Slay the Spire

Slay the Spire

The Blade Gunner
Showing 21-30 of 49 entries
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Update: 22 Jan, 2022 @ 7:34pm

Fix:
* Supplement glows when exchange is off and current magazine is not empty.

Other:
* Controller can navigate to gun lock now.

Update: 22 Jan, 2022 @ 7:51am

Balance:
* [Buffed] Disassemble: You may choose not to exhaust a gun now.

Fix:
* Mad Gun doesn't trigger effect of Empty Cylinder.
* Mad Gun triggers empty magazine check.

Other:
* Update character select background.
* Add gun lock.

Update: 18 Jan, 2022 @ 7:54am

Fix:
* Description of Spinning shoot (again).

Update: 17 Jan, 2022 @ 8:16am

Fix:
* Description of Spinning shoot.

Update: 17 Jan, 2022 @ 6:13am

Fix:
* Description of BOB and Mad Gun are not correct.

Update: 16 Jan, 2022 @ 7:49am

Fix:
* Initial revolver cannot trigger mummified hand if it's discarded, redrawn and then played.
* Effect of Mecha Form without gun is not same as description.

Other:
* Simplify description of Shooting cards.
* Update character selection background.

Update: 15 Jan, 2022 @ 8:04pm

Other:
* Update description of "Dual shot".

Update: 15 Jan, 2022 @ 1:03am

Balance:
* [Buffed] Special Vulnerary: Increase HP healing 2/2 -> 2/3.
* [Nerfed] Special Vulnerary: Increase cost 1/0 -> 1/1.
* [Nerfed] Quick Draw: Rarity common -> uncommon.
* [Buffed] Russian Roulette: Rarity uncommon -> common.
* [Remake] Drop Gun: Cost 0. Discard guns to gain Energy and draw cards.

Fix:
* Special Vulnerary exhaust Golden Bullet but don't heal you.
* Little Bullet is in card pool.

Other:
* Refine descriptions. Credit: @Stanek.

Update: 11 Jan, 2022 @ 8:04am

Fix:
* Lucky Bullet doesn't increase counter when kill an enemy with Shooting.

Update: 5 Jan, 2022 @ 5:23am

Balance:
* [Nerfed] Quick Draw: Don't draw cards now.

Fix:
* Supplement glows when equip blade gun.