Total War: WARHAMMER II

Total War: WARHAMMER II

Gyrotransports - Radious Submod + Tweaks + Fixes
Showing 1-4 of 4 entries
Update: 3 Jul, 2024 @ 9:13pm

General
- Flipped the unit card art horizontally to make it appear more unique in comparison to the Gyrobomber's unit card art

Update: 30 Jun, 2024 @ 10:31pm

General
- Localization changes and fixes

Gyrotransport
- Now recruited from the Engineers' Guild Hall rather than the Engineer's Workshop
- Recruitment Cost increased from 1100 to 1350
- Upkeep increased from 145 to 150
- Health increased from 2690 to 2840
- Speed reduced from 90 to 70
- Melee Attack increased from 40 to 42
- Melee Defense increased from 8 to 11
- Charge Bonus incrased from 36 to 37
- Leadership increased from 65 to 75
- Base Explosive Damage increased from 1 to 10
- Armour-Piercing Explosive Damage increased from 2 to 18
- No longer has the Pinned Down! ranged passive
- Now has the Suppressed! ranged passive
- Renamed "Sky Cavalry" unit info bullet point to "Transport"
- Removed Covering Fire from the unit info bullet point information
- Added Armour-Piercing to the unit info bullet point information
- Added Anti-Infantry to the unit info bullet point information
- Added Invalid Usage data for the Load Infantry unit ability
- Renamed "Load Infantry" ability to "Load Troops"
- Renamed "Unload Infantry" ability to "Unload Troops"

Update: 6 Feb, 2023 @ 11:23pm

General

  • Gyrotransports can now potentially spawn in Dwarf rebellion armies

Update: 23 Dec, 2021 @ 1:50pm

- Release