Stellaris

Stellaris

Penal Colony: Enhanced
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Update: 10 May, 2023 @ 3:02pm

6.0.0 Update for Stellaris version 3.8 "Gemini"

  • Integrate underlying game changes
  • Civic: Oppressive Autocracy also generates bonus unity from Inmates

Update: 19 Mar, 2023 @ 10:40pm

5.4.0 Improve built-in support for Planetary Diversity

Update: 17 Mar, 2023 @ 10:51pm

5.3.0 Add additional assets for use by mods that want to add another tier of Penal Colony capital building

Update: 14 Mar, 2023 @ 7:12pm

5.2.0 Flagged as compatible with Stellaris version 3.7 "Canis Minor" - no script changes

Update: 3 Mar, 2023 @ 9:36pm

5.1.1 Rename a file to load in the correct order when used with Planetary Diversity - special thanks to Mister Handmann (aka Mr. Money)

Update: 14 Feb, 2023 @ 8:52pm

5.1.0 Add built-in support for Planetary Diversity

Update: 9 Jan, 2023 @ 3:58pm

5.0.0 Add a compatibility trigger for other mods to check whether this one is active, remove old compatibility global flag

Update: 2 Jan, 2023 @ 8:19pm

4.1.0 Add compatibility with Prison, Resort and Thrall Habitats

  • Add new penal habitat capital buildings

Update: 14 Dec, 2022 @ 5:12pm

4.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Update the pop category inmate to use the the new inline scripts and account for new sources of growth/upkeep/production
  • Update penal capitol buildings with new cybernetic tradition and federation effects (added in 3.6 to other capitols)
  • Update the overridden economic category planet_jobs with underlying changes from 3.5/3.6
  • Update Warden job to attract species with the new army-boosting traits
  • Restrict the AI from creating a Penal Colony until it has more than 5 worlds
  • AI is more inclined to choose lower-habitability worlds as Penal Colonies

Update: 12 May, 2022 @ 9:18pm

3.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Update penal armies with new army properties
  • Authoritarians and Police States have an increased chance for Pops to resettle to a Penal Colony
  • Allow the AI to designate Penal Colonies
  • Update the overridden economic category `planet_jobs` with underlying changes from 3.4
  • Update Warden job weights to use the new weighting system and amenity production system
  • Apply memory optimizations to effects and triggers