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per rail is variable instead of always three, please?
For example:
local numberOfNodes = math.ceil(railLength / 100 + 1)
Side note: I've never had a crash with your mod and I usually have between 40-50 mods running when I'm using it.
(If English is not your primary language I apologize if this does not translate or come across correctly)
- Does the error appear if you switch off the info panel?
- Are there only issues with rigid constructions and stations? Change the status setting.
- Try changing other settings.
- Build a simple test map with no other mods. Does the error still appear?
- Do you use the classic GUI mode? Do you use special settings of the game?
- Which OS do you use? Windows?
- Do you use one of these mods: BuildWithCollision, NEP², CommonAPI, Track/Street Reducer? Try disabling them.
- Does the error always appear or only sometimes?
[?] = @
position = { -4655.93359375, 7643.380859375, 47.199996948242, },
simBuildings = { },
stations = { },
townBuildings = { },
transf = { -0.55557018518448, -0.83146965503693, 0, 0, 0.83146965503693, -0.55557018518448, 0, 0, 0, 0, 1, 0, -4649.615234375, 7652.5981445313, 44.199996948242, 1, },
type = "CONSTRUCTION",
}
Additional info for entity 950141:
entity is not known, it was probably being added on the crash site
Thread did not respond to ping. Possible hang detected!
GC Called
Destroying failback ui done
urban_games/train_fever/src/Game/Game.cpp:555: class CGame *__cdecl GetGlobalGame(void): Assertion `g_game' failed.
Thread did not respond to ping. Possible hang detected!
Received SIGABRT
Thread did not respond to ping. Possible hang detected!
Calling thread crashtrace handlers
thread: 28832
(empty)
thread: 34084
(empty)
All thread handlers called
Minidump Callback
},
depots = { },
fileName = "track/_wk_track_builder.con",
id = 798094,
name = "Track Builder construction",
params = {
paramX = 0,
paramY = 0,
seed = 38,
wktbAngle = 0,
wktbBuildDirection = 0,
wktbCatenary = 1,
wktbEqualizeSlope = 3,
wktbHeightDiff = 0,
wktbInfo = 1,
wktbLgcm = 0,
wktbLgm = 19,
wktbOther = 0,
wktbParallelTracks = 0,
wktbRampEnd = 0,
wktbRampStart = 51,
wktbRhm = 3,
wktbRm = 0,
wktbShape = 2,
wktbSlopeFactor = 0,
wktbStatus = 0,
wktbStructures = 0,
wktbTrackDist = 8,
wktbTrackDistFactor = 0,
wktbTrackType = 2,
wktbTunnels = 0,
year = 1960,
},
It would also be nice if there where a mod like this but for roads.
PS. I do have an account on transportfever.net but not very active anymore.
It's not yet complete but you could get an idea how it works. It's only available in German, but you can translate it by google.
Do you mean the new "rail constructions" menu? Declare it as
type = "TRACK_CONSTRUCTION" in the .con file, put the .con file into a directory named "construction/track". That's it.