Wreckfest

Wreckfest

NFS HP/HS Map Pack
Showing 31-40 of 73 entries
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Update: 5 Feb, 2022 @ 3:20pm

Autocross(TR07A), both directions has manual AI routing (they don't like wall grinds so not those) it was really required to have them drive around properly. I did give them a tiny Z shaped route to drive at the main jump so they won't reach the top of the map (AI is roughly 25% lighter they easily reach the top) and it wouldn't be fun if over half the cars flipped in the second turn. Might have to return and tweak that spot, in addition to actually making the decoration a jungle right now it's a weird desert with even weirder lighting. I would have to tweak the ground anyway for a jungle and you'll never see it unless with freecam so for the time being it looks like Mario 64 quicksand.

Really like the map, although the second half of it would be more satifying if you could grind 90° turns back to back without losing time.

I might have to find a way to create a fake 8 sided skybox that doesn't half the framerate these gigantic boxes don't look that good.

Update: 4 Feb, 2022 @ 3:01pm

Forgot to remove specular layer didn't notice it being too shiny. Should put a post-it note somewhere with stuff I should check.

Might aswell put here what I added: - most everything has been moved up or down mainly to fit onto the carpet
- 7 layers of carpet (only 7 faces total) although the game optimizes that to smaller blocks for some reason but there are no error holes so that's fine.
- the table, and a top of the table and stools mostly because I didn't make every texture twosided and lighting would seep through.
- the cardboard box now has an obvious outside color and the inside crayon drawings have the correct background tint.
- more track supports where applicable, obviously it's no longer floating it's lying on the carpet, adjusted some of them that had a a car's height gap between the track.
-a giant puzzle piece, although I don't even know why I started making it but it's there now.

Update: 4 Feb, 2022 @ 2:53pm

The Room (TR05A), might have to go back here several times lots of potential. Carpet is too flat clock needs some flipbook timers it'll be fun but not now.
Did that in one go (just 7 hours, nice), although I must say these aren't the most difficult to fix up. Skyboxes eh, didn't think they'd be so easy. If the skybox upscale is off or the wood blocks in the track bother someone tell me I can move them around or use the original texture streched out to a cube. Not sure I can make it look better huge models lag my game severely and I'm playing on low settings so I bet I'm doing something wrong in that department.

Update: 4 Feb, 2022 @ 8:26am

Space Race (TR08A), sorry if the semi transparent textures are looking glitchy when multiple are visible behind eachother I blame the game's shader. I think I now know how to do skyboxes, this is gonna be a doosie applying them to all the maps and I doubt they'll look as good as the original and it wouldn't be hard to do so using models but it'll mess up shadows then.
Space Race has 3 less ramps (you'll see where they were I think), I felt like they weren't even fun in the original if anyone wants them back for their fancy car that somehow drives these well I can readd them kept a copy.

Tr02b is now file space efficient

Update: 28 Jan, 2022 @ 8:56am

TR02B (Raw) it's way less raw than without walls and decoration as it originally was. It's not file space optimized because for some reason my new blender version doesn't want to import subscenes. New hard drive old one suddenly died various things got lost bot nothing here fortunatly.
France no longer has 1 pixel smoothing around tree corners.

If any map won't load repeatedly it means copying the workshop download and adding things to it resulted in me using a broken download I thought using that rather than my backup and deleting a couple thousand files was a higher chance of getting the mod back. I've seen testing it without uploading wasn't always reliable so I can't test it from my mods folder.

TR02B still needs lots of work I've just tried to first of all get a decent amount of decoration around the track the original's section was mostly just road and sometimes a hill one one side. Not sure if I want to keep the fence at all times, sorry if the map's horrendously dark I blame the trees.

If I get all of the maps done I'll update the thumbnail it's already too cluttered that I got all the normal maps (except the Raceways) on there is already impressive enough.

Textures are upscaled mostly because I had to resize them to be able to use it in Wreckfest so might aswell upscale first before I ruin it by stretching or scaling up manually so it works without Breckfest.

Update: 26 Dec, 2021 @ 10:09am

Snowy Ridge, I'll get to adding scenery, probably add a whole mountain range around the map, soon. Got another game that needs porting.

Update: 25 Dec, 2021 @ 10:57am

Lost Canyons, combining them with Redrock might get very unplesant.
Redrock weather applied to both of them and fog removed it messes up the feel of the underground section of the new map. Redrock is also now space efficient not sure why it wasn't forgot probably very early on.

Update: 22 Dec, 2021 @ 2:34pm

Route Adonf, AI routes might be a bit rough, air balloon still missing but overall complete yes.

Update: 21 Dec, 2021 @ 12:46pm

Hometown now uses 4x upscaled textures, not sure I want to do that to all of them I prefer either one really. Signs might need actual manual improvement one is already reverted to the original. It only doubled the folder size of that map, decent.

Update: 21 Dec, 2021 @ 7:43am

Dolphin Cove, don't take the alternate finish line after starting from grid it won't count. Not sure why but avoid it.
The maps are now sorted by how they're listed in HS, by renaming the events and pictures for the events.
Germany AI route is now optimized, should've done that ages ago the only one I forgot to update I think.

The 911 from the screenshots is not included it's nowhere near drivable 7 AI cars got wrecked in the first corner driving forward that's why the other screenshots are with normal cars...