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If you're having issues with zombies clipping through walls, this mod did it!
Great mod otherwise :(
@BerZerk [Bayern] : that's how real-life zombies would act, just as in The Walking Dead. They're deadly when close to them, but if you evade them they continue meandering around.
@Gaz : perhaps you could spawn large hordes of zombies if their speed is set to always walk slow? And have the zombies wandering in and out of houses and rooms. :)
If you're using them as target practice, why not just throw cans or debris items to lure them around to one general area, then have someone else (a friend or family member who owns the game) run up to them to get their attention? Or are you doing the testing solo for now?
I been considering adding more features. Triggers to let Zombies run like day/night cycle could be one. I have no date for when an update will happen, as I am currently working on my own game.
ApocZ
Maybe by the end of February.
Great job.
Thank you!
Nice mod, I'm alway take a look at the code of mods modifying zombies because my main mods are focus on them (PvZmoDs).
I have to say you manage the speed a simpler way than me (congratulation) and you succeed at disable the running attack of the walker, nice!
I will be inspired by your code (not just copy but I'll credit you) to add this last feature to my mod.
To thank you, I recommend you to add something like that in your code in place of Print("ZombieWalker Settings File Not Loaded!");
[code]
MakeDirectory(ZOMBIEWALKER_FOLDER);
CopyFile(“ZombieWalkers/ZombieWalkerMod/Settings.json”, ZOMBIEWALKER_FOLDER + "Settings.json");
[/code]
This will automatically create the json in the profile folder at the first launch.
Trust me, some admin don't know where their profile folder is and I really think adding this will save you some time in the futur.