Invisible, Inc.

Invisible, Inc.

Agent Wilson (from Don't Starve)
Showing 1-10 of 14 entries
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Update: 30 Aug, 2022 @ 8:23pm

V2.1:
- Under the hood shadow animation cleanup

Update: 8 Aug, 2022 @ 8:33am

V.2.0:
- Streamlined Onfile Wilson by removing the direct short-range scan of nearby enemies and amending tooltips to put more focus on the unseen patrolling shadow detection.

Update: 18 Jun, 2022 @ 2:52pm

V.1.9:
Code cleanup for localisation compatibility.

Update: 16 May, 2022 @ 2:33pm

V.1.7-1.8: Under the hood code cleanup

Update: 16 May, 2022 @ 1:01pm

Update: 26 Jan, 2022 @ 11:05am

V.1.6:
- Archive Wilson: Quantumly Refurbishing a Charge Pack no longer has the potential to yield a Charge Pack

Update: 5 Nov, 2021 @ 9:07am

Agent Wilson V.1.5:
- OF Wilson: Peek AP cost is now 1.5 AP instead of 2
- OF Wilson: Spawned Shadows now also identify the original guard by name (e.g. Spec Ops Shadow)
- Shadows will no longer spawn on top of existing shadows (UI bug only)
- Fixed possible Detention Center bug
- Added Separate Archived Agent option for Wilson, allowing double Wilson runs

Finish mission before updating!

Update: 5 Nov, 2021 @ 8:35am

Update: 13 Oct, 2021 @ 8:16am

V.1.3:
- Shadow enemies will be visible regardless of which agent is selected. The old "only Wilson can see them" behaviour can be restored in generation options

Update: 13 Oct, 2021 @ 6:19am

V.1.2:
- Shadow enemies correctly despawn on re-peeking if their location is no longer accurate