Portal 2

Portal 2

Shift Kebab
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Update: 3 Nov, 2022 @ 8:43pm

Updated textures very lightly. Audio should actually restart on level reload, though it will loop incorrectly once.

Update: 23 Sep, 2022 @ 9:03am

Possibly disabled laser collision more consistently maybe?

Update: 31 May, 2022 @ 7:25pm

Updated textures as in Finger Trap.

Update: 4 Mar, 2022 @ 5:38pm

Major change: colors updated significantly.

Update: 18 Feb, 2022 @ 9:51pm

Major update to visual design. Actually got to business and imported some geometry to make wider glass panels with solid ends to reduce the glass clutter. The actual portal surfaces have had more white added for emphasis. Removed/reduced some outwards-facing white trim. The timing on one of the moves is now slightly different, and hopefully slightly easier as well.

Update: 25 Dec, 2021 @ 3:48pm

Corrected the inverted antline signs. Imported some custom geometry to reduce the number of white lines in the chamber. Textures don't line up super well but sue me.

Update: 10 Dec, 2021 @ 12:03am

Decided to remove a useless fizzler, which had effectively been replaced by a rising platform exit during development.

Can you imagine that a modern Aneonen puzzle once didn't have a rising platform exit condition? There's a little lore for you, loreheads. Write that down in your wiki.

Update: 9 Dec, 2021 @ 10:12pm