Arma 3
WebKnights Avionics
Showing 1-10 of 10 entries
Update: 13 Feb, 2022 @ 12:57pm

Completly new locking system (Like in Ace Combat or Project Wingman). Now you can just switch targets simply by pressing button. No need to lock on them by looking. However, if you want to use old system, you can switch it in addon options (Server Setting)
New missiles behaviour. They do not lock instantly, so sometimes missile can bypass target, keep that in mind cause you can fire most of missiles from close distances.
You can now have an option to change textures on your plane through customization menu (If plane supports any).
New Ai behaviour, you can now change vanilla skill slider to make ai easier/harder to fight.

Update: 5 Feb, 2022 @ 12:56am

Star Wars Small avionics update!
But it also includes a few fixes.

Added:
Full support for **JM's LLTE** and **3AS**
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2588430396
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2058554822
**New special Torpedos (Missiles) for Star Wars air vehicles**
**New effects for Star Wars missiles/IRCM/Afterburner**
Ability to disable VFX

Fixed:
Passengers was able to launch missiles/IRCM etc. It is fixed now.
Sometimes deployed missiles was hitting a plane that it was deployed from. Hopefully it is fixed now (Not entirely shure cause it more depends on a plane position in a 3d space that was defined in P3D, so its not exactly a problem with Avionics itself)

Update: 3 Feb, 2022 @ 11:58am

Small hotfix for WBK Avionics
Fixed:
Custom damage model was not working correctly, you was able to shot down helis and planes with pistols. It is fixed.
Some planes and helis were still able to use vanilla AA missiles, that was leading to unexpected behaviour. It is fixed

Update: 26 Jan, 2022 @ 4:30pm

Small update/hotfix for Avionics mod
Added:
F-16 alert System
Fixed:
Custom missile AI locking system
Plane damage from custom missiles

Update: 17 Jan, 2022 @ 3:03am

Avionics update v 0.1.9

Added:
6 new Voice types
Voices for ship crews and Ground Teams
New hud
New addon settings
Improved ship ai
New ship explosion effects
New afterburner effect on FIR planes
New IRCM effects
A lot of new sounds
New plane alert sound types that you can choose
Missile breaking system

Fixed:
Performance issues
Smoke trail effect from missiles
Bug when ace parachute was playing explosion sounds

Enjoy!

Update: 21 Dec, 2021 @ 1:55am

Avionics small hotfix

Fixed an issue when dialogs were causing an error message -
https://gyazo.com/4038e01fb3290bb9fbe99637c36f3566
Fixed an issue when parachute upon landing was playing explosion sounds

Update: 18 Dec, 2021 @ 2:53pm

ANOTHER UPDATE FOR WBK AVIOOOOOONICS!
A lot of people asked me how to use the mod, here you go (There is Timestamps for each segment):
https://www.youtube.com/watch?v=m5t3Kg9AgZM

Fixed:
Blacklist is fully working now, if the plane/vehicle use avionics stuff but you dont want to, just add classname/parent classname to it
Crimson AI wasnt properly working
Spawning a drone was causing an issue with customization system

Added:
New locking system, now you can set if missile can lock on Ground/Air/Sea targets
Different missile types (QAAM, LSWM etc) for different targets, read description of each missile to understand how it behave

Update: 17 Dec, 2021 @ 7:54pm

Fixed an issue that original weapons was replaced.
Now only AA rockets beign deleted and replaced with mine.
So now, for example, A-10 will have proper weapons upon spawn.
Same for any other jets, now its not neccessary to go to customization menu to add rockets.

Update: 17 Dec, 2021 @ 3:47pm

Fixed an issue that FLAK guns an AA guns that they were locking on human targets
Fixed an issue that Drone Ai was not working

Update: 17 Dec, 2021 @ 11:15am