The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Greed Mode Improved Repentance
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Update: 21 Aug, 2022 @ 4:22pm

- Lua improvments (Thank you JamesB456 for improving the code!).
- Multiple slot machines no longer spawn when enabling/disabling the replace greed machines option.
- Fixed a shop layout error that causes multiple entites to spawn on top of each other.

Update: 28 Jul, 2022 @ 5:54pm

- Mod config support! Thanks to JamesB456, all of the optional patches that were included in the source files of the previous versions of GMI are now options you can toggle in mod config menus.
- The original optional patches have been removed to accommodate the inclusion of mod config support.
- Made the battery bum slightly more common in shops.
- The issue where most super secret rooms didn't have unique backdrops has been fixed! They all now have their intended backdrops and work as they should.
- A few new exit rooms have been added and two have been altered to work better with other mods.
- A few more waves in the shop have been altered to help prevent too many enemies from appearing on screen at once.
- A few really good rooms had their weights adjusted to be a bit more uncommon.
- Minor adjustments to where enemies spawn in some waves.

Update: 14 Jul, 2022 @ 6:23pm

- Fully updated to be 100% compatible with the most recent version of Repentance.
- Adjusted some waves in the shop to be a little less chaotic.
- Rebalanced a good chunk of waves in the basement, cellar, and burning basement to match what the developers did a while back to make starting a greed mode run less of a slog.
- Fixed a problematic wave in the shop that caused a bit of lag.
- Made some of the rarer special rooms slightly more common.
- Made some of the OP shop layouts less common.
- Added and adjusted a few exit rooms to make them a bit more interesting.
- Updated the entities2.xml file in the Ultra Greed/Greedier health nerf patch to include the changes made to the vanilla entities2.xml file in recent updates.
- Fixed some problematic shop ID numbers.
- Removed the extremely rare joke shop layout.
- Added the rooms associated with Rotgut and Great Gideon to add more compability with other mods and allow them to spawn without causing crashes. However, they are not in any waves this mod adds or changes.
- Slightly adjusted the positioning of the enemies and bosses that spawn in the room before the Ultra Greed fight even more to prevent infair hits.
- Updated the no greed machines patch to include all of the changes made to the special rooms.
- Ultra Greed boss room has been updated to move all of the shopkeepers away from the top golden door.
- Adjusted a few waves in all of the womb floors and Sheol.

Update: 11 Nov, 2021 @ 7:41pm

Full list of changes:
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- Now compatible with the most recent update.
- Itempool.xml has been removed because _Kilburn (Vinh) fixed Greed / Greedier's item pools in the same ways this mod did (THANK YOU!).
- Two optional "patches" have been added to the mod's directory in a new folder named optional patches (placeholder until the mod config menu is added).
- The Ultra Greed, Greedier, and greed gapers health nerfs are disabled by default. To enable them, go to the new optional patches folder in the mod's directory and move the entities2.xml file in the "Ultra Greed and Greedier HP Nerf" folder to the mod's resources folder.
- Greed machines can still spawn in shops and secret rooms, but you can now disable them with one of the two new optional "patches".
- A few new exit rooms have been added (including a secret one).
- A few waves have received very minor tweaks.
- Item pools function how they are supposed to again (caused by the changes the most recent update made to itempools.xml).
- The removal of the old entities2.xml file that was responsible for the HP nerfs allows for the entities the most recent update added to function properly (most noticeably c section).
- The extremely rare bug that causes the ending chest not to spawn should never happen anymore. This only happened with specific characters.
- GMR should have less conflicts with other mods due to the removal of itempools.xml and entites2.xml (unless you manually enable the health nerfs with one of the optional "patches").
- Greed donation machine removal patch only: Shops that had greed donation machines are altered slightly to look more natural.
- Greed donation machine removal patch only: Secret rooms that had greed donation machines are altered slightly to look more natural and still be rewarding (with the exception of one) and had their weights adjusted.
- Fixed a few bugged rooms.
- Deleted God.

Update: 13 Oct, 2021 @ 9:47pm

Fixed a few oversights:
- Greed machines can no longer block the trapdoors member card spawns in shops (the layout of some shops ere adjusted to accomodate this change).
- Added a missing greed button in one of necropolis's new arena layouts.
- Told Satan to work out more.

Update: 12 Oct, 2021 @ 10:26pm

- A lot of waves have been adjusted in minor ways to make dealing with them a bit more manageable and fair.
- Bosses now respect their boundaries! With the exception of bosses from previous floors, the bosses that appear on each floor is consistent with the floor they appear on in normal / hard.
- Adds and alters a ton of new special rooms to make them much more interesting, varied, and have all sorts of goodies to make playing greed / greedier less of a slog. Some rooms even utilize gimmicks Repentance added.
- Enemies that should appear on certain floors like prey in the flooded caves now do. The same is true for bosses like Reap Creep in the depths.
- The shop floor has been overhauled! Several new enemies have been added to already existing and new waves to add more variety and keep it from being one of the least interesting floors of your run. Almost all boss waves have been adjusted and a ton of new ones have been added too! Because of how many boss waves have been altered and added, you shouldn't encounter two Stains in the nightmare wave as often anymore.
- Troll bombs waves no longer exist. They have been replaced with waves that include enemies from the floor you are on, bomb flies, or migraines (if this turns out to be a change no one likes, I have no problem reverting it).
- There are now new layouts for the arenas on each floor. Most only have a few, some like the shop have several.
- Secret rooms are actually worth searching for. You can find consumables, items, machines, and other helpful goodies in them.
- Almost every item pool has been adjusted! The secret room item pool actually has items in it and problematic items like the red key can't appear anywhere in greed/ greedier unless you use the spindown dice.
- Ultra Greed's floor has been adjusted. The spawn room now has four golden chests in it so you can get rid of any extra keys you have and the placements of the bosses and enemies that appear in the first boss room has been tweaked so the chances of you taking unfair damage has been significantly reduced.
- Ultra Greed and Ultra Greedier only have 2000 HP now. I was going to reduce the amount of boss armor they have, but I can't figure out how to do it. The values aren't stored in entities2.xml like they are for the other entities that have it.
- Greed gapers have slightly less HP so they are a bit easier to deal with in the Ultra Greed fight when you have low damage and / or tear stats.
- Angel and devil rooms are almost as good as each other now. Because of how good the items Repentance added to the angel room pools are, angel rooms are always going to be the best of the two to shoot for. There isn't much I can do to make them equally as good as each other, but I tried.
- Greed donation machines can sometimes appear in shops and very rarely in secret rooms.
- Coins can sometimes be found outside of completing waves.
- The Bloat is a less common foe and always appears towards the bottom of the room to prevent unfair damage.
- Mom's heart and It Lives no longer appear in the womb floors. It doesn't make sense to me that no final bosses from normal / hard are in greed / greedier except for them, so I decided to remove them. Especially since nothing special happens when you beat them.
- There are less waves that feature more than one Stain together.
- A few easter eggs have been added.
- There are now rare variations of the shop that can appear just like in normal / hard.
- Most (if not all) of the questionable design choices made in the original mod have been removed.
- And some minor changes!