Stellaris

Stellaris

Ecumenopolis Origin
29 Comments
captain403 23 Jun @ 8:16pm 
If RNG hates you, you can end with an extremely unbalanced economy, with no way to fix it.
Starts fine, but other than mining, you have no way to generate energy or minerals. the 1st 19 planets I discovered were no use to me, because they all had hab of 20 or less. I was buying the max sustainable energy and minerals, but eventually hit a wall. I couldn't move my fleet without bankrupting myself.

Starts out way op, but by the time you realise it's not sustainable, it you don't have alternative sources, your dead in the water.
captain403 18 Jun @ 8:40pm 
Never mind. It really is so OP you can get it cleared very rapidly.
captain403 18 Jun @ 7:50pm 
Might want to separate the ruined arcologies in to 12 separate blockers. ATM you need 4800 energy to clear them, and then it takes 5 years.
wancar 14 May @ 12:13pm 
@skogen Sorry, I forgot. I just know I played a random empire, it wasn't even your origin but yours was the only mod I loaded.

I randomly tried again. Got a Ring World origin, Fanatic Egalitarian, Militaristic, Democracy (Military Commissariat). Economy was ok this time.

Tried again but didn't randomized:
-Vulcan humanoid civilization;
-Ecumenopolis origin;
-Authoritarian, Spiritualist, Xenophile;
-Dictatorial (Elective Monarchy);

Problems found:
- Nothing. Economy is good (low food monthly surplus, which is expected anyways on an Ecumenopolis). No blank boxes getting in the middle.

I dunno what changed. No problems found now, wether I chose Ecumenopolis origin or left everything to RNGeesus.

Deeply sorry for wasting your time.
Skogen  [author] 14 May @ 10:45am 
@wancar
What type of empire did you play, and did you wait a month to see if the food deficit corrected itself? Some of the bonus resources you get from the Arcane Generator deposit don't apply to the production values in the top-bar untill its had the opportunity to refresh once.
wancar 14 May @ 10:37am 
Hi @Skogen!!
I started random game. All current DLC's, current 4.0 version, ONLY this mod:
- Economy's a bit off: Food counter has deficit (it's red). All I can think is the new pop system (?).

This seems to happen to at least a few origin mod. I wouldn't be surprised if they all are affected.

I know an EXCEPTION to this economic problem: "Ancient Juggernaut Origin".

On the PLUS side, your mod does NOT pause itself everyday, popping an empty box. Which means your last update DID fix stuff :)

Kudos for that. But if u could fix the ingame economy, you'll surely be a candidate for the Blorgbel Economy Prize!! Which I just made up, sadly.

Something like Blorgbel Prizes would be a nice Galactic Community RP thing, am I rite? "And we give this War prize to the Dalek ambassador, for his people's achivements in Extermination Theory!!".

Thanks for this mod.
Maximusslviv 13 May @ 3:17pm 
Thanks!
Skogen  [author] 7 May @ 12:11pm 
Mod is now updated to 4.0!

Decided to check how much i would actually need to do to update the mod, turns out it was a lot less effort than initially expected.
Janlitschka 7 May @ 2:12am 
Thank you!
Skogen  [author] 6 May @ 10:46am 
@Janlitschka It's not going to work for 4.0, and i'm waiting for 4.0 to become a bit more stable than it is right now before i update my mods, so its going to take a little while before this one gets updated.
Janlitschka 6 May @ 10:42am 
Hey, how is the 4.0 Compatability? Thank you!
neilbert1 10 Nov, 2024 @ 6:47am 
I really love the new changes, and in addition to all the other things that were changed, now the ecumenopolises match their ship-type rather than the standard metallic grey with orange lights ecumenopolises. It's awesome!
hydra 9 Nov, 2024 @ 11:07am 
@skogen In afk at the moment, but when I have a chance I'll have a look at he mod again, The other ECU start mods aren't for me, so I'll definitely give it another go soon
Skogen  [author] 8 Nov, 2024 @ 5:32pm 
New update, i've made some fairly substantial changes to the mod.

Version 1.11

Changes:

- Completely changed how the start up event works, removing the 1 day delay and making everything less janky.
- When using the civic or the origin your homeworld is always size 20.
- Nerfed the "Arcane Generator" deposit.
- Added the "Ruined Arcologies" blocker which spawns on your homeworld when using the origin or the civic.
- Added the "Reactivated AI Core" deposit, which spawns when the "Ruined Arcologies" blocker is removed.

Note:
I'm planning on adding a bunch of events relating to the "Ruined Arcologies" leading up to the clearing of it and the discovery of the AI core, but thats going to take a little bit.
Skogen  [author] 8 Nov, 2024 @ 2:49pm 
@hydra You have to wait 1 day before it turns into an ecumenopolis. (This is to make sure that the planet class actually changes regardless of the origin/civics being used.) Have you actually waited 1 day for it to change after starting a new game?
hydra 8 Nov, 2024 @ 2:42pm 
@Skogen taking either the origin or the civic, Injsut don't start on an ECU, it's just default Continental.
Skogen  [author] 7 Nov, 2024 @ 12:45pm 
@hydra It shouldn't be, i have used this mod and PD together extensively, and i have had no issues at all. Could you please describe what your issue is?
hydra 7 Nov, 2024 @ 11:07am 
I think this mod is incompatible with planet diveristy
akp3727 28 Aug, 2024 @ 1:18pm 
This is like a Type-1 Civilization Start
Strossi 18 Oct, 2022 @ 2:05pm 
Anyone knows the deposit id of the abundant stockpile, I want to remove it but cant manage to find it.
PurplPanda 26 Aug, 2022 @ 11:33am 
wonderfully broken, especially with rogue servitor
SebNandexIII the Spider Enjoyer 4 May, 2022 @ 7:00pm 
oh, its there now i changed the mod order. sorry to bother you
SebNandexIII the Spider Enjoyer 4 May, 2022 @ 5:50pm 
i dont see it on the origins menu
Skogen  [author] 4 May, 2022 @ 1:12pm 
the only thing the mod does is change your homeworld planet class to Ecumenopolis, however you have to wait untill the first month passes so the districts change to the Ecumenopolis ones
Skogen  [author] 4 May, 2022 @ 1:09pm 
yes it very much does
SebNandexIII the Spider Enjoyer 4 May, 2022 @ 1:00pm 
does this work anymore?
PhilosopherKing 10 Dec, 2021 @ 12:37pm 
thanks
Skogen  [author] 8 Dec, 2021 @ 2:37am 
It's actually consumer goods, from what i have seen while testing it, it still works, its just that it doesn't show up as "Monthly (resource) +50" like the others do, no idea why to be honest.
PhilosopherKing 7 Dec, 2021 @ 7:11pm 
its cool, but i think the plus 50 debug is supposed to be energy. nice op origin :)