Transport Fever 2

Transport Fever 2

Track Builder
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Update: 10 Dec, 2024 @ 9:38am

- internally switched to paramBuilder v1.3
- larger previews for Steam and Mod.io
- For cargo platforms, the loading zone is narrowed to the width of the small containers if there is not enough space for large containers. If the loading zone is wide enough, small containers do not overlap.

Update: 11 Sep, 2024 @ 6:48am

- adaptation to the 'Early Start' mod: Track or street types from the year 1700 to 2199 are considered visible
- annoying lane for stopping and turning tracks with platform option removed
- special track spacing setting for pipes from the 'Oil Terminal' mod by melectro
- minimum radius reduced to 1 meter
- scriptEvent for reporting the track type to other mods
- error fixed in the length indication of the info panel in connection with attaching to constructions and merging sub-segments
- info panel output accelerated
- minor code optimizations
- description adjusted

Update: 10 Dec, 2023 @ 10:08am

- no more connection between track-owned terminal groups; a single platform for each track
- doors always open towards the mast and platform side
- more nodes in terminals with longer tracks
- no more crashes due to zero or less length for terminal connectors and very small track spacing
- code for terminals revised, unnecessary or redundant parts removed
- unnecessary functions geo.transf and geo.calcSlope removed from geoutil
- cross connections of the stop and turning tracks can be removed or placed separately
- text addition in the instructions

Update: 14 Aug, 2023 @ 5:15am

- switched internally to ParamBuilder v1.2
- Bridges and tunnels are no longer expenseless for rigid modules (you little cheaters ;-)); however, the calculation is simplified without taking height or depth into account
- error in cost calculation in parallel curves eliminated
- fixed bug with cost calculation in "Fill" mode
- added URL in mod.lua
- changed suspect function getNodePos in geutil to indirect query
- the smallest possible base track spacing is now 2.5 m
- German translation "Bergbahn" added in the settings dialog

Update: 17 May, 2023 @ 2:58am

- stdout message 'wk_track_builder > Track/Street Menu Manager not installed' only appears if 'Other track types: only used ones' is switched on.

Update: 1 May, 2023 @ 5:49am

- support for line breaks in object names/menu items
- checkbox instead of buttons for info panel display
- tooltips for checkboxes in the 'Advanced Game Settings' mod dialog
- changed description/instructions
- removed empty model from rigid constructions, no longer needed as a focus workaround
- changed stdout message for 'Track/Street Menu Reducer' to 'Track/Street Menu Manager'
- minor code optimizations

Update: 14 Aug, 2022 @ 10:37am

Update: 14 Aug, 2022 @ 4:48am

For some reason, the version was incorrectly adopted during the update. It is 2.5 and not 1.5. This may cause problems that are probably not my fault. I'll try to update again, but also this seems not to work. So if you have issues with this mod, please make a download at transportfever.net to get the latest (and working!) version. Meanwhile I'll send a bug report to UG and steam. Meanwhile they told me, it's not a bug, it's a feature. :-(

Update: 13 Aug, 2022 @ 6:50am

- Stop, turning track and platform function
- Drop-down menus reducable in connection with track/street menu reducer
- Correct cost calculation for rigid constructions
- Various code optimizations

Update: 12 Feb, 2022 @ 6:34am

- Accidentally removed line 'alignTerrain = false' added back to bridges
- Shortening of overlong entries in combo boxes that would expand the settings window beyond the edge of the screen
- Tooltip script adapted to other mods
- Minor code optimizations without further impact