Rivals of Aether

Rivals of Aether

Pikachu Mishima
Showing 11-20 of 44 entries
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Update: 11 Aug, 2022 @ 7:36pm

--3.15--

ATTACKS:

Wind God Fist: (knockback adjustments, and less safe on whiff)
(WGF)
- recovery frames from 14 -> 12
- Knockback from 7 -> 8
- Knockback scaling from 0.25 -> 0.1
- Hitstun Multiplier from 0.8 -> 0.7
(EWGF)
- recovery frames from 10 -> 12
- Knockback scaling from 0.1 -> 0.05
- parry pushback decreased significantly
(General)
- implemented Whifflag

Thunder God Fist: (now needs to hit close to the ground for the stronger hit)
- startup frames from 12 -> 15
- decreased size of main hitbox (now clean hit)
- implemented new bigger hitbox that serves as a weak hit
- OTGF Knockback from 9 -> 7
- recovery frames from 30 -> 18
- implemented Whifflag

HELLSWEEP: (improved as a burst option but no longer fully invincible)
- changed Invulnerability to Projectile Invulnerability
- iFrames from [1 - 10] -> [1 -> 16]
- Sweep 1 HSP from 4 -> 6


(adjusting weirdly low damage values)

USPECIAL: (decreased dash range, final dash now carries momentum)
- decreased dash VSP from [6,7,7] -> [5,6,6]
- decrased dash 3 HSP from 7 -> 6
- adjusted gravity
- recovery frames from 8 -> 20
- landing during recovery frames now forces PRATLAND state
- damage from [1,1,1,6] -> [1,1,1,10]

NAIR:
- Angle from 30 -> 35
- damage from 4 -> 5
- clean hit damage from 4 -> 7

FAIR: (adjusted drift mult for more consistency)
- Fair 1 damage from 5 -> 6
- Fair 1 Drift multiplier from 1 -> 0.5
- Fair 2 damage from 7 -> 6
- slightly increased hitbox sizes

BAIR:
- Knockback from 8 -> 7
- damage from 11 -> 12

DAIR:
- damage from 11 -> 13

UAIR:
- damage from 7 -> 9

FSTRONG:
- damage from 12 -> 15

USTRONG:
- damage from 11 -> 14

DSTRONG:
- damage from 10 -> 13

MISC:

Movement: (easier spacing for following ewgf loops)
- Walk speed from 4 -> 3

Crouch Dash: (no longer full invulnerability and bigger window for consistency)
- changed Invulnerability (frames 1-3) to Projectile Invulnerability (frames 6-8)

General :
- Projectile Invulnerability is represented by a blue flash

BUGFIXES:

- Fixed a bug where crouchdash input not following the right direction when buffered

Update: 3 Aug, 2022 @ 3:21am

v3.14

Attacks:

BAIR: wasnt killing as much as I intended
- Knockback Scaling from 0.8 -> 0.85

NAIR:
- changed Angle flipper to 6
- reduced hitbox size
- new high priority small center hitbox (flipper 0)
- Angle from 45 -> 30
- Knockback decreased

WGF: nerfed plasma stun (check misc) and buffed hitstun duration. While Pika keeps his kill confirms, this lets opponents DI Mixup
- EWGF Knockback Gain from 0.25 -> 0.1
- EWGF Hitstun multiplier from 0.8 -> 1

DGF:
- Angle changed from 90 -> 80


Misc:

Plasma Stun:
- Heavy Plasma Stun multiplier from 1.2 -> 1.0

Electric Field:
- Movement bonus multiplier from 1.25 -> 1.15
- Changed Elec charge input from [Hold A] -> [Tap Parry on Startup]

Bugfixes:
- Fixed Crouch Dash input not being recognized during Crouch Dash startup
- Fixed spamming Crouch Dash input at round start countdown would cause pikachu to Crouch Dash and move before the round starts

Update: 2 Aug, 2022 @ 3:31am

v3.13

Update: 26 Jul, 2022 @ 5:50pm

v3.12

Update: 25 Jul, 2022 @ 10:01pm

v3.11
Bound limited to 1 per true combo
Crouchdash frame 2-4 invincible
Dragon upper frame 7-17 invincible

Update: 25 Jul, 2022 @ 6:20am

v3.10

Update: 25 Jul, 2022 @ 5:00am

v3.9

Update: 19 Jul, 2022 @ 11:41pm

--3.8--

Attacks:

DSTRONG: Repurposing front hit as a combo tool and made to closely resemble Tekken 6's Bound attack properties
- implemented BOUND on Spike Hitbox (Static KB, Untechable, uninfluenced by DI, and extended hitstun when bounced off the ground)
- Startup now has low friction
- Spike Hitbox increased size
- Spike Hitbox inceased BKB from 5 -> 8
- Spike Hitbox decreased KB Growth from 1 -> 0
- Spike Hitbox can now hit Grounded
- Large Hitbox decreased length
- Large Hitbox angle changed from 75 -> 45


JAB: a little QoL change for aerial Jab1 jank
- Jab1 is now two separate hitboxes both grounded and aerial only
- Aerial Jab1 KB 5 Angle 75

Bugfixes:
- Fixed Meter going below 0
- Fixed Meter reducing when hit when field is not active

Misc:
- changed Dattack hitsound
- nothing else.

Update: 8 Jul, 2022 @ 7:27am

v3.7

Update: 8 Jul, 2022 @ 7:13am

v3.6