 May, 2023 @ 5:28am 
I keep having half the generated NPC's falling through the world, is there any specific settings that is doing this or?
Awrawra 28 Apr, 2023 @ 1:42pm 
I really liked this mod, but for some reason, if I enable this mod it break scarce resources mod. Anyone knows a way to have both working?
RenegadeCTAC 12 Mar, 2023 @ 4:48pm 
Love the concept and having the ground forces attacking early game but they become a non-factor very quickly if you get a couple turrets up. Also soooo many of them seem to spawn in voxel and fall into the center of the planet and I'm constantly cleaning up my server of bots floating in nothingness just causing lag.
Sensational Being 18 Feb, 2023 @ 12:25pm 
I'm having a lot of trouble getting my head around the config for this. I wish it looked liked crew enabled only the groups are for nomads, soldiers, grinders, etc. and then in addition to telling it what models I want to use within each group there can be a true/false for whether that variety spawns.
VwBeetleBryce53 12 Feb, 2023 @ 10:51am 
I keep having ai spawn in my base
black_dragon1230 11 Feb, 2023 @ 2:29pm 
Any reason this isnt working in an offline world? Ive got an offline world and it wont spawn anything.
Tassi 22 Jan, 2023 @ 12:26pm 
i have an issue where the ai will be shooting me with no weapon visibly out, so its like im getting shot out of nowhere with no gun sounds just walking Ai flailing their arms
REV3LatioN 14 Jan, 2023 @ 7:45am 
turrets wont shoot the skeleton npcs
cereal man 27 Dec, 2022 @ 9:45am 
the screenshot with the skeleton NPCs made me think of this clip of skeleton mobsters cackling away
v.037 18 Nov, 2022 @ 9:03am 
it create too much lag
Jonnyhawkeye 2 Nov, 2022 @ 10:45am 
they stopped attacking me after a while, idk why?
Doctor Verum 22 Oct, 2022 @ 7:08am 
Does this come with settings? Would be really neat to be able to control what type of NPCs spawn where and how many. I don't want to be constantly overrun.
Apples M8 9 Oct, 2022 @ 12:39pm 
The Health for the bots is pretty sucky. The bots can easily tank an entire mag (doesn't help that the hitboxes suck and the weapon recoil is also trash), whilst I can only take 4 shots max.
loki4nothing 28 Sep, 2022 @ 8:37am 
Is having spiders and/or wolves enabled in the world necessary for this mod to work?
huanxiangjia 12 Sep, 2022 @ 11:18am 
机器人出现的时候总会使我电脑卡顿,直到它死亡:steamsad:
TDJ_4_Life 3 Sep, 2022 @ 4:07am 
Doesn't work for me. With all the necessary mods installed my world is completely void of any NPCs at all whether they be humanoid, custom or the vanilla creatures. Only NPCs I can get are the randomly generated ones that spawn from the spawner provided by AI Enabled but the naturally spawning vanilla spiders or wolves are completely missing and any custom NPCs that are supposed to spawn naturally in the world are also missing as well. A total bummer really, I have no idea why it isn't working as I'm pretty sure I did it all correctly.
CanehdianSteve 24 Jul, 2022 @ 5:04pm 
Lmao, those default settings are totally busted. 20+ man raid with at least 5 rocket launchers on night one. Don't forget to turn the NPC limit down as soon as you start a game.
Sirshartsalot 21 Jul, 2022 @ 8:10am 
Is there anyway to make the turrets target the npcs it's annoying the walk through the door even when you are AFK
Shenaku 18 Jul, 2022 @ 10:27pm 
I noticed that if I have this MOD loaded and the Ai spawns it disables the Lava damage from another MOD. Does anyone know where that function is called out for multiplayer damage or a global setting. Sorry I know this is not 100% related to this mod, thanks.
Sirshartsalot 18 Jul, 2022 @ 2:41pm 
okay so my players are having a bit of a issue regarding killing bots with there turrets it's just not happening lol
marcelunzen 5 Jul, 2022 @ 9:45pm 
Hello, is it possible to upload the mod and the dependency to mod io, currently it is not possible (more than a week) that steam mods can be used at nitrado and others or the server does not allow a download. greetings and thanks
Xandrii 3 Jul, 2022 @ 8:43am 
I think they are too strong for the start/new world. Maybe add somehting like: "if base is over X CPU, send waves" (more CPU, more NPCs)

Also, this mod crash my game often ... the log say:

[T1] [DS=False] WARNING | GridBase.TeleportNearby: Unable to find placement for bot

my base is "at" a cliff (on the wall and on the ground)
Gemini Sierra 7 Jun, 2022 @ 6:17pm 
I just started a new save. have this mod installed and shortly after I got started a small squad of grinder engineers attacked me. I shot two but ran out of ammo. tried to grinder them down and the grinder didn't do anything to them, while theirs damaged me. On a whim, switched to drill, which did kill the last one. How do I fix this?