Sid Meier's Civilization VI

Sid Meier's Civilization VI

Warmonger Nuclear Domination
Showing 1-10 of 12 entries
< 1  2 >
Update: 31 Mar, 2024 @ 11:16am

Version 2.23: Made this mod dependent on the others, as it should have been from the very start. My sincere apologies for any frustration this may have caused.

Update: 30 Mar, 2024 @ 4:11pm

Version 2.22: Adjust Delegation cost. Bind AI-granted WMDs to completed technologies.

Update: 30 Mar, 2024 @ 2:45pm

Version 2.21: Fixed typo bug.

Update: 30 Mar, 2024 @ 1:45pm

Version 2.20: AI receive free WMDs! Increase Uranium resource tiles, and expand valid tile types. Optimize prerequisites for Domination Victory type. Not required, but recommend to Re/Start new game for new map.

Update: 29 Mar, 2024 @ 2:26pm

Version 2.15: Convert mod to fully-SQL driven. Tweak AI favored behavior and diplomacy values.

Update: 27 Mar, 2024 @ 9:38am

Version 2.10: AI now receives free Scout at start, free Slingers, free Builders and Trader units, later receiving siege and air units. Improved AI unit maintenance discounts. Updated AI favored behaviors, and improved attack probability. Updated warmonger penalties, and war weariness. Updated WMD cost and maintenance.

Update: 5 Dec, 2022 @ 4:03pm

Version 2.02: Improve compatibility with other mods.

Update: 30 Oct, 2022 @ 1:09pm

Version 2.00: Global discount of maintenance costs on select units. Give AI discounted unit costs on certain eras and difficulties. Grant AI free air combat and support unit. Refine values for AiFavoredItems, GlobalParameters, and PseudoYields.

Update: 11 Sep, 2022 @ 11:09am

Version 1.91: Increase AI favored value for air units. Reduce maintenance cost for all air units -2 gold.

Update: 18 May, 2022 @ 3:25pm

Version 1.90: Complete module rewrite of Nuke Happy Warmongers into SQL, utilizing tables not previously considered. Entirely new AI behaviors with massive global parameter revision.