Rivals of Aether

Rivals of Aether

Krabby
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Update: 27 Apr, 2023 @ 4:32pm

krabby v1.10 - krabby is a mid tier???

- added colonel's choice alt
- short hop speed 7 > 6.5
- short hop speed without claws 7 > 6
- pratland time 18 > 14
- jab kb scale 0.1 > 0.15
- utilt startup 7 > 6, kb 6/.45 > 6/.35
- ftilt kb 7/.5 > 7/.65, hitpause 6/.5 > 7/.6
- dattack startup 9 > 6, can be canceled on hit during active frames (not just endlag)
- ustrong sweetspot angle 70 > 80
- dstrong hitbox size increased slightly
- uspec bubbles hit lockout 5 > 4
- nspec without claws cooldown 11 > 6
- fspec without claws water hit kb scale .85 > .8, hitpause 8/.5 > 10/.6, angle 361 > 50
- dspec (uncharged) startup 5 > 4, endlag 15 > 10, soft armor 11 > 12
- bair without claws startup 7 > 6, kb 6/.35 > 7/.5, hitpause 6/.3 > 7/.4
- fair without claws startup 8 > 7, kb 6/.35 > 7/.4, angle 45 > 65, hitpause 7/.3 > 7/.4
- fair with claws angle 45 > 50, hurtbox adjusted (more disjoint)
- uair without claws kb 6/.25 > 6/.35, hitpause 6/.2 > 6/.25, angle 80 > 90
- uair with claws kb & 7/.3 > 6/.6, hitpause 6/.25 > 6/.5, angle 80 > 90

Update: 6 Jun, 2022 @ 6:22pm

krabby v1.9

general
* pratfall acceleration - 0.45 > 0.85
* not as light without claws (kb_adj - 1.1 > 1.05)
* gravity is now the same between stances
* more claw health lost and self-damage received across all claw moves
* passive claw regeneration slowed down
* spin hurt animation speed slowed down
* fixed shiny intro vfx spawning in the wrong location

jab
+ angle - 60 > 75
+ endlag -10 > 6
+ hitbox size increased
+ travels forward slightly
= knockback/kb scaling - 5/0.2 > 6/0.1

ftilt
+ travels slightly farther
+ hitbox size increased

dtilt
+ angle - 70 > 80
+ endlag - 13 > 12
- knockback scaling - 0.5 > 0.35

dattack
+ travels slightly farther
+ hitpause scaling - 0.3 > 0.4
+ angle - 60 > 55
- startup - 4 > 9
- endlag - 12 > 14
- knockback/kb scaling - 6/0.4 > 5/0.3

fair (with claws)
+ startup - 13 > 12
+ endlag - 16 > 14

ustrong (with claws)
+ startup - 16 > 14
- sweetspot knockback/kb scaling - 10.1.2 > 9/1.1
- sweetspot size reduced
= reduced startup friction

ustrong (without claws)
+ startup - 13 > 12
+ active frames - 6 > 7
+ knockback scaling - 0.7 > 0.8
+ hitpause scaling - 0.4 > 0.7
+ sweetspot knockback scaling - 0.8 > 0.85
+ sweetspot hitpause scaling - 0.8 > 0.9
= reduced startup friction

fstrong (without claws)
+ knockback/kb scaling - 7/0.7 > 8/0.9
+ hitpause/hp scaling - 6/0.4 > 7/0.8

dstrong (without claws)
+ knockback/kb scaling - 7/0.7 > 8/0.8
+ hitpause/hp scaling - 6/0.4 > 7/0.6

nspecial (crabhammer)
= spike hitbox converted to be the same as the other hitboxes
= removed angle flipper on claw break

fspecial (vice grip)
+ whiff endlag 22 > 20
+ no longer restricted to once per airtime
- whiff now has pratfall if not on the ground by the time the move ends
- removed jump cancel on whiff
- downward drift reduced
- can no longer cancel into itself on hit
= gravity reduced during whiff endlag

fspecial (water gun)
+ can be jump canceled during endlag on hit (previously only during active frames)
+ more control over drift during endlag
+ no longer restricted to once per airtime
- whiff now has pratfall if not on the ground by the time the move ends
- startup 9 > 10
- active frames 16 > 13
- cooldown 14 > 16
- downward drift reduced
= gravity reduced during endlag

dspecial
+ recharges claws faster

Update: 21 May, 2022 @ 2:41pm

krabby v1.8

general
* addressed rivals bug that no longer allowed mr. krabs' bubbles to always face the right direction
* using dspecial in the playtest window no longer causes the screen to go black
* fixed bug preventing fast fall after uspecial
* seasonal alt name now changes depending on season
* added css select sound

fspecial (vice grip)
+ startup 13 -> 12
+ endlag 24 -> 22

fspecial (water gun)
+ startup 10 -> 9

fair (w/o claws)
+ endlag 11 -> 10

ustrong
= startup ground friction reduced

Update: 19 Feb, 2022 @ 1:23pm

krabby v1.7

general
* addressed small_sprites bug
* added new hurt sprites
* removed blue rim light from css portrait
* small edits to hud sprites

fspecial - water gun
+ increased length of jump-cancel window (still requires successful hit)

nspecial - bubble
+ tap jump compatibility for waveshine

nspecial - crabhammer
+ increased hitbox size when breaking claws
* angle flipper when breaking claws is more consistent
* opponent now appears in front of krabby when breaking claws

dspecial - harden
+ restoring claws now heals back the 3% lost from breaking them
+ increased invincibility duration from successful counter (10 -> 20 frames after harden ends)
+ damage dealt on successful counter rounds up instead of down
+ increased minimum damage dealt on successful counter (0 -> 3)

Update: 16 Dec, 2021 @ 2:28pm

v1.6

general
* claw durability costs adjusted
* claws no longer regenerate in the brittle state while charging strong attacks
* added seasonal alts
* added mudcrab merchant alt
* added spelunky hermit crab alt
* added intro effect to shiny alt
* fixed certain attack effects not adhering to alt colors
* minor visual change to bubbles (uspecial & nspecial w/o claws)

fstrong
- knockback scaling w/ claws (1.25 -> 1.2)

fspecial (water gun)
+ water hitbox active frames (3 --> 4)

taunt
- claws no longer regenerate during taunt w/ claws

Update: 5 Dec, 2021 @ 8:31am

v1.5 - small update, big gameplay consequences

general
* landing claw moves while in the brittle state (when claws are ready to break) now damages krabby
* claw durability costs adjusted
* modified rat all-out attack compatibility message
* version number fixed

dspecial
+ successfully countering an attack will cause the opponent to take half the damage they deal to Krabby

ustrong
+ hitboxes adjusted
- fixed bug that prevented parry stun

Update: 5 Dec, 2021 @ 8:30am

Update: 5 Dec, 2021 @ 8:28am

attempting to fix version numbers

Update: 4 Dec, 2021 @ 8:49pm

v1.4.12 - hotfix pt. 2

Fixed nspecial (bubble) hitstun modifier

Update: 4 Dec, 2021 @ 8:27pm

v1.4.11 - hotfix

Fixed bug that allowed jump canceling after having nspecial (bubble) get parried