Portal 2

Portal 2

Shift Kebab
31 Comments
Aneonen  [author] 12 Jan @ 12:38pm 
Thanks mentallentil!
mentallentil 10 Jan @ 11:31pm 
the kebab was shifty but quite tasty
faved :steamthumbsup:
Aneonen  [author] 27 Dec, 2024 @ 7:04pm 
Thanks Teo! I'm very happy to hear that the map was so coherent. It was not always that way.
Teo 27 Dec, 2024 @ 3:10pm 
Stellar relay puzzle! The design is very clean and understandable, and the logic was fun to think through ^-^
Aneonen  [author] 4 Nov, 2024 @ 4:17pm 
Thanks rasmaniac! I'm very happy to hear that you appreciated that about it.
rasmaniac 30 Sep, 2024 @ 1:18pm 
Absolutely insane level of complexity achieved with such simple mechanics! Well done, very well thoughtout map!
Aneonen  [author] 27 Aug, 2023 @ 3:02pm 
Thanks derPacifist! I'm glad you liked it!
derPacifist 27 Aug, 2023 @ 2:09pm 
Great use of the ideas in Obstruction! The last move really stumped me because I forgot ghost cubes could block lasers. I watched the solution to confirm I was close to the end and realize they had to be able to do so. The colourful drop areas were beautiful!
Aneonen  [author] 13 Sep, 2022 @ 6:38pm 
Thanks SomusNamus! I'm glad you had an overall positive experience. Your reaction to the timing is very fair - it's definitely stricter than I'd like. The issue actually comes more directly from the fact that I originally wanted a compact layout than the delayers themselves; if the timer is more than 1 second on the purple cube, e.g., the player can collect it by just running from one of the fizzlers. The pink cube also received 1 second for a universal-length dropper delay. If I ever revisit this map, I'll probably try to fix it by increasing the delay to the droppers, but also moving them back a bit so the timing is easier but harder to break the puzzle with.
Aneonen  [author] 4 Aug, 2022 @ 4:29pm 
Thanks nerdlingnation! That symmetry was indeed the motivator for this map.
nerdlingnation 3 Aug, 2022 @ 12:52am 
Cool puzzle with a nice, symmetrical layout.
Aneonen  [author] 2 Aug, 2022 @ 9:21am 
@Denis & Mr. Fab Thank you both!
Mr Fab 31 Jul, 2022 @ 10:32pm 
I smashed my way through this one ! This map is pretty and the puzzle has some smart move to it :steamthumbsup: Favorited !
Denis [Rus] 25 Jul, 2022 @ 6:57am 
Хороший, сложный тест. :okey:
Aneonen  [author] 5 Jan, 2022 @ 6:38pm 
Thanks Nobody No-One! Nice to hear that the 'Obstruction' structure is still visible.
Nobody No-One 5 Jan, 2022 @ 6:22pm 
Fun map! Indeed "nothing wild," but it took some thought and was a nice expansion on the concept of Obstruction. Thumbs up.
Aneonen  [author] 28 Dec, 2021 @ 11:24pm 
Thanks Narkodes! Some of the white areas were toned done with a little awkward geometry since Libbybapa's comment but I never fully dealt with the glass. I know that these 1/4-tile white strips are rather finicky but I don't care too much about them being exploited since I've always struggled to get portals to show up on them myself, and ultimately I'd prefer to assume that players will model the game more abstractly as it 'should' intuitively behave. (Especially with a small puzzle like this one)
Narkodes 28 Dec, 2021 @ 11:04pm 
Fun chamber. Fully agree with Libbybapa's comment. I also want to point out that some of the decorative white floor stripes can be used to open a portal. Sure, obviously unintended, but exploits are probably possible. Thumbs up!
Aneonen  [author] 26 Dec, 2021 @ 4:46pm 
Yep, that's all correct; thanks Omega! I'm glad someone got some use out of those purple barriers over the goo, haha
Omega 26 Dec, 2021 @ 4:25pm 
My playthrough: https://youtu.be/2HahvhtIh94
Is it intended?
Aneonen  [author] 25 Dec, 2021 @ 11:13am 
Thanks Libbybapa! I did have a note in the description questioning whether the visuals might be too noisy, but nobody else seemed bothered by it so I removed it; the white lines/layers of glass may be more bothersome here because the room is so compact.
The antlines are reversed to make clear that one fizzler would be turned on while the other would be turned off from the same relay. It looks like you're right about the antlines-to-fizzlers' signs being inverted though; they may have been accidentally swapped when I updated the map, which can be seen in one of the original attached images.
Libbybapa 25 Dec, 2021 @ 10:49am 
I enjoyed it. Not particularly difficult but definitely took thought to sort out. I appreciate the design but find it busy enough to be distracting at first. All the extra white somewhat obscures the actual portal surfaces and the added window/glass elements make it a bit harder than necessary to learn where the various spaces connect and don't. It's a small enough map that it isn't a big deal, but my preference would be simpler. I would definitely reverse the fizzler state and the NOT gate antlines. I'm not sure why those are reversed but again, not a big deal, but more confusing than necessary. Overall good job and thumbs up.
Aneonen  [author] 12 Dec, 2021 @ 10:20am 
Thanks SunnyOst!
SunnyOst 12 Dec, 2021 @ 4:43am 
Very nice! :steamthumbsup:
Aneonen  [author] 10 Dec, 2021 @ 7:53pm 
Thanks Oblivious Owl! I'm glad to hear it.
Oblivious Owl 10 Dec, 2021 @ 7:27pm 
Really nice puzzle! There's a lot of good concepts throughout the solving of it. I also really like the visuals.
Aneonen  [author] 10 Dec, 2021 @ 6:00am 
Thanks lapicidas! That playthrough is 100% intended; maybe a couple moves could be executed slightly more easily at most.
I'm glad the design sat well with you. Those lowered panels are just something I threw together and imported after I realized that the player could screw around with portal placement using the defaults.
lapicidas 10 Dec, 2021 @ 4:13am 
I also like the design of the map and the lighting :steamthumbsup:

Playthrough: :p2orange: https://youtu.be/TvX_pA5sS7s :p2orange:
lapicidas 10 Dec, 2021 @ 3:56am 
If you have come up with the solution, the execution is not difficult. I knew that somehow
I needed a delayer , but until the decisive idea came to me I tried a lot.
Very clever puzzle - thumbs up and favorite :steamthumbsup:

Btw: I like these panels not quite as high as a block. So the portal is always perfectly centered. Are these also available at Konclan's BEEmod Items?
Aneonen  [author] 10 Dec, 2021 @ 12:12am 
Hi Tony1360mg - it's definitely tricky! By your comment I think I know where you're stuck - if you're interested, here's a hint: you're right that getting that purple cube out of the way so the elevator can lift up while you're on it seems impossible... but maybe this is because of the the direction the laser is hitting the relay. If you were able to block that laser/relay from a different side, would that help?
Tony1360mg 10 Dec, 2021 @ 12:02am 
Damn I'm stuck in the last part, I dont know how to move the cube that is covering the laser so the elevator can go up. It has been over an hour!!