Wreckfest

Wreckfest

Lego Racers 1' Map Pack
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Update: 29 Apr, 2022 @ 3:24pm

TrIsTr (spelled for censor reasons Steam doesn't like it)
Abundant textures deleted because obsolete, texture folders merged. Reverse for all 5 added, for the time being.
Various things changed, had to open every map because of the changed texture folder. IGP now has 2 animated carts, MMM now has a red hued sky, other skies (blue to yellow) didn't look too well so for now it's Tarmac 1 for the normal sky maps
Third car comes later have to fix the first one beforehand and add the second layout for each, sorry Basil
Fun fact had the car done already but I messed up the scale again I wish it wasn't like a scale up of 53 or something I choose for the other 2.
-Alt route shortcuts are now hidden, except on map 3 where it is part of the road layout needs a tweak.
-Reverse routes I will try to have drivable but not highest priority, mirrowed won't import subscenes so I'd have to manually place those otherwise possible even though it'd be not that different. Animations won't stick either so I'd have to hide those.
-Islander minimap is a bit glitchy forgot to move Route under Safe and Race that makes the route hidden sometimes especially on uneven ground.

Update: 25 Apr, 2022 @ 8:55am

DDD now has Tcat it was still in the main game folder and appearantly the game crashes without it, should've seen that I didn't have a tcat in that folder...

Update: 2 Apr, 2022 @ 10:09am

Dark Forest Dash, with weather probably needs fixing (thanks for Very Track Pack's Moon weather for both map 3 and 4 as a template)
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MMM(Map3)now has an actual good looking skybox, lasers aren't illuminated, road is now not slippery,secret route display now shows an error(custom events in Wreckfest are not fun to add AI also doesn't like them), smoothed up a bit

DAD(Map4)is now nonreflective that bugged me the moment I uploaded, tiny hole you weren't suppose to see filled up not sure why I left it there

IGP(Map1)smoothed, ship fully modeled, swinging box (although not dangerous I don't like AI active with random damage), model optimized it was all split up before, ocean is now "wreckfest optimized" (which means seperated into 100m x 100m chunks so the converter doesn't decimate bigger triangles into tiny 15m sized shrapnels)

Update: 16 Jan, 2022 @ 7:45am

Vertex is now twosided. Do note there's no invisible walls where the original had them so don't grind walls. Also no torches, to make them light up the walls I need to manually add tinted spots of transparent textures it's all manual so skipped for now.

Update: 16 Jan, 2022 @ 7:37am

Map 4: Desert Adventure Dragway.
For the time being the second map no longer takes place in Lego Space it's confusing to get xtree working when you've worked without for I think 20 maps.

Update: 14 Jan, 2022 @ 2:38am

Thumbnails...

Update: 14 Jan, 2022 @ 2:36am

Mod split for server owners.

Update: 7 Jan, 2022 @ 10:17am

Magma Moon Marathon, and Redbeard' Ride (it's still not balanced, don't mind the broken engine and alternate AI preset for maximum crazyness) AI really doesn't like the car though.
Both maps are not filled up so the walls are properly dark as they should be. Lighting on MMM is still a work in progress.
The boat now waves a bit like it should it might be a bit too fast. First map still not smoothed, the last jumps aren't easily adjusted you either go down too fast and slam against the 90° turn or it just flips like right now.

The figure's shirt normal is invalid, randomly I'll get to that later not that big of a nuisance.

Update: 27 Dec, 2021 @ 3:43am