Total War: ROME REMASTERED

Total War: ROME REMASTERED

Total Conquest 2.0
627 Comments
jacquememe 21 Jul @ 2:48am 
Is there any place I can get help with specific issues? I keep getting the same crash
VØX Sleepy Joe 12 Jul @ 11:38am 
Someone forgot the Geats in Götaland
Plato's Man 25 Jun @ 1:40am 
Good mod :steamthumbsup:
PerX` Live General 10 Jun @ 2:22am 
Tried this mod for the first time/ Played 2-3 hours, about 6 crashes while playing. Also it's confusing why you cant build troops when you have the military buildings (in your culture) from conquered settlements. Other then that, it has a good amount of settlements across the map.
PerX` Live General 9 Jun @ 11:00am 
India isn't needed and just adds slower turn loading and more gb for the mod. The Romans never went that far.
Dad Blasty 20 May @ 1:34pm 
Please never add India, thank you!
Chat_Noir 9 May @ 1:01am 
A great mod :)
I like the " abbandon settlement", i waited for this thing since R1TW firts mod! :) Now i can do it, nice!! ;)
Zeuxis 1 May @ 12:33pm 
Plans to add India? It exists in Alexander and has its own models already.
shaliev.rasim 26 Apr @ 1:14pm 
I want to ask the author when the multilingual translation will appear, I want to see it on the Russian version of the game, I hope you will do it, please!? Do not leave the project, thank you in advance....
Rangus 5 Apr @ 1:24am 
Update this please!!!!!!
ShadowSun 25 Mar @ 4:20pm 
I can have a basic hoplite unit surrounded by four roman units. The basic hoplite unit is slaughtering the trarri unit in front of it and has killed over half the unit in seconds while the supporting units of hastati and principes poke helplessly at it's flanks. Archers have been hitting the unit the entire time on flanks as well and it took max of three or four losses from those volleys tops. Hoplite units are also faster than their roman counterparts and can catch up to them.

This mod is ridiculous.
ShadowSun 25 Mar @ 3:40pm 
@Muro

That's a fun history lesson but it doesn't make for compelling gameplay. There was a reason why base game rome made compromises for better faction balance versus pure historical representation. I already know the strategy you have to do to deal with them, it isn't fun and I prefer to have access to units more akin to the base game Romans who are able to at least match 1:1 to their enemies.

Roman units also didn't shatter in three seconds from contact with the enemy either and armies had to be supplied and have access to food and water, none of which is modeled either.
danieldinezza97 22 Mar @ 5:06pm 
Hey ive subscribed to the mod and it installed but for some reason it still opens up to the vanilla game. Am i doing something wrong please help, are there any other requirements for the mod ive missed?
Muro 10 Mar @ 4:14pm 
@ShadowSun You are right, that was the strength of the phalanx hoplites of the Greeks or Alexander the Great with the 5 metre long spears. He was able to conquer such a large empire in such a short time that his name is still in our minds today. 2000 years later.

The Greeks were the strongest until they faced the Romans and not the Persians, who raced against them in hordes. No, the Romans had disciplined, individually manoeuvrable units, which in turn were divided into smaller units.

Set them up in a front line and retreat slowly and in such a way that you tear gaps in their ranks, try to cause casualties with skirmishers and archers and create unrest among the enemy troops. This won't force them to flee, of course, but it will make them disobey orders (the number of stars your general has also affects how well they obey orders).
Muro 10 Mar @ 4:14pm 
Secure your flanks. Have at least 2 units of skirmishers, archers and cavalry in each army to ensure hammer and anvil tactics.

Use the slow motion function. Your early troops will not last long in close combat. Find weak spots in the ranks (weaker units), rough them up with ranged combat, go into close combat, flank them with your cavalry and put them to flight. Do this 3 times as quickly as possible. 1 Fleeing units do not decide a battle.
ShadowSun 7 Mar @ 11:46am 
I cannot recommend this mod. The unit balancing for Rome in particular is just awful.

Roman units are completely shattered by hoplites and cannot match them beyond just mass dogpiling on them one by one and abusing dumb ai by making them chase cav and skirmish units. Hopites are basically moving ww1 tanks who can turn on a dime to annihilate whatever poor unit is in front of them, do not rout, and do not care about morale shocks. Every battle against Greek factions is a complete slog of you having to methodically separate each unit to get a 3v1 advantage to morale shock them one by one.

I understand Rome was pretty busted in vanilla and some corrections needed to be made but this is just way too far in the other direction. Please look over the unit balancing and stats. I do not want to wait 50 plus turns playing with complete garbage to fire events to get the better units.
Viking 27 Feb @ 8:20pm 
Take your time Komi, people getting worked up on a free mod are not people it's worth paying attention to. You've made something very good, and the one takeaway from peoples anger is that they do want more of it. It's a very fun time.
Komisarek  [author] 27 Feb @ 6:32am 
@nc_cyberman it is being worked on, but I'm moving to another country, switched jobs and dealing with a lot of stuff right now. Things are complicated.
Pickle 24 Feb @ 2:21am 
go play RTR: Imperium Surrectum 0.6.7
61e_ChvlV_Xerrand 14 Feb @ 3:21am 
I think its time to take this down. It crashes constantly now and the fact it still appears in most recommended is just a lie at this point and is misleading people. I loved this mod, it was/is epic - but the developer stopped working on it and it has long since become HUGELY unstable.
catanbros 16 Jan @ 9:48pm 
f'ing bullshit
nc_cyberman 16 Jan @ 1:48pm 
Komisarek  [ophavsmand] 15. aug. 2024 kl. 9:42 
@Mohsen it's still in the works. Might be delayed a bit, but it's definitely coming. "3 years later, so what is comming? and when? "
nc_cyberman 16 Jan @ 1:47pm 
Update/upgrade or not it totaly up to you.. But atleast let the players know!!!:steamthumbsdown:
Inactive88 14 Jan @ 11:33pm 
@jcmelhuish You need to have civilization 60% for minor, 80% for large and 100% for huge city upgrades.
jcmelhuish 4 Jan @ 10:10pm 
It doesnt let me upgrade cities to minor or huge cities. there is no option to construct the buildings. why is this?
StonerSaiyan 28 Nov, 2024 @ 8:06pm 
LET MOD DIE. UNSUB. sick of this taking up a spot in to 10 lol
Lukecis 17 Nov, 2024 @ 2:15pm 
No updates for two years, soon to be three- is the mod dead?
Seth 11 Nov, 2024 @ 8:30am 
instant crash game with mod
catanbros 12 Oct, 2024 @ 9:50pm 
um, it has been past the estimated deadline for the update....


was there anything wrong?
Grand Admiral Thrawn 12 Oct, 2024 @ 5:41pm 
When does rome unlock its polybian units?
odaarussell 6 Oct, 2024 @ 12:47pm 
In the campaign map there are so many more factions then i have access to choose from when starting my campaign, why is this?
SultanChris 28 Sep, 2024 @ 8:57pm 
Can you use AI to translate Chinese?
Riekopo 28 Sep, 2024 @ 12:57pm 
Does Ganim's UI mod work with this?
Jade #RED 23 Sep, 2024 @ 8:36am 
The language change has not been done yet?
kelhamhurst 31 Aug, 2024 @ 11:44am 
Quick suggestion, if you can use an anchor for the Seleucid symbol. More historically accurate. Otherwise good gong with the mod so far!
希拉克略帝 24 Aug, 2024 @ 2:43am 
@Komisarek Sorry, I am a Chinese from Chinese Mainland. Please allow me to use Chinese, if you permit. I remember you said before that you work in software, which is your main profession. I am very interested in your plan to create a software for the Roman Total War Remake, in order to accelerate the progress of MOD production and solve more problems. May I ask when the earliest this will be available? Also, I like this MOD. When will it be updated next?
Katmet1oor 17 Aug, 2024 @ 3:15am 
I really want to like this mod and to be honest it's one of the best out there, but the levy recruitment system makes the Seleucid Empire in every game I am in such a juggernaut it just always ends up me being the Roman Empire having to face off millions of fully packed human cattle armies spoofed up out of thin air from the Seleucids.
Menumorut 17 Aug, 2024 @ 1:33am 
Units morale are so bad into this mod same as in vanilla. You can't have a proper battle if units will instantly start routing 5 seconds after getting into some mele. :notagree:

Otherwise this mod campaign is very beautiful and I prefer it to Imperium Surrectum mod. :Birds:
Komisarek  [author] 15 Aug, 2024 @ 12:42am 
@Mohsen it's still in the works. Might be delayed a bit, but it's definitely coming.
Mohsen 26 Jul, 2024 @ 3:18am 
Hey Komisarek.

Thanks for the awesome job. I am playing RTW since 2004 and your work was a dream:steamthumbsup:.

How did you go with the new update? when we will have it?
catanbros 25 Jul, 2024 @ 9:49pm 
before anytthing else is added, FOR THE LOVE OF GOD please fix the peasant troops on many of the factions.

Wtf happened there?
VersionZero 25 Jul, 2024 @ 5:22pm 
Please drop the unity tool after release 🤯💝🏺

Suppanut and I would love to use it for XC6
ILKAY 15 Jul, 2024 @ 9:39am 
Lets go komi
希拉克略帝 15 Jul, 2024 @ 6:37am 
@Komisarek 不好意思作者朋友我是一名中国人,来自中国大陆。请允许我用中文,如果你允许的话。我记得你以前说过你是搞软件的,这是你的主业。你打算为罗马全面战争重制版制作一个软件,以此加快MOD的制作进度并且解决更多的问题什么的,我对这个很感兴趣。请问这个最快什么时候有?还有就是我喜欢这个MOD,什么时候下一次更新呢?
Komisarek  [author] 15 Jul, 2024 @ 6:29am 
Actually HEY HO I plan to release an update next month.
Ruba 10 Jul, 2024 @ 11:20am 
I've played about 10 hours of this mod. It's so unbalanced holy shit. THe campaign map looks great and the mechanics are interesting. but the combat is absolutely abysmal - morale is waaaay too fragile, and AI spawns with ridiculous armies even on Medium difficulty. defo wouldnt recommend this crap
Aristoxenus 6 Jul, 2024 @ 10:15am 
@Kulpy same things hapen to me, hordes of hostiles forces I haven't even met are heading towards my lands. Im like "who tf are you?"
Drewbydreadz 23 Jun, 2024 @ 2:05pm 
how tf an un updated mod has made it this long on the top list guys unsub lol
StonerSaiyan 20 Jun, 2024 @ 3:15pm 
lol look at the date this was last updated guys. you really think it's going to change? unsub and let it slide off the top list...
STUCKOV 12 Jun, 2024 @ 7:36am 
Is ther some way to change numer of movment points? Mods dont work. Or any one know at least mode working with this witch incrise number of move points by 400 %?