Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Warmonger Nuclear Domination
   
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5 Dec, 2021 @ 10:19pm
31 Mar, 2024 @ 11:16am
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Warmonger Nuclear Domination

Description
"War does not determine who is right - only who is left." - Anonymous

This module combines my favorites: Nuke Happy Warmongers, Disable Holy Site, Disable Rock Bands, Disable Space Race, and Balanced Religious Settlements Pantheon. If you prefer to keep these active while you enjoy a nuclear winter, try my other mod instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1991579041

In this mod, all leaders are nuke-happy warmongers. AI receives bonus units and will adopt agendas promoting conflict, making them more prepared to fight when transgressed. Warmonger penalties have been adjusted to promote retaliatory wars, and reduced penalties for traditional wars. Denouncements and broken promises carry a more severe diplomatic penalty.

ICBM nuclear strikes have twice the normal range. AI will typically attack cities when there is a high statistical chance of success, and with greater force. AI will utilize builders and spies more often, build districts more efficiently, and have less emphasis on producing Settlers.

Expect a more difficult game, especially if Barbarians are disabled. AI Civilizations often attack City-States, and less-protected cities in later eras. Be forewarned: Aircraft and Nuclear Devices will be deployed against you in later-era war.

Compatible with Civilization VI, Rise & Fall, and Gathering Storm. Last tested 5 Sept 2024.

NOTICE: A bug exists in Civilization VI that causes the computer to repeatedly nuke the same city target. This is because AI players do not recognize the amount of health remaining on an enemy encampment or city.

* Disables Religion (faith currency unchanged)
* Disables Space Race projects and Space Port
* Disables Rock Bands
* Revises Religious Settlements Pantheon
* AI receive the Nuke Happy Agenda.
* Restricts AI Random Agendas to certain types.
* Customizes many Diplomatic yields and bonuses.
* Customizes costs for several Diplomatic actions.
* Customizes worth of several Diplomatic actions.
* Adjusts maintenance costs for some units.
* Adjust WMD range, costs, and maintenance.
* AI receives further discounts on certain units.
* Refines Domination victory condition requirements.
* Refines Domination strategy conditions.
* Customizes several Favored Items values.
* Focuses City-States on defensive measures, including Encampment.
* Customizes several AI Operations priority.
* Customizes several AI Team Requirements.
* Customizes many Global Parameter values.
* Expands the tile types for Uranium.
* Increases the map distribution of Uranium and Aluminum.
* AI receive free ground, support, and air units after certain technologies.
* AI receive free Nuclear and Thermonuclear Weapons (WMD) after researching.
* Customizes several Pseudo Yield values.
11 Comments
Das Capitolin  [author] 7 Oct, 2022 @ 6:57pm 
@IcyDeadPeople: Yes, in this version Holy Sites are disabled to focus on pure domination. In my other version, Nuke Happy Warmongers, you can have any of the victory types you want. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1991579041
IcyDeadPeople 7 Oct, 2022 @ 5:22am 
Are Holy Sites disabled for the player as well?
Das Capitolin  [author] 18 May, 2022 @ 3:58pm 
Version 1.90: Complete module rewrite of Nuke Happy Warmongers into SQL, utilizing tables not previously considered. Entirely new AI behaviors with massive global parameter revision.
Das Capitolin  [author] 22 Mar, 2022 @ 12:51pm 
Sending troops to slaughter is a time-honored tradition for leaders, especially AI.
Perfect Cell 21 Mar, 2022 @ 4:02pm 
I can confirm it works. Pedro II nuked one of my cities five times then killed his units in the nuclear fallout.
Das Capitolin  [author] 24 Jan, 2022 @ 9:33am 
This is a combination mod that includes Disable Space Race, so without a Space Port you won't be complete Launch Earth Satellite. If you must have Space Race, then try Nuke Happy Warmongers instead.
Kitsune 23 Jan, 2022 @ 8:06am 
If spaceports are disabled, how do you reveal the entire map with this mod? I use another mod that greatly accelerates border growth so exploring the interior of continents are not possible/time consuming.
Obi 27 Dec, 2021 @ 4:58am 
I'm going to check this out today :-) Though is there any way I can encourage them to spam nukes? Traditionally they never nuke me back in this game and that's kinda boring.

Maybe this mod already fixes that issue and I'm getting ahead of myself? Anyway can't wait to try it out! :-D
duayned 12 Dec, 2021 @ 7:46pm 
"This sound like a good time!"
Gen. Douglas MacArthur
colecashstamford 12 Dec, 2021 @ 6:46pm 
RIP, M.A. army