DayZ
ZombieWalkers
23 Comments
thehunteroficial 18 Jan @ 10:49am 
Same thing here @HaywardGG, this mod needs to be updated!
HaywardGG 24 Nov, 2024 @ 4:17pm 
This mod causes zombies to glitch into buildings.
If you're having issues with zombies clipping through walls, this mod did it!
Great mod otherwise :(
Not Known 27 Dec, 2023 @ 11:00pm 
@Andro ID Gaming : your comment makes no sense
@BerZerk [Bayern] : that's how real-life zombies would act, just as in The Walking Dead. They're deadly when close to them, but if you evade them they continue meandering around.
@Gaz : perhaps you could spawn large hordes of zombies if their speed is set to always walk slow? And have the zombies wandering in and out of houses and rooms. :)
oh_tschiii_android 3 Dec, 2023 @ 5:04pm 
On Mode 2 they walking, when they running? how long takes it
BerZerK [Bayern] 29 Oct, 2023 @ 2:57am 
Quite nice if you increase the amount of zombies. But they loose aggro too easy if you evade them and just run away far enough.
JustinDaniels 11 May, 2023 @ 11:20am 
@Katzenflelsch
If you're using them as target practice, why not just throw cans or debris items to lure them around to one general area, then have someone else (a friend or family member who owns the game) run up to them to get their attention? Or are you doing the testing solo for now?
Schrödinger's Katz 21 Apr, 2023 @ 1:30am 
Hello, I am using this mod as target practice (increased sync + speed value matching player sprint), but I would like zombies to never be idle and always move, if you could add the option it would be very handy.
Legya 25 Oct, 2022 @ 3:56pm 
Hello ! Ce n'est pas possible d'alterner des zombies qui marchent et d'autres qui courent ? Merci !
Jean' 26 Apr, 2022 @ 9:21pm 
Do you think there is a possibility to remove the "Turn" from the zombie? look like they're dancing it's very strange xD
Miami_BaT 28 Jan, 2022 @ 11:06am 
Niice, sounds good. :cozyspaceengineersc:
Gaz  [author] 28 Jan, 2022 @ 5:03am 
@Miami_BaT
I been considering adding more features. Triggers to let Zombies run like day/night cycle could be one. I have no date for when an update will happen, as I am currently working on my own game.
ApocZ

Maybe by the end of February.
Miami_BaT 26 Jan, 2022 @ 9:49am 
Niice, Will there be an addition to have a kind of zombies walk at day, run at night feature added to the mod in the future?
1nK 25 Dec, 2021 @ 1:41pm 
love it ! keep the great work up my man :praisesun:
1nK 23 Dec, 2021 @ 1:01pm 
sounds cool gonna try it out :)
TrefanSVK 13 Dec, 2021 @ 12:10am 
I love how you can easily set up zombie walk speed and not just choose between walk, run or sprint. I believe there is no other mod that does that.
Great job.
Thank you!
Gaz  [author] 25 Oct, 2021 @ 5:07am 
I haven't tested this, its just an idea. Directly setting position with 'SetPosition()' from the current position, 'GetPosition()', using 'GetDirtection()' to calculate it, might work, Have to test and see how the server internal code deals with directly changing position.
Gaz  [author] 25 Oct, 2021 @ 4:51am 
"_Bartzabel_" It seems the DayZ movement of the infected is animation driven, so the distance traveled is coming from the animations, not from the value set with 'InputController.OverrideMovementSpeed'. Increasing or decreasing the movement speed only switches them from walk, run or sprint. There are some variations of those animations, so you'll see a little faster walk or run with some animations. The values I found that trigger animations from one state to another are, 1, 2, 3. Resulting in Walk, Run or Sprint.
_Papaj_Chuligan_ 25 Oct, 2021 @ 2:40am 
Hi. The mod works. Good job. What max value can be set? But not to run and be a little faster
Gaz  [author] 24 Oct, 2021 @ 11:47pm 
"xNOTEx" The Modded code only runs on the server.
xNOTEx 24 Oct, 2021 @ 12:50pm 
hey nice work. ist it server or cliebt side?
Mastoras 21 Oct, 2021 @ 6:51am 
Nice mod man, simple and doing the job.
Gaz  [author] 20 Oct, 2021 @ 3:37pm 
Thanks for comment. This is my first MOD and not sure I was tweaking things in the right place. Excellent advice on creating the settings file, that is the correct way to do it. I took a look at your MOD's list, very cool. I want to learn how spawning and cleaning up zombies works, looks like your MOD, Dark Horde, is a good example.
Liven 20 Oct, 2021 @ 12:23pm 
Hi,
Nice mod, I'm alway take a look at the code of mods modifying zombies because my main mods are focus on them (PvZmoDs).

I have to say you manage the speed a simpler way than me (congratulation) and you succeed at disable the running attack of the walker, nice!

I will be inspired by your code (not just copy but I'll credit you) to add this last feature to my mod.

To thank you, I recommend you to add something like that in your code in place of Print("ZombieWalker Settings File Not Loaded!");
[code]
MakeDirectory(ZOMBIEWALKER_FOLDER);
CopyFile(“ZombieWalkers/ZombieWalkerMod/Settings.json”, ZOMBIEWALKER_FOLDER + "Settings.json");
[/code]
This will automatically create the json in the profile folder at the first launch.
Trust me, some admin don't know where their profile folder is and I really think adding this will save you some time in the futur.