Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Serious Sam 3: Towards the Sirian Gate
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Update: 2 May @ 3:41am

1) Added a new mini-secret and a new ambush to the second level.

2) Fixed enemy tactics on the fourth level.

3) Added more Super Kamikaze to the last fight around Sphinx on the sixth level.

4) Added more medpacks to the first canyon area and more shotgun drums to the second canyon area on the last level.

Update: 6 Apr @ 12:44pm

1) Added Sirian bracelet support to SS4 weapons and the Eraser.

2) Added changes to Werebulls from steak jacobs's BFE Werebull Adjustments.

3) Updated Kamikaze and Super Kamikaze sounds.

4) Super Kamikaze can now be stunned only by inflicting at least 35 points of damage, they do not have light wound animation anymore.

5) Small changes to the 2nd level - removed a small encounter at Museum's enterance, added two more small scorps to the basement area, the last trio of gnaars is now included in statistics.

6) Small changes to the 6th level - added a scrapjack patrol to the slum area and a big scorp to the corridor area.

7) Small change to the 7th level - the second secret is now a medpack instead of railgun darts.

8) Small change to the 8th level - increased the time between waves at the last area, changed music during the second wave from The DarkBride_SuperHeavyFight to TheDarkBride_HeavyFight.

9) Fixed Eraser's ammo pickup range by adjusting its collision model.

Update: 7 Jan @ 11:39am

1) Adjusted Serious Bomb's weapon slot so that it has lower priority than the Seriously Big Cannon (Bomb's priority was 8.1, now it is 8.2).

2) Changed combat soundtracks' order on the first level.

3) Added a new small ambush to the Museum yard on the first level.

4) Adjusted Technopolips' behaviour on the ninth level, the time between spawning new enemies around Pylon is increased.

5) Added one more Red Biomech to the last wave on the twelfth level.

6) Removed several unused enemies from the database.

7) Adjusted SirianGate.nfo file so that the mod is compatible with "More Organised Menu".

Update: 20 Oct, 2024 @ 9:25pm

1) Adjusted Werebulls' behaviour during the last horde fight on the twelfth level.

2) Changed combat music for the Khnum fight and the last horde fight in the second canyon on the twelfth level.

Update: 19 Oct, 2024 @ 11:30pm

1) Fixed a plasma wall working on the seventh level.

2) Updated Eraser's pick up sound.

Update: 19 Oct, 2024 @ 2:25pm

1) Added tenth, eleventh, and twelfth levels.

2) Reworked secrets on 1-7 levels, added a new secret to the seventh level.

3) Reworked Harpies and Yellow Arachnoids.

4) Updated all Harpies encounters on 5-9 levels.

5) Khnum Knights can now be gibbed by the Cannon, the Sticky Bomb, and the Burner.

6) Added new pick up sound effects for minigun bullets and rockets, updated cannonballs pick up sound.

7) Carbine's mag size is reduced from 80 to 75 bullets.

8) Red Walker boss's health is reduced from 2250 to 1875 hit points (on the third level).

9) Updated Technopolips' tactics on fourth, sixth, and eighth levels.

Update: 20 Jun, 2023 @ 10:21am

Update: 7 Mar, 2023 @ 11:38am

Update: 25 Feb, 2023 @ 7:51am

Update: 25 Feb, 2023 @ 1:57am