RimWorld

RimWorld

Niilo's QoL
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Update: 9 Jul @ 2:58am

[Auto-generated text]: Update on 7/9/2025 12:58:09 PM.

2.2.0
**Hotfix:**
* Fixed holding platform optimization crash in 1.6 caused by a issue in the xml patch, added failsafe to the C# code to prevent any future crashes caused by this issue

Update: 4 Jul @ 12:24am

[Auto-generated text]: Update on 7/4/2025 10:24:02 AM.

Updated dll files with updated reference assemblies

Update: 21 Jun @ 9:13pm

[Auto-generated text]: Update on 6/22/2025 7:13:06 AM.

2.2.0
**Hotfix:**
* Fixed infestation light aversion (1.6)
* Fixed some other smaller issues caused by the version swap (1.6)
* Fixed incident point feature not working in 1.6
* Fixed snowier snow in 1.6

Update: 19 Jun @ 10:37pm

[Auto-generated text]: Update on 6/20/2025 8:37:21 AM.

2.2.0
**Changelog:**
Affects Game Versions: [1.5, 1.6]
All features are optional!
* **Improvements And Additions:**
* **Fixes:**
* Fixed some harmless errors with animal dwelling stuff (1.5 and 1.6)
* Fixed some translations in the stand alone settings menu (1.6)
* Fixed some control id issues with the sliders in the 1.6 settings menu
* **Misc:**
* All settings aside from debug settings are now available in the new (1.6) settings menu

Update: 15 Jun @ 8:07pm

[Auto-generated text]: Update on 6/16/2025 6:07:14 AM.

2.1.9
**Hotfix:**
* Fixed incorrect assemble reference of harmony in the 1.5 version, please un-sub and resub from Harmony and NQoL to ensure you have the latest versions of both!

Update: 14 Jun @ 12:34pm

[Auto-generated text]: Update on 6/14/2025 10:33:59 PM.

2.1.9
**Changelog:**
Affects Game Versions: [1.5, 1.6]
All features are optional!
* **Improvements And Additions:**
* **Changes:**
* Added more missing settings to the stand alone settings menu (1.6 version), there are still a couple of missing settings, some translation keys are a bit scuffed etc, but i think it will be ready for 1.6 full release
* **Fixes:**
* Fixed 'trade with best' float menu option still worked even when the best pawn was in a mental state
* Fixed select similar tool dragging in 1.6
* Fixed some auto priority errors in 1.6
* Fixed a patch issue in one of the disease spread options (1.5 & 1.6)

Update: 11 Jun @ 2:18pm

[Auto-generated text]: Update on 6/12/2025 12:17:57 AM.

2.1.8
**Changelog:**
Affects Game Versions: [1.5, 1.6]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Added UI icons for research projects, Active when the 'Auto Create Def Hyperlinks' feature is enabled
* Dwelling behaviours now applies to wild men
* **Changes:**
* Improved def links, specifically plants now are linked to their research
* Improved the 'Prisoners Cant Mine Through Walls' setting, marked it as no longer wip
* Integrated 'Vanilla Factions Expanded - Medieval 2' projects to research changes
* Changed how the egg optimization is applied and added some transpilers to fix some edge cases
* Improved the 'prisoners cant dig' setting, marked it as no longer wip
* **Fixes:**
* Fixes to triage system
* Fixed issue in research changes research cleanup not having a depth limit on the thingDef cleaning part, meaning the game could get stuck loading if it got stuck in a loop
* Fixed setting menu issue for the 1.4 version
* **Optimizations:**
* Changes to how animal dwelling data is stored, this gretly speeds up the lookup for valid dwellings from the cache
* Further optimizations in several places
* Optimized the proximity trigger comp some more
* **Misc:**
* Updated translations
* First version for 1.6 - Some features are not yet available, and this version only works without xml extensions, as that is not updated
* The stand alone settings menu is still very wip, messy, and doesnt have all the settings, if XML Extensions is updated for 1.6, i will add support for the xmle settings, else i will have to work on the stand alone menu
* I recommend waiting for harmony to update to 1.6 before playing on 1.6 with NQoL
* I will work on adding all the missing features to the 1.6 version in the coming days and weeks

Update: 1 Jun @ 1:39am

[Auto-generated text]: Update on 6/1/2025 11:39:18 AM.

2.1.7
**Hotfix:**
* Hopefully fixed filepath errors
* The auto links now creates more/better links for bionics and prosthetics
* Improved research links

Update: 31 May @ 3:04am

[Auto-generated text]: Update on 5/31/2025 1:04:38 PM.

2.1.7
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* 'No Narrow Heads' toggle
* 'Show Hair With Hats'
* Allows disabling/enabling for each hat seperately
* Change allowed trait range
* Geothermal placement overlay
* Setting search
* **Changes:**
* The starting pawn helper now shows the full descriptions of traits in the tooltip
* Added drop-down group support for the generators from '[WYD] Mobile Generators Stand-Alone'
* Improved research changes integration with some mods
* A dog said 2
* Vanilla plants expanded - Succulents
* **Fixes:**
* Fixed a mistake that was made in 2.1.6 in the log warning once, and error once methods
* Fixed progression info pop-up window backround color
* Fixed research queue letter showing the 'will start x' next message when there is no next research in queue
* Now sends a message with different text when the queue is done
* Fixed some fudge ups in some of the triage related jobs
* **Optimizations:**
* Further optimizations to the triage system
* **Misc:**
* Fixes and optimizations
* Loading times may have been improved
* Updated russian translations

Update: 23 May @ 6:20pm

[Auto-generated text]: Update on 5/24/2025 4:19:59 AM.

2.1.6
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* Improved the integration of 'Vanilla Furniture Expanded - Power' and 'Vanilla Furniture Expanded - Spacer Module' with the research changes feature
* Improvements to the triage system
* Doctors will be smarter about picking up medicine and prioritizing patients
* Doctors performing triage jobs will ignore reservations by nurses on the patient
* The close all letters feature will now ignores freshly arrived letters, to prevent accidentally dismissing them just as they arrive
* The 'jump to bed owner', 'best negotiator' and 'best surgeon' gizmo icons now show the actual pawn, rather than the generic pawn icon
* **New Features:**
* New feature: Improved romance menu
* Adds color coding and tooltips to the 'Romance' sub-menu inside the pawn social tab, Single pawns will be colored green, and pawns in relationships will be red (These colors will depend on the accessibility settings in the future)
* The tooltip will say who the pawn is in a relationship with
* Do not forbid dropped weapons / items settings
* **Changes:**
* The fire spread comp has been changed such that if a pawn is standing on the cell, the fire cant spread to that cell, even if the pawn is standing on something flammable
* Non-wild rats can no longer become plague carriers, But currently there is no way to remove the hediff from a rat that already has it, might add a way later
* Malaria will no longer spread via germs
* The work priority overrides menu of the smart default priority feature has been updated to use the pop-up window system
* You will have to re-do your settings for this features, as they are now saved using the non-xmle setting data system
* **Fixes:**
* Fixed megascreen television became player buildable if tv group was enabled (Will still be buildable / grouped if some other mod makes it player buildable)
* Fixed issue in the research changes option that would cause some non-player buildable things, such as the MegascreenTelevision and InfiniteChemreactor etc to have a research prerequisites
* Fixed some jank and performance issues with the changelog menu display when scrolling far down
* **Optimizations:**
* Refactored and cleaned up some of the internal UI related stuff
* Optimizations to error logging
* Optimizations to the triage system
* Optimizations to some utility methods
* Optimizations to gizmos
* Optimized some relationship utility stuff
* Large optimizations to the colored pawn relation feature, especially when there are hundreads of pawns
* Optimized the bed cramming stat debuff stuff
* **Misc:**
* Added more QA testers for stuff, and fixed some mistakes detected with them
* Prefixed all germ spread related defs with 'NQoL_', some errors may occur when loading a save for the first time after this change.
* Did the same with the triage system related defs
* Sliders used in NQoL UI elements are now a bit different compared to the vanilla sliders