Caves of Qud

Caves of Qud

Zamuri Wolf
Showing 1-9 of 9 entries
Update: 4 May, 2024 @ 10:40am

CoQ update changed the base game so that GiantHands cannot be applied to anything that isn't a hand. So changed the code back to 1-handed longsword for katana.

Update: 19 Feb, 2023 @ 8:37pm

Updated how the "Innate Giant Hands" works as update broke it. Turns out it can now be added as a "part"

Update: 17 Mar, 2022 @ 11:05am

Turns out you have to add the "HugeHands" property as an innate property to the creature blueprint in ObjectBlueprints. Added this to the ZamuriWolf so he can now hold the original zamurikatana from the Zamuri mod and removed my hacked wolf hold-able version from my mod.

Update: 11 Dec, 2021 @ 6:36pm

Fixed incompatibility with the Caves of Qud Expanded mod where it was using "bUsesTwoSlots" instead of "UsesTwoSlots" making it so the WolfZamuriKatana was not equippable by any wolves :c

Update: 11 Dec, 2021 @ 6:09pm

Fixed oopsie where you could increas the cold resistance on the stat screen

Update: 11 Dec, 2021 @ 5:22pm

Added 25 cold resistance, cus they fuzzy!
Modified the equipment loadout as they can't use bows and arrows at the start, unless you picked the multiple arms mutation, then go buy a shortbow, they are cheap and easy to find.

Update: 11 Dec, 2021 @ 12:37pm

Fixed Icon as it wasn't visible on Steam.

Update: 11 Dec, 2021 @ 11:52am

Added Tags

Update: 11 Dec, 2021 @ 11:42am

1st upload, uses some data from the Zamuri mod