Stellaris

Stellaris

Ecumenopolis Origin
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Update: 11 May @ 12:43pm

Version 1.14

  • Significantly improved the origin and civic descriptions to be more descriptive.
  • Halved the "Ruined Arcologies" blocker clear time from 3600 to 1800 days.

Update: 11 May @ 11:31am

Version 1.13

  • Adjusted the amount of resources you get from the Arcane Generator deposit since the previous amount was too low some times.
  • Prevented some origins from taking the Ecumenopolis civic, the origins affected are as follows:
    - Payback
    - Broken Shackles
    - Knights of the Toxic God
    - Void Dwellers
    - Void Forged
    - Shattered Ring
    - Wilderness
    - Ocean Paradise
    - Subaquatic Machines
    - Resource Consolidation

Update: 7 May @ 12:12pm

Removed redundant folder

Update: 7 May @ 12:06pm

Version 1.12

Changes:

  • Updated to 4.0
  • Rebalanced the resources produced by the Arcane Generator deposit to make it fit with the 4.0 changes.
  • When using the origin with a non-gestalt empire you now start with one Luxury Residences building to prevent a housing shortage.

Update: 8 Nov, 2024 @ 5:23pm

Version 1.11

Changes:

  • Completely changed how the start up event works, removing the 1 day delay and making everything less janky.
  • When using the civic or the origin your homeworld is always size 20.
  • Nerfed the "Arcane Generator" deposit.
  • Added the "Ruined Arcologies" blocker which spawns on your homeworld when using the origin or the civic.
  • Added the "Reactivated AI Core" deposit, which spawns when the "Ruined Arcologies" blocker is removed.

Note:
I'm planning on adding a bunch of events relating to the "Ruined Arcologies" leading up to the clearing of it and the discovery of the AI core, but thats going to take a little bit.

Update: 6 Nov, 2024 @ 5:07am

Version 1.10

Changes:

  • Updated to 3.14.

Update: 13 Sep, 2024 @ 10:02am

Version 1.09

  • Adjusted game version in descriptor file.

Update: 13 Sep, 2024 @ 10:01am

Update: 2 Aug, 2024 @ 2:54pm

Version 1.08

I've had a slightly improved version of the mod in a private mod for a very long time now, i finally decided to update the public version with the changes made in the private version.

The changes are as follows:

-The starting resources from the origin/civic have been replaced by a deposit that gets added when your homeworld gets turned into an Ecumenopolis. The benefit of this change is that i can make some resources conditional, so you no longer gain food when starting as a machine empire for example.

Update: 3 Jul, 2023 @ 10:33am

Version 1.07

-Made the AI weight of both the Origin and Civic 0, to make absolutely sure that the AI never picks any of them.