Arma 3
Dynamic Vehicle Camshake by AirShark
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Update: 13 Jun, 2022 @ 8:53am

Crew Hit Reaction now Upgraded to Dynamic Vehicle Camshake 2.1.1

Version 1.1
-minor changes in CIC and FPC.
-Tweaked Default values for Autocannon in FPC.
-Tweaked Default values for Cannons in FPC.
-changed the Default minimum speed trigger for planes in OSC to match the Vanilla sonic boom.
-added the missing Mortar checks for FPC.
-added Mortar in FPC CBA settings.
-added the missing full disable checkbox for CIC and OSC in CBA (require mission restart).
-fixed rpt, Error devisor when get hit while in static Weapons using CIC.
-fixed CIC check still looping when disabled in CBA.

Version 1.2

-Added New function:
Surface Terrain Friction: once you are off-road in a wheeled vehicle the camshake kicks in to embodies the Friction and the higher the speed the severe it gets,once you follow the road or slow down it will smooth again, while the Tracked vehicles has no effect as they are meant for all terrain purposes. APCs will have 25% less sensitivity due to the size and the number of wheels they have.

Version 1.3
-minor changes in OSC.
-added Boat check in OSC.
-added camshake when vehicle Splash into water in STF (Sensitivity impact based on speed).
-added camshake for amphibious vehicles when driving on water in STF (based on speed).
-added CBA custom settings for all the listed above.
-fixed STF camshake triggered when above Terrain level (when jumping from heights or vehicle drop).
-fixed CIC all rpt errors related to zero Devisors (or atleast most of them).
-fixed CIC camshake output when the result is beyond 100.
-fixed All functions not working when you mount Another Vehicle (Thanks to Curious).
-OSC disabled by default (performance impact higher than potential and requires a rewrite).

Version 2.0
-Added New Function:
Near Fire Power Camshake: similar to Laxemann's twitch once you are near a vehicle that shoots the effect kicks in,
however it uses FPC as references and works only when on foot, and sensitivity adjusted based on how far you are
from the firing vehicle max distance (69m), the effect is mostly noticible on Artys that if you use the default values
in FPC, though it uses Vars from FPC its actually isnt required.

-fully Rewrote OSC, FPC and STF for quicker responce and optimal performance.
-FPC Tweaked MG/HMG sensitivity for Tracked Vehicles.
-fixed FPC sensitivity increases with the decrease of FOV eg: zooming in through optics.
-fixed problems with initialization, Execution and broken Termination for all functions.
-fixed CIC all errors related to zero Devisors.
-imported Crew Hit Reaction to include all the fixes in DVC (delete the standalone if you use this).
-Optimized CIC and CHR.

Version 2.1
-Remake CHR:
* sensitivity adjusted based on the projectile size used against player vehicle instead of hitpoints.
* sensitivity adjusted based on the Velocity of the hitby projectile.
* explosions that hit near the vehicle instead of directly have their sensitivity reduced.
* uses Vars from FPC and NFPC.
* fixed CHR sensitivity increases by FOV.

FPC:
-fixed sensitivity overrides if vehicle operating multiple weapons in different crew position.
-fixed sensitivity of vehicle weapons operated by crew gets override if player is using the main weapon in gunner position.
-fixed the effect still appears after disabling specific category which caused by FOV fix.
-fixed HMGs/MGs still causing the effect for tracked vehicles due to FOV fix.
-fixed wrong frequency adjustments for FOV fix.
-fixed script not working on certain missiles/ATGMS (more compatibility with vehicle mods).
-Tweaked small mounted weapons (ATGMS/HMGS/GMGs..etc) now causes the effect only if operated by player instead of been crew effect.
-Tweaked FPC and CHR, cannon sensitivity now varies on 105, 120, 125mm and the weapons that inherent from.

NFPC:
-fixed wrong frequency adjustments caused by distance checks.

OSC:
-fixed rpt error undefined variables.

CIC:
-fixed rpt error, error devizor when vehicle gets destroyed (mostly aircrafts when they hit the ground).

Overall:
-changed script suspension with script termination for (CHR, CIC, FPC) to save CPU checks for other loops.

quick note: STF water surface now requires STF enabled.

Version 2.1 hotfix
-fixed FPC, the more you zoom in with sights the less the camshake duration.
-fixed config error when placing zues game module.
-fixed camshake occurs on FFV positions (firing from vehicle) partially fixed for passangers seats only.

Version 2.1.1
-improved code and increased responsivness.
-fixed Typos in the init file.
-fixed NFPC not working after the hotfix.
-Tweaked STF, Now is disabled on VR map.

Update: 14 Nov, 2021 @ 5:08am