Total War: ROME REMASTERED

Total War: ROME REMASTERED

Total Conquest 2.0
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Update: 29 Dec, 2021 @ 9:27am

2.02.09 - You should see this number in main menu

- Corrected wrong format of certain names which could cause crashes

ATTENTION! SWITCH OFF LOGGING! A bug was discovered which causes crashes when logging is enabled. Only turn logging on if you get a repeatable crash again!

Update: 27 Dec, 2021 @ 11:47pm

- Corrected settlement levels: Mauretania_Tingitana, Turdetania, Thessalia, Bactria. This could reduce crashes in new campaigns.
- Fixed a potential crash when evaluating AI factions in trade nodes
- Fixed a potential crash when AI captures settlements with a named character

Update: 27 Dec, 2021 @ 8:35am

- Fix broken carthaginian family records
- correctly remove AI recruitment building
- Remove rebel armies from the strat pos

Update: 26 Dec, 2021 @ 1:09pm

Version number now appears on main menu screen

Update: 26 Dec, 2021 @ 11:23am

- Lepcis Magna removed from Hannonids
- Removed copy and paste factions from custom battle
- Carthage now has the correct relations with political dynasties
- Re-balanced Carthaginian stat block

Update: 25 Dec, 2021 @ 11:31pm

fix broken model reference tq_catw_celtic_general

Update: 25 Dec, 2021 @ 5:32pm

Stability and balance patch for Salt and Coin:

Stability changes:
- Added a new building to ensure AI can recruit peasants in case of a revolt (prevents CTDs). This is always auto-destroyed when in hands of the player.
- Fixed a number of Carthaginian senate texts. Thanks to @(Arm)_Lord Hirluin the Fair and others for pointing them out
- Fixed broken traits which were likely corrupting campaigns
- Updated traits in line with Feral's patches
- Fixed wrong names which were likely corrupting campaigns

Balance changes:
- Carthaginian buildings (bribery etc.) now cost more

I haven't managed to fix already broken campaigns, but I successfully ran two 150 turns AI campaigns without any crashes (one had a crash, but I could go back in and carry on playing). If CTDs are not reported we'll be focusing on balance changes. For those of you whose campaigns are broken at the moment I'm very sorry. It can be one of a number of issues and the best thing to do is start a new campaign. I believe they should be more stable now, but cannot yet make promises. I only have so many hours in a day 😉

Update: 25 Dec, 2021 @ 8:05am

- Fixed Kingdom of Carthage units and flags
- Fixed a bunch of texts
- Fixed a few potential crashes
- Fixed characters being stuck in settlements due to having redundant traits
- Fixed some roman senate traits
- Fixed rise of numidia script
- Gave AI a boost to public order

Update: 23 Dec, 2021 @ 6:23pm

Few script changes.

Update: 23 Dec, 2021 @ 2:23pm

Removed eagles from units that shouldn't have them