Serious Sam 4

Serious Sam 4

The Shattered Isles
Showing 1-9 of 9 entries
Update: 23 Nov, 2021 @ 4:43pm

- Re-saved a door at Arkovia Village, after several reports that it didn't had collision. We were unable to reproduce the issue, so we think someone may re-saved that door without collision in some other mod (overwriting Serious Sam 4 files), just to be safe, we're using our own version now. Now pay the rent, we fixed that damn door (I hope!).
- Fixed objects clipping the wall at laboratory.
- Removed leftovers of an invisible wall at the substation.
- Moved the Kleer easter egg to the middle of the river. You're not supposed to disturb the Kleer in his glorious fishing session. Just don't shoot his boat with your sniper riffle, okay? DO NOT!
- Revised a side mission area, the boss will no longer spawn in front of the player.
- Side mission boss will now have 21000 HP instead of 23000, and only 5% of extra life at Serious Difficulty instead of 20%.
- Revised the airport area, the final boss will now have 18000 HP peer wave (except last one) instead of 19000, and only 5% of extra life at Serious difficulty instead of 20%. Also a new behaviour was added, now it will attack the player in hiding spots.
- Added Musearys easter egg.
- Fixed a minor issue with the barman's Christmas hat.
- Fixed a small typo at terminal files.
- Baked the navigation to reflect the changes in the map

Make sure to start a new game instead of loading old saves.

Update: 19 Nov, 2021 @ 6:25pm

RC-3
- Fixed a softlock on a secret area

Update: 19 Nov, 2021 @ 4:00pm

RC-2
- Changed Cucurbitos that appear during the substation miniboss to Kleers.

Update: 19 Nov, 2021 @ 3:51pm

- Fixed barman and removed from kill stats
- Fixed testers pictures.
- Added Karolus picture and updated the credits
- Fixed a softlock at the substation, where the player could destroy a lever (thanks to Karolus "The Destroyer")
- Several minor fixes
- Removed the test warning. This is a RC-Version now.

Update: 18 Nov, 2021 @ 8:31pm

- Balance changes across the entire map.
- Fixed flying objects and misplaced items at the canal's route.
- Added a temporary workaround that prevents the player from using the computer if it didn't have collected all the disks on the mission "Dr. Rosenberg's Files". the issue is still there, however we won't tell you :p
- Fixed enemies not targeting you at certain areas (Thanks to Mauritsio, he finally found the impostor)
- Added more sniper riffle ammo.
- The gate at substation entrance should be open when the battle ends now, in case you want to go back to the area you came from.
- Fixed crates without collision at some secret.
- Several minor fixes across the map.
- Added testers pictures on developer's room and updated credits.
- Added Zorgs on secondary mission.

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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2658200949

Update: 16 Nov, 2021 @ 6:28pm

- Roads should be smooth now to avoid accidents with snowmobile.
- Added a chapter on Arkovia Village, the game should auto save when you reach that area.
- Changed a two door entities to a simple model at the landing zone area.
- Fixed flying objects at airport.
- Changed the position of some life items at Research Center
- The single shotgun is now part of your inventory from the beginning of the map
- Added a health pack inside the laboratory
- Moved the teleporter markers far from the portal start, to avoid teleporting into portal again.
- Added an invisible wall that prevents you from going out of bounds in a secret area. It's still possible to go out of bounds in other areas.
- The wooden bridge is now a bit higher on exit, preventing you from getting a kick from the snowmobile
- Fixed some objects that didn't had collision at Arkovia Village
- Added Vishu_27 easter egg (Tom, from The Tom and Jerry Show)
- Baked the GI once again
- Added "Known Issues and Troubleshooting" at workshop's page.
- Fixed the gas station from playing the "charging sound" if player is on foot.
- Removed unused files

Update: 15 Nov, 2021 @ 6:44pm

- Revised some areas where enemies were far away from the player
- A gate was placed at substation, it will close after activating the first module.
- Cucurbitos at substation have a timeout of 10 seconds now.
- Added more health items at Research Center, the corridor preceding the airport, and inside the airport area.
- Added a ladder on the left side of the canal`s bridge.
- Added a delay of 5 seconds after killing the final boss before playing the last cutscene.
- Fixed "Inspect" function on Sashex easter egg.
- Removed flying objects at airport
- Fixed objects without colision inside the tester's room.
- The drunk sound effect will play only once, doesn't matter how much you drink. You drunk.
- Temporary removed the particle effect from the map start
- Added CobraKleer Easter Egg
- Added Zorg poster and moved the bnuuy from the previous location to the bar.
- Fixed some Spot lights not being restricted to their visibility sector, this change increases the avg fps on the map by 15.
- Fixed a bug where the peace and fight theme overlaps each other after exiting the marsh hoppers secret area.
- Added some testers on credits
- Minor issues fixed

Update: 14 Nov, 2021 @ 5:33pm

- Closed Beta

Update: 14 Nov, 2021 @ 4:57pm

- Internal testing