Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarf's mountain home, The Underways
161 Comments
Varlun 10 Jun, 2024 @ 1:23am 
Found an issue with this mod. Completed buildings don't show up in the alerts! You know, under the minimap. Makes it a bit frustrating to know when stuff is done. I know a lot of people have moved on to Warhammer 3, but I prefer 2. Any chance of an update?
G0DLIKE_ 26 Feb, 2023 @ 8:09am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868037453 for Warhammer 3. Thank you so much! Love your mod!
G0DLIKE_ 26 Feb, 2023 @ 7:45am 
Port your mod for Warhammer 3. PLEASE!
The Emperor's Chosen 21 Nov, 2022 @ 12:55am 
ok cool
All is Dust  [author] 20 Nov, 2022 @ 10:45pm 
@The Emperor's Chosen if you lose you settlement it is very likely that the AI will find your stuff and you lose everything. No refunds. If it got razed it is still there but you can't see it due to a vanilla bug, if you resettle again there the underway buildings should still be there.
The Emperor's Chosen 20 Nov, 2022 @ 6:17pm 
So if you lose a settlement where you've built these, these get destroyed too right? Do the points get refunded in that case? I assume not, but wanna be sure.
All is Dust  [author] 26 Sep, 2022 @ 5:31pm 
Dwarf's Mountain Home: The Underways is now released for wh3 !

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868037453
All is Dust  [author] 24 Sep, 2022 @ 4:40am 
Yes
Slaggy Chops 24 Sep, 2022 @ 12:20am 
Do the buildings stack if they are in same province?
All is Dust  [author] 17 Aug, 2022 @ 7:27am 
@flameshroud thx I won't updating this mod for wh2 I'm moving to wh3 with IE, it is possible to do what you sujest but there are several buildings and with only 3 slots having a hidden settlement in each major and minor settlement.
flameshroud 16 Aug, 2022 @ 11:50pm 
Hey i really like your mod. Way more balanced since the last time i tried it. One suggestion though (dont know if its possible) it would propably be more lorefriendly to obly enable it in major settlements. Minor settlements are more...outposts for the dwarfs. They tend to found holds (major settlements) where there are riches in the earth. Thwy sont just start digging anywhere (like skaven)
All is Dust  [author] 13 Aug, 2022 @ 7:09am 
@LiquidThicc You don't need to have the S&F dlc for this mod. There is a way to have 4 slots but I only learned about it much latter after making this mod, and the buildings were made with the idea of only having 3 building slots.
LiquidThicc 12 Aug, 2022 @ 9:43pm 
Do I need S&F dlc for this mod? And is there a way to have more than 3 slots?
Everd0mii 18 Mar, 2022 @ 6:21am 
Suggestion; Due to the difficulty of normalizing public order, growth after tier 3 is much longer to conquer, one of your Underway buildings should have a growth improvement. Thank You, great mod
All is Dust  [author] 27 Feb, 2022 @ 3:53am 
@Soulless Jelu, If you publish I can take a look at it if you like. Anyway if it is what you wanted congrats on the mod.
Soulless Jelu 27 Feb, 2022 @ 1:14am 
Yea. Now we talking! I made it.
All is Dust  [author] 26 Feb, 2022 @ 6:15am 
@Soulless Jelu don't know, I know how to make it but it takes some work and currently I'm waiting for modding tools for TWW3 to drop to start modding that game. If you have the drive you can learn how to mod and use this mod has a schematic on what to change.
Soulless Jelu 25 Feb, 2022 @ 5:36pm 
I don't know where to write. Does anyone know a mod that activates sanctums for all lizardmen?
PirrotMax 27 Jan, 2022 @ 6:06am 
@Luna Button is shown at first screenshot and have description about it
Luna 27 Jan, 2022 @ 6:00am 
@Vigário It wasn't a doubt, I just had no idea how to access Silent Sanctums. I didn't know there was a little button that lets you access them in your own areas since I didn't see them in the screenshots for the mod. I JUST found the button.
All is Dust  [author] 26 Jan, 2022 @ 9:26am 
@Luna I'm a bit confused on what your doubt is. First you conquer a settlement then you create the sanctum in that place, and the slot appears after clicking the settlement again.
Luna 26 Jan, 2022 @ 6:31am 
@Vigário Then I'm not sure how to access them once I colonize a place that they are on or when I place them on my own places
All is Dust  [author] 26 Jan, 2022 @ 3:57am 
@Luna the point is to not build beneath other factions, only beneath yours
Luna 25 Jan, 2022 @ 11:09am 
What's the point of building the Underways if everything is set to increase discoverablity by 200%? Even things you'd think would lessen it like 'Deeper Tunnels', not to mention that I can't see how discoverable my sanctum is or the fact that I can't continue building it after I colonize a place (Not sure if that's intended)
All is Dust  [author] 11 Jan, 2022 @ 9:57am 
@Generic NPC yes it does work with that mod.
Generic NPC 11 Jan, 2022 @ 5:56am 
Does this mod work with Dwarfs - The Underway?
The_Fr33_Man 10 Jan, 2022 @ 8:07am 
Great mod but I think the mod is too strong and makes the campaign too easy. Either increase the cost of buildings or have you start with 0 points and earn them via conquest / missions etc.
All is Dust  [author] 28 Dec, 2021 @ 5:09pm 
@Nidous I'm glad you are enjoying the mod. Can you say what were the mistakes you found ? It would help me out a lot not to have to look for them due to the way the mod is made.
4one 28 Dec, 2021 @ 2:00pm 
Fantastic mod to help round out the Dawi campaign experience with features that should already be in-game. Liked and favorited. Only suggestion is proofreading the text descriptions for grammar and spelling errors, but that's obviously a nit-pick.
All is Dust  [author] 26 Dec, 2021 @ 12:43pm 
@BUY ETHEREUM I'm glad that you are enjoying my mod.The AI ​​shouldn't be able to build the buildings because I haven't given them the ability to do so, but I have no idea if that's the case because I can't think of a way to test this. It's possible that the SFO and population are the cause of that. Because this mod is a buff I recommend playing with one of those mods that create aditional events to make the campaign harder like "events compilation".
THE EMPEROR OF MANKIND 25 Dec, 2021 @ 11:42am 
hey great mod, feels like the complete way to play the dwarves. i've been playing thorgrim with this mod and it has allowed me to play how i really imagined the dwarves to be able to. farm on the surface side for food and dig deep tunnels for cash (playing with population mod and SFO aswell) However ive been wondering, do these buildings also apply to other dwarf AI? coz it seems like no other dwarf faction has died and they are killing everything. belegar has retaken karak eight peaks and he's actually retaking everything around it. so my hunch was this mod is actually turbo charging the eco of the AI aswell and making it so they overpower all other factions since u can get like 800 gold and 5 public order per settlement
All is Dust  [author] 7 Dec, 2021 @ 11:47am 
@Malefic it is a programing thing currently there isn't an instance where a character targets a settlement you own. My first idea was to make a new hero that would manually create the under homes maybe someone good at scripting could but I'm not. It is a buff for the faction so I recommend you either play at an higher difficulty or use one of the mods that adds invasion events, I prefer to make the enemies stronger than to restrict the player.
Malefic 7 Dec, 2021 @ 11:04am 
I am all for the idea, but i feel its far to easy to set up these sanctums, maybe take inspiration from skaven and Vcoast and make it so that engineers have to set them up and on a cool down?

or is it a programming thing where you have to use the Sanctum mechanics to set up in your own settlements.

Either way, i advocate for some kind of cool down.
chickabumpbump 2 Dec, 2021 @ 3:56pm 
Only installed and looked at the buildings in a game...looks BIT powerful!
All is Dust  [author] 26 Nov, 2021 @ 12:34pm 
@TempuS)(FatumA I checked it out when I was trying and it doesn't work for me. That mod is based on scripts and I'm really bad at them. And the current one that just gives money is easier to know if the building is worth to build or not. Thanks for the suggestion.
TémpuS)(FátumA 26 Nov, 2021 @ 8:34am 
Hi! Do you still have the issue with resources production from Underways? There is a mod "More Trade Resources" by prop joe. It grants some resources from Skaven Under-City (Copper, Whispers and Secrets, etc.) (not sure, but province with your Capital City gets the effect, that shows (grants?) these resources to your pool). Using it as reference might be helpful.
All is Dust  [author] 23 Nov, 2021 @ 12:21pm 
@fan_of_Daniil_Andreev in the third level of the building of engeneering gives +1 to lv factionwide to engineers so if you have 20 of those you don't need to level them anymore that is very powerfull, the movement is because of the goal of the mod is for your dawi to build the underway and that building represents the underway.
All is Dust  [author] 23 Nov, 2021 @ 11:50am 
@PirrotMax In the update details in 7/11 i removed the yellow sign, this means than when you create a new one they will not appear, however I'm not sure if the ones you created that update lose the sign.
All is Dust  [author] 23 Nov, 2021 @ 11:02am 
@Lazerblader5 From what you tell me when building a building you only give things to your own faction and your own settlements. I think (it was a long tme ago that i test it) but the building works fine normally. I fix the glowing effects a while ago (In the update details it was in 7/11), check if your version of the mod is the correct one, unsubscribe and subscribe again to force the game to download the latest version of the mod.
Shemon 21 Nov, 2021 @ 8:30pm 
@fan_of_Daniil_Andreev Tbf, the movement takes a while to build up and serves as a nice building in the backline so your armies do not take ages upon ages to go from Karaz-a-Karak to Bretonnia or Lustria
fan_of_Daniil_Andreev 21 Nov, 2021 @ 3:44pm 
Mod works great! Although I'd tweak the balance to make some buildings less powerful - income and movement ones mostly. And some could use a little buff, like engeneering research speed.
PirrotMax 21 Nov, 2021 @ 1:18am 
Idk if it's this mod updated to remove those constant pyramids over settlements, but when i installed some "optimize fps" mods i got rid of them.
I think it's "less vfx" mods.
Flames of Icarus 20 Nov, 2021 @ 3:36pm 
I have noticed an issue. I built the trials under Karak Ziflin. I do not control anything near it yet and it is still held by the dwarfs of that name. I build the trails underneath to aid them with untainted to ward off more vampire corruption. It is build under them but the province is not receiving the +2 untainted. Do i have to have a control in the province to make this effect occur? Thank you for this mod. P.S. Will you ever be able to do anything about the constant glowing pyramid over the settlements? Thanks again :)
Shemon 9 Nov, 2021 @ 6:04pm 
@vigario Ah okay I see, fair that!

@pirrotmax Yes, that makes sense
All is Dust  [author] 9 Nov, 2021 @ 12:55pm 
@Shemon I didn't know that, thanks for informing me. I can't add garrisons because this was developed to create a settlement under the settlement of another race so I think they disable that function so that you don't add a garrison to your enemie or something like it. I test it and it doesn't work.
PirrotMax 9 Nov, 2021 @ 12:35pm 
@Shemon
As i understand, there can be multiple undercities under one city, but only if they are from different factions.
Shemon 9 Nov, 2021 @ 12:01pm 
@vigario There can be more than one layer. Either that, or my game was being weird, because I had a Skaven undercity in the same settlement where I had one of my Dwarf underground things (from this here mod)

Is it possible to add garrison units to the defensive building chain?
PirrotMax 9 Nov, 2021 @ 9:32am 
Thx you for the answer and fast fix.
All is Dust  [author] 9 Nov, 2021 @ 9:26am 
@PirrotMax Oxyotl's sanctums, skaven undercities, pirate coves are the same thing and eventually in tww3 the cult mechanic will (75% certain) be the same thing.
PirrotMax 9 Nov, 2021 @ 9:18am 
Oxyotl's sanctums and scaven undercities count as same level?
Or Oxyotl's sanctums just vanilla modified undercities?