Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarf's mountain home, The Underways
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Update: 9 Nov, 2021 @ 8:54am

fixed the last patch

Update: 9 Nov, 2021 @ 7:39am

Morgrim's now gives artillery recruit rank.
still trying to fix the tradable resources to work only in the province

Update: 9 Nov, 2021 @ 3:33am

Now the aditional trading resources is only for the region instead of being factionwide.

Update: 7 Nov, 2021 @ 2:25pm

When building the underways a giant yellow sign no longer appears probably I won't make a different sign for the dwarfs because the format of the file is weird and I don't find it particular important.

More art will come eventually.

Update: 29 Oct, 2021 @ 4:13pm

New art when activating the creation of the underways.

Fixed the bugged new building that didn't make money, now it does !

Update: 16 Oct, 2021 @ 8:53am

Created the building i talked about in the last change notes.

Created the building for the rangers so no one asks about recruitment and if the rangers show up in the garrison.

Changed the location of buildings so the temples are all together.

Update: 15 Oct, 2021 @ 4:19pm

nothing special summons now open a whole in the ground when they are summoned and some tables have the correct names.

thinking of adding a new building called deeper mines has a sunbstitute for the resources being taken away:

I: gives 10% more trading resources region wide +100 money
II: gives 20% more trading resources region wide +200 money
III: gives 30% more trading resources region wide +400 money
IV:gives 40% more trading resources region wide +600 money
V: gives 50% more trading resources region wide +800 money

Update: 14 Oct, 2021 @ 5:34pm

From a suggestion I added several new buildings for each of the ancestral gods except the two main ones the miner one and the slayer one (names are hard);

Removed resource buildings because they currently don’t give the resources neither to the forge nor for trading so for now, they don’t serve much of a function, if I manage to get the resources working they will come back until then they can’t be built;

Changed the voice line of the lizard to one of the dwarf voice lines about miners to sound more fitting (If you know a voice line you think is more fitting say it in the comments);

Changed the button to change between settlements and the underways(the silent sanctums);

Still working on changing the loc files (the files with words that show in game like all the silent sanctums that show up) with out making the mod completely incompatible with everything else because just my luck somehow this .loc files work different than every other locfile I have ever used in modding. There shouldn’t be any updates during the weekend maybe next week I will get some new custom images for the mod.

Update: 13 Oct, 2021 @ 4:51pm

Update: 12 Oct, 2021 @ 9:46am