RimWorld

RimWorld

Niilo's QoL
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Update: 16 Feb @ 6:41am

[Auto-generated text]: Update on 2/16/2025 4:41:51 PM.

2.0.8
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **Changes:**
* Added load order rule check for rocket man
* NQoL [W] - Load order issue detected: '[Krkr.RocketMan|RocketMan - Performance Mod]' should be loaded last! - Current position: '44 / 45' - Should be loaded last as instructed by developer!
* Reduced first load error spam
* Improved research changes integration with vanilla expanded tribals and other similar mods
* **Fixes:**
* Fixed passive cooler group error
* Fixed some nurse job errors with dubs hygiene when the 'doctors ignore bed pans' setting was enabled
* Fixed some helixen stuff not getting grouped correctly
* Fixed some integration stuff with other mods
* **Misc:**
* Possibly improved group patching stability
* Some small changes to the wip world stuff

Update: 15 Feb @ 3:11am

[Auto-generated text]: Update on 2/15/2025 1:11:21 PM.

2.0.7
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* The wip world project faction relation window now only shows the relations lines with the selected faction
* press shift to clear the selection
* Holding shift and clicking opens the info panel
* **Fixes:**
* Fixed a compatibility issues with: 'A RimWorld of Magic'
* Cooler group caused the game to die on startup
* Heater group had a magical heater in it that probably should not have been there
* Fixed a couple of typos in settings
* **Misc:**
* Improved some error logging stuff

Update: 2 Feb @ 3:09pm

[Auto-generated text]: Update on 2/3/2025 1:09:14 AM.

2.0.6
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **Fixes:**
* Added a temporary fix to error suppression scanning causing melee animations mod to break in some cases
* Fixed: NQoL [E] - GetTypes('Assembly == AchievementsExpanded, Version=1.4.8315.17730, Culture=neutral, PublicKeyToken=null', 'Boolean == False') - Unexpected exception: 'System.InvalidCastException' returning Type.EmptyTypes!
InvalidCastException @System.Collections.Generic.List`1[System.Type] FindAllWhere[Type](...): 'Specified cast is not valid.'
* Possibly fixed issue with lower case about.xml files
* Fixed: NQoL [E] - GetSettingEnabled('String settingKey == NiilosQoL_tba_NQoL_Hediff_Necrosis_Gangrene', 'Nullable directBool == null', 'Boolean fallBack == False') - Returning: 'False'!
ArgumentNullException @Boolean Parse(...): 'Value cannot be null. -> Parameter name: value'

Update: 16 Jan @ 10:01am

[Auto-generated text]: Update on 1/16/2025 8:01:55 PM.

Hotfix to fix errors with loading mod settings for some users

Update: 16 Jan @ 4:11am

[Auto-generated text]: Update on 1/16/2025 2:11:42 PM.

2.0.5
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Option to make campfires, torches etc have a chance to spread fire to close by flammables ('Campfires Spread Fire' setting)
* **Changes:**
* Added pack behaviours to 'african wild dog' from 'Vanilla Animals Expanded — Endangered'
* **Fixes:**
* Fixed main button pos data not loading until a change is made
* Fixed errors with the new dweller temp stuff and pocket maps
* Fixed doctors performing CPR on pawns who are on life support (Will still perform CPR on them if there is a power failure etc)
* **Optimizations:**
* Optimized some animal jobs related to dwellers
* Optimized dweller temperature patch stuff
* Optimized disease spread some more
* Improved the optimizations of egg laying and pregnancy stuff
* Other misc optimizations
* **Misc:**
* Refactored some animal stuff
* Added more translation keys and updated some descriptions in settings

Update: 6 Jan @ 7:26pm

[Auto-generated text]: Update on 1/7/2025 5:26:43 AM.

Hotfix to fix an error with the generated options popup window

Update: 6 Jan @ 7:17pm

[Auto-generated text]: Update on 1/7/2025 5:16:56 AM.

2.0.4
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Added initial version of animal dwelling types
* Geese, alligators, beavers and otters will hang around / dwell in and near water
* Cave dwellers are now protected from extreme temperatures while in their dwelling, and they will go hide in their dwelling to escape extreme temperatures
* Animals in caves are now hidden from predators, unless the predator is also in the cave and close to the prey (improved prey selection setting)
* **Changes:**
* Made some changes to dwellers so they remove corpses that are about to rot (but not yet rotten) out of their dwelling
* Made the bio diversity feature less aggressive (feedback needed)
* The bio sculpter will no longer be grouped with the crypto pod group
* Added the crypto coffin from 'Crypto Coffins' to the group, and to the medical tab
* Added confirmation pop up to the main button org data reset button
* Re wrote the main button slider organization menu - Now shares save data with the real time organization one
* **Fixes:**
* No plant rest setting should now work for pretty much all modded plants
* Fixed error related to the hyper links feature: 'Could not resolve symbol "0" for string "View: {0}". '
* Fixed issue with confirm button actions in the settings menu
* **Optimizations:**
* Increased the time between updates for the optimized pregnancy hediff
* **Misc:**
* Refactored a bunch of the animal stuff
* Refactored a bunch of xml patches
* Added a bunch more translation keys to the settings

Update: 2 Jan @ 3:01am

[Auto-generated text]: Update on 1/2/2025 1:01:38 PM.

2.0.3
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Allowed Areas Resize
* Adjust the width of the allowed areas columns on the schedule tab and other tabs.
* Also makes the allowed areas dialog resizeable and moveable.
* Pack hunters (if Predator Pack Behaviours enabled) can now use ranged attacks when hunting (if they have any)
* Added "Better Bio Diversity" setting
* Changes the chances for different animals to spawn on the map to try to keep the biodiversity higher and populations balanced.
* Will also prevent quickly breeding animals from dominating the population by culling their population with diseases or other methods if the population is getting too high.
* **Changes:**
* Re organized settings menu a bit and moved some settings around
* Added options for the optimizations (On by default)
* Added an option for the fixed butcher table mask (On by default)
* Added option for the HediffGiver_RandomDrugEffect fix (On by default)
* **Fixes:**
* Fixed the 'HediffGiver_RandomDrugEffect' fix - I broke it when i refactored the xml patch, now works again
* Fixed some small bugs and issues
* **Misc:**
* Updated some setting descriptions and added translation keys to a lot of settings
* Renamed the 'Bear Caves' option to 'Enable Dweller Behaviours' to better match what it does - Updated tooltip
* Renamed the 'Wolf Packs' option to 'Enable Predator Pack Behaviours' to better match what it does - Updated tooltip

Update: 27 Dec, 2024 @ 3:21pm

[Auto-generated text]: Update on 12/28/2024 1:21:30 AM.

2.0.2
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* Improved grouping of production buildings
* **New Features:**
* Added Undo and redo functionality to NQoL text input fields
* The select similar tool has some new features:
* Holding shift and or control will change the filtering of things
* Can filter based on stuff / minification status and a combination of the 2
* **Changes:**
* Addeed support for 'Appliances Expanded'
* Renamed: 'Group Helixien Gas Pipes' to 'Group Pipes' and added patches for vanilla chemfuel expanded and some others
* The 'Dubs Bad Hygiene + VFEF + VFEC' setting now makes the large passive cooler from 'Vanilla Factions Expanded - Classical' use water from 'Dubs Bad Hygiene' if relevant mods are loaded
* **Fixes:**
* Fixed: Could not find a type named NQualityOfLife_PlaceWorkers.PlaceWorker_NQoL_WallAttach
* Blacklisted non baseliners from using the optimized pregnancy to fix incompats with some modded xenotypes with custom pregnancy behaviours
* Fixed: NQoL [W] - ... 'maxPawns' is invalid: '-1' and failed to get valid value! Dispanding pack...
* **Optimizations:**
* Changed some changelog window rendering stuff
* **Misc:**
* World project stuff

Update: 20 Dec, 2024 @ 7:34pm

[Auto-generated text]: Update on 12/21/2024 5:34:23 AM.

2.0.1
**Changelog:**
Affects Game Versions: [1.5]
All features are optional!
* **Improvements And Additions:**
* **New Features:**
* Def Finder xpath search now supports the NQoL xml variables
* Split tree chopping from plant cutting option
* Select similar tool option (similar to the one from allow tool)
* Allow infectious and allow non-infectious animal pen filters (disease spread system)
* Added a info pop up when loading the mod for the first time
* **Changes:**
* Research changes:
* Added pre-industrial apparel tech
* **Fixes:**
* Possibly fixed errors with new disease event filtering menu
* Fixed compatibility issue with 'Slo' turret collection' when using the no turret ammo setting
* Fixed setting load issue when launching the game with the mod for the first time
* **Optimizations:**
* Improved custom xml patches to be faster, reducing load times
* **Misc:**
* A ton of refactors and back end work
* Added translation keys to more settings
* Log look targets now works with world tiles if the message contains the tile id in this format: '`(tile=298141)`'
* Also added cycling behaviour if multiple targets