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Во-вторых, возможно проблема заключается в том, что я в NSKuber Resurse Manager выставляю множитель врагов. У меня стояли такие значения: ультра лёгкие - х10, лёгкие - х5, средние - х3, тяжёлые - х2, супертяжёлые - х2. С этими значениями у меня не срабатывал скрипт после убийства ледяного хнума. В итоге я поставил множители на тяжёлые и супертяжёлые по х1 и скрипт начал срабатывать.
В общем, фигня какая-то)
I absolutely enjoyed the custom music tracks (the "Corridor" track being my favorite out of all of them). The driveable snowmobile was a bit of a nice surprise too and handles quite surprisingly well.
Overall, it's a pretty good attempt for your first map. I'm looking forward to see any future maps from you guys.
The fights themselves were alright but I felt that a few of them overstayed their welcome (the Great Pyramid arena, EDF Base, and the last stretch before the final area). The liked the return of the floating item pickups although some of the SS4 item models look too small when compared to the classic models.
Cara, vocês acertaram em cheio! Acho que o único problema que tive com esse mapa foi em relação à otimização, mas fora isso, me diverti bastante com as batalhas e a trilha sonora. E a parte do Mech foi bem criativa! Continuem assim! :D
Map 8/10
Difficult 7/10
Cutscenes 7/10
FPS 6/10
Final Boss 9/10
Boss difficult 8/10
So this is so good and so serious map
This shit always crushes
Map 7/10
Serious Sam 0/10 fps