DayZ
ZombieWalkers
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Update: 16 Jul, 2023 @ 1:35am

Update: 14 Jul, 2023 @ 2:31pm

Somehow got 2 config.cpp in PBO, lol. Removed it.

Update: 14 Jul, 2023 @ 2:13pm

Fix:
- Zombies remain active after initial aggro.
- Zombies don't run on initial engagement if set to walk only.

Update: 13 Jul, 2023 @ 9:53pm

Changed:
Setting json file now has one variable for setting walk, run or sprint mode.

NOTE: Some zombie will run until they target a player, then switch to selected movement mode, working on this.

Fixed:
- Zombies not aggro or getting stuck in idle state.
- Some zombies would still run, fixed.

Todo:
- Adjust 90 and 180 degree DayZ turning animations.
- Implement Health Or Damage settings ?

Please report any suggestions, crashes or bugs.

This updates is better optimized. Makes no extra calls during update of Infected.
Compatible with Mod's that adjust Health or Damage system of Infected.
( If they do it correctly through DayZ vanilla systems )

Update: 13 Jul, 2023 @ 5:58pm

Updating to resolve Zombie NOT aggro.

Changes:
- Removed modifiers for zombie movement
- Removed Debug output **

Issues:
- A few zombies will still run in current version
- A few zombies will still get stuck in idle

ToDo:
- In process of resolving No Aggro issue.
- Zombie 90 & 180 degree turning fix in works

Update: 13 Jul, 2023 @ 5:46pm

Updating to resolve Zombie NOT aggro.

Changes:
- Removed modifiers for zombie movement

Issues:
- A few zombies will still run in current version
- A few zombies will still get stuck in idle

ToDo:
- In process of resolving No Aggro issue.
- Zombie 90 & 180 degree turning fix in works


Update: 13 Jul, 2023 @ 5:41pm

Update: 13 Jul, 2023 @ 5:34pm

Update: 26 Oct, 2021 @ 5:57pm

Added new code to adjust animation play rates when sprint and run are disabled. Walk animations are increased and attack and Turn animations are slowed down.
'ChaseAttackLogic' enabled for all speeds. Animation play rate adjustments blend fast attacks with walk.
Added a new variable, 'WalkerSpeedModifier' that can be set to increase movement distance each update. Values larger than 0.01 produce noticeable sliding, default value is 0.008

Thanks to "_Bartzabel_", question inspired looking into adjusting animation play rates and found it is possible.
Also added walk speed modifier that "_Bartzabel_" asked about, it adds additional tweaking for server admin.

Currently no support to adjust animation play rate setting in 'Setting.json' file.

Update: 21 Oct, 2021 @ 8:18pm

Per Liven addvice, added check for 'Settings' file exist and created 'folder\setting.json' if not.
Removed lastmovementspeed and movementspeed variables to use ones from base class 'ZombieBase'.
Removed override 'OnDeath' because we use inherited movement values now.
Removed registering our local movementspeed for network syncing, use inherited value 'm_MovementSpeed'.
Fixed issue with setting file folder path and not reading existing file.
Added 0.1 to each movement values, seems the DayZ animation component likes this better
and get more consistent Running/Sprinting behaviour.