Team Fortress 2

Team Fortress 2

Rough Time Rogue
Showing 1-2 of 2 entries
Update: 19 Nov, 2021 @ 9:07am

Just a handful of small tweaks for that extra bit of polish. :)

-Texture on the shirt was a tad Aliased so fixed that.
-Extrended the bleed of the paint region splat map to combat artifacts introduced in the source's mipmaping.
-Fixed the vertex normals on LOD1 and LOD2 so the pants blends cleaner with the base mesh at distance... (Case of not catching my modifiers not being set up right when making the LODs)
-Mad the belt buckle on RED a little more orange tinted... Thought it looked too green. :P

Update: 15 Nov, 2021 @ 7:48pm